服务端代码,由于recv和send用的是阻塞函数,考虑用多线程开两个子线程分别读写
服务端:
头文件Server.h
#include <WinSock2.h>
#include <iostream>
#include <vector>
#pragma comment(lib,"ws2_32.lib")
using namespace std;
#define PORT 7777
DWORD WINAPI SendMessage(LPVOID LParam)
{
SOCKET* sockClient = (SOCKET*)LParam;
//登录初始化
char recvBuf[100];
memset(recvBuf,0,sizeof(recvBuf));
char sendbuf[] = "服务器连接成功!欢迎... ...\n输入bye退出";
int ret = send(*sockClient,sendbuf,sizeof(sendbuf),0);
if(ret == SOCKET_ERROR)
{
cout << "Send data failed ... ..." <<endl;
return -1;
}
while(strcmp(sendbuf,"bye")!=0)
{
//============== send() ==============
memset(sendbuf,0,sizeof(sendbuf));
cin >> sendbuf;
ret = send(*sockClient,sendbuf,sizeof(sendbuf),0);
if(ret == SOCKET_ERROR)
{
cout << "Send data failed ... ..." <<endl;
return -2;
}
}
return NULL;
}
DWORD WINAPI ReceiveMessage(LPVOID LParam)
{
SOCKET* sockClient = (SOCKET*)LParam;
char receivebuf[2048];
int ret = 0;
while(strcmp(receivebuf,"bye")!=0)
{
//============== recv() ==============
memset(receivebuf,0,sizeof(receivebuf));
ret = recv(*sockClient,receivebuf,sizeof(receivebuf),0);
if(ret >=0 )
{
//cout << "########## receive data(" << ret << " byte) ##########" <<endl;
cout << receivebuf <<endl;
}
}
return NULL;
}
class CServer
{
public:
CServer(int nPort=PORT);
~CServer();
int Socket();
int Bind();
int Listen();
int Accept();
int CreateConversation();
HANDLE GetSendHandle();
HANDLE GetReceiveHandle();
protected:
private:
HANDLE m_hSendThread;
HANDLE m_hReceiveThread;
DWORD m_dSendThreadId;
DWORD m_dReceiveThreadId;
int m_nPort;
SOCKET sockSrv;
SOCKADDR_IN m_addrSrv;
//客户端信息
SOCKET sockClient;
SOCKADDR_IN m_addrClient;
};
Server.cpp
#include "Server.h"
#include <Windows.h>
DWORD WINAPI CONNECT_POOLING(LPVOID lpParam)
{
return 0;
}
CServer::CServer(int nPort)
{
m_nPort = nPort;
m_hSendThread = NULL;
m_hReceiveThread = NULL;
//初始化IP和port
m_addrSrv.sin_family = AF_INET;
m_addrSrv.sin_port = htons(m_nPort);//1024以上端口号
m_addrSrv.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
}
CServer::~CServer()
{
m_nPort = 0;
CloseHandle(m_hSendThread);
CloseHandle(m_hReceiveThread);
closesocket(sockClient);
closesocket(sockSrv);
WSACleanup();
}
int CServer::Socket()
{
WSADATA data;
int ret = WSAStartup(MAKEWORD(2,2),&data);
//Debug
/*cout << "Initialization return " << ret << endl;*/
if(ret)
{
cout << "Socket initialization failed: " << WSAGetLastError() << "... ..." << endl;
return -1;
}
sockSrv = socket(AF_INET,SOCK_STREAM,0);
if (SOCKET_ERROR == sockSrv)
{
cout << "Socket create failed: " << WSAGetLastError() << "... ..." << endl;
return -2;
}
return ret;
}
int CServer::Bind()
{
//SOCKET sock = sockSrv;
//============== bind() ==============
int ret = bind(sockSrv,(LPSOCKADDR)&m_addrSrv,sizeof(SOCKADDR_IN));
//Debug
/*cout << "bind return " << ret << endl;*/
if(ret)
{
cout << "Socket bind failed: " << WSAGetLastError() << "... ..." << endl;
return -2;
}
else
{
cout << "Socket bind succeed! " << endl;
}
return ret;
}
int CServer::Listen()
{
//============== listen() ==============
int ret = listen(sockSrv,10);
if(ret == SOCKET_ERROR)
{
cout << "Socket listen failed: " << WSAGetLastError() << "... ..." << endl;
return -3;
}
//begin to listen
cout << "Server start successfully ... ... Begin listening on "<< m_nPort << endl;
return ret;
}
int CServer::Accept()
{
int len = sizeof(SOCKADDR);
//等待客户端connect请求
//============== accept() ==============
sockClient = accept(sockSrv,(LPSOCKADDR)&m_addrClient,&len);
if (sockClient == SOCKET_ERROR)
{
cout << "Build connection failed: " << WSAGetLastError() << "... ..." << endl;
return -1;
}
else
{
printf("Server(%s:%d) build connection with Client at %s:%d\n",
inet_ntoa(m_addrSrv.sin_addr),htons(m_addrSrv.sin_port),
inet_ntoa(m_addrClient.sin_addr),htons(m_addrClient.sin_port));
}
return 0;
}
int CServer::CreateConversation()
{
m_hSendThread = CreateThread(NULL,0,SendMessage,&sockClient,0,&m_dSendThreadId);
m_hReceiveThread = CreateThread(NULL,0,ReceiveMessage,&sockClient,0,&m_dReceiveThreadId);
return 0;
}
HANDLE CServer::GetSendHandle()
{
return m_hSendThread;
}
HANDLE CServer::GetReceiveHandle()
{
return m_hReceiveThread;
}
int Initialize()
{
WSADATA data;
int ret = WSAStartup(MAKEWORD(2,2),&data);
//Debug
/*cout << "Initialization return " << ret << endl;*/
if(ret)
{
cout << "Socket initialization failed: " << WSAGetLastError() << "... ..." << endl;
return -1;
}
return 0;
}
int Start_Server()
{
int ret = 0;
//============== socket() ==============
SOCKET sockSrv = socket(AF_INET,SOCK_STREAM,0);
unsigned long pcmd = NULL;
//Debug
/*ret = sockSrv;
cout << "socket return " << ret << endl;
if(SOCKET_ERROR == ret)
{
cout << "Socket create failed: " << WSAGetLastError() << "... ..." << endl;
}*/
//初始化IP和port
SOCKADDR_IN addrSrv;
addrSrv.sin_family = AF_INET;
addrSrv.sin_port = htons(PORT);//1024以上端口号
addrSrv.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
//============== bind() ==============
ret = bind(sockSrv,(LPSOCKADDR)&addrSrv,sizeof(SOCKADDR_IN));
//Debug
/*cout << "bind return " << ret << endl;*/
if(ret)
{
cout << "Socket bind failed: " << WSAGetLastError() << "... ..." << endl;
return -2;
}
//============== listen() ==============
ret = listen(sockSrv,10);
if(ret == SOCKET_ERROR)
{
cout << "Socket listen failed: " << WSAGetLastError() << "... ..." << endl;
return -3;
}
//客户端信息
SOCKADDR_IN addrClient;
int len = sizeof(SOCKADDR);
//begin to listen
cout << "Server start successfully ... ... Begin listening" << endl;
while(1)
{
//等待客户端connect请求
//============== accept() ==============
SOCKET sockConn = accept(sockSrv,(LPSOCKADDR)&addrClient,&len);
//ioctlsocket(sockConn,FIONBIO,&pcmd);
if (sockConn == SOCKET_ERROR)
{
cout << "Build connection failed: " << WSAGetLastError() << "... ..." << endl;
break;
}
printf("Server(%s:%d) build connection with Client at %s:%d\n",
inet_ntoa(addrSrv.sin_addr),htons(addrSrv.sin_port),
inet_ntoa(addrClient.sin_addr),htons(addrClient.sin_port));
//登录初始化
char recvBuf[100];
memset(recvBuf,0,sizeof(recvBuf));
char buf[] = "服务器连接成功!欢迎登录... ...\n";
ret = send(sockConn,buf,sizeof(buf),0);
if(ret == SOCKET_ERROR)
{
cout << "Send data failed ... ..." <<endl;
break;
}
while(recvBuf != "bye" || buf != "bye")
{
memset(recvBuf,0,sizeof(recvBuf));
//============== send() ==============
char buf[100];
memset(buf,0,sizeof(buf));
cin >> buf;
ret = send(sockConn,buf,sizeof(buf),0);
if(ret == SOCKET_ERROR)
{
cout << "Send data failed ... ..." <<endl;
break;
}
//============== recv() ==============
ret = recv(sockConn,recvBuf,sizeof(recvBuf),0);
cout << "########## receive data(" << ret << " byte) ##########" <<endl;
cout << recvBuf <<endl;
}
//关闭用于和客户端收发数据而建立的socket
//Linux下一切皆文件,直接用文件操作函数close()关闭socket即可
//============== closesocket() ==============
closesocket(sockConn);
}
//关闭用于监听客户端连接请求的socket
//============== closesocket() ==============
closesocket(sockSrv);
WSACleanup();
cout << "Good Bye!" << endl;
return 0;
}
int main()
{
/*老版读写阻塞
Initialize();
Start_Server();
system("pause");
*/
//Winsock服务初始化、创建套接字
cout << "请输入服务器监听端口:" << endl;
int nPort;
cin >> nPort;
CServer oServer = CServer(nPort);
oServer.Socket();
//绑定套接字
oServer.Bind();
//监听套接字
oServer.Listen();
//等待连接
oServer.Accept();
//建立会话
oServer.CreateConversation();
/*Initialize();
Start_Server();*/
WaitForSingleObject(oServer.GetSendHandle(),INFINITE);
WaitForSingleObject(oServer.GetReceiveHandle(),INFINITE);
//system("pause");
return 0;
}
客户端:
Client.h
#include <stdio.h>
#include <WinSock2.h>
#include <iostream>
#pragma comment(lib,"ws2_32.lib")
using namespace std;
#define PORT 7777
DWORD WINAPI SendMessage(LPVOID LParam)
{
SOCKET* sockClient = (SOCKET*)LParam;
char sendbuf[2048];
while(strcmp(sendbuf,"bye")!=0)
{
//========== send() ==========
memset(sendbuf,0,sizeof(sendbuf));
cin >> sendbuf;
send(*sockClient,sendbuf,sizeof(sendbuf),0);
}
return NULL;
}
DWORD WINAPI ReceiveMessage(LPVOID LParam)
{
SOCKET* sockClient = (SOCKET*)LParam;
char receivebuf[2048];
int ret = 0;
while(strcmp(receivebuf,"bye")!=0)
{
//========== recv() ==========
memset(receivebuf,0,sizeof(receivebuf));
ret = recv(*sockClient,receivebuf,sizeof(receivebuf),0);
if(ret >= 0)
{
//cout << "Receiving from the host " << ret << " bytes ... ..." <<endl;
cout << receivebuf <<endl;
}
}
return NULL;
}
class CClient
{
public:
CClient(const char* ip = "127.0.0.1",int nPort = PORT);
~CClient();
int Socket();
int Connect();
int CreateConversation();
HANDLE GetSendHandle();
HANDLE GetReceiveHandle();
int SetPort(int nPort);
int GetPort();
int SetIP(char ip[]);
const char* GetIP();
protected:
private:
HANDLE m_hSendThread;
HANDLE m_hReceiveThread;
DWORD m_dSendThreadId;
DWORD m_dReceiveThreadId;
int m_nPort;
const char* m_IP;
SOCKET sockClient;
SOCKADDR_IN m_sockAddr;
};
//Winsock服务初始化
int Initialize();
//建立、启动客户端
int Start_Client();
Client.cpp
#include "Client.h"
CClient::CClient(const char* ip,int nPort)
{
m_IP = ip;
m_nPort = nPort;
m_hSendThread = NULL;
m_hReceiveThread = NULL;
//初始化IP和port
m_sockAddr.sin_family = AF_INET;
m_sockAddr.sin_port = htons(m_nPort);//1024以上端口号
m_sockAddr.sin_addr.S_un.S_addr = inet_addr(m_IP);
}
CClient::~CClient()
{
m_nPort = 0;
CloseHandle(m_hSendThread);
CloseHandle(m_hReceiveThread);
closesocket(sockClient);
WSACleanup();
}
int CClient::Socket()
{
WSADATA data;
int ret = WSAStartup(MAKEWORD(2,2),&data);
//Debug
/*cout << "Initialization return " << ret << endl;*/
if(ret)
{
cout << "Socket initialization failed: " << WSAGetLastError() << "... ..." << endl;
return -1;
}
sockClient = socket(AF_INET,SOCK_STREAM,0);
if (SOCKET_ERROR == sockClient)
{
cout << "Socket create failed: " << WSAGetLastError() << "... ..." << endl;
return -2;
}
return ret;
}
int CClient::Connect()
{
int ret = connect(sockClient,(sockaddr *)&m_sockAddr,sizeof(m_sockAddr));
if(ret == INVALID_SOCKET)
{
cout << "Connect to the host(" << this->GetIP() << ":" << this->GetPort() << ")failed: " << WSAGetLastError() << "... ..." << endl;
return -3;
}
else
{
cout << "Connect to the host(" << this->GetIP() << ":" << this->GetPort() << ")succeed! " << endl;
}
return ret;
}
int CClient::CreateConversation()
{
m_hReceiveThread = CreateThread(NULL,0,ReceiveMessage,&sockClient,0,&m_dReceiveThreadId);
m_hSendThread = CreateThread(NULL,0,SendMessage,&sockClient,0,&m_dSendThreadId);
return NULL;
}
HANDLE CClient::GetSendHandle()
{
return m_hSendThread;
}
HANDLE CClient::GetReceiveHandle()
{
return m_hReceiveThread;
}
int CClient::SetPort(int nPort)
{
m_nPort = nPort;
m_sockAddr.sin_port = htons(m_nPort);
return m_nPort;
}
int CClient::GetPort()
{
return m_nPort;
}
int CClient::SetIP(char ip[])
{
m_IP = ip;
m_sockAddr.sin_addr.S_un.S_addr = inet_addr(m_IP);
return 0;
}
const char* CClient::GetIP()
{
return m_IP;
}
int Start_Client()
{
DWORD thread_id = 0;
HANDLE hThread = CreateThread(NULL,0,SendMessage,NULL,0,&thread_id);
CloseHandle(hThread);
int ret = 0;
char buff[2048];
memset(buff,0,sizeof(buff));
//初始化IP和port
SOCKADDR_IN addrSrv;
addrSrv.sin_family = AF_INET;
addrSrv.sin_port = htons(PORT);//1024以上端口号
addrSrv.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
//========== socket() ==========
SOCKET sockClient = socket(AF_INET,SOCK_STREAM,0);
if (SOCKET_ERROR == sockClient)
{
cout << "Socket create failed: " << WSAGetLastError() << "... ..." << endl;
return -2;
}
//========== connect() ==========
ret = connect(sockClient,(sockaddr *)&addrSrv,sizeof(addrSrv));
if(ret == INVALID_SOCKET)
{
cout << "Connect to the host failed: " << WSAGetLastError() << "... ..." << endl;
return -3;
}
else
{
char buf[2048];
memset(buf,0,sizeof(buf));
while(buff != "bye" || buf != "bye")
{
memset(buf,0,sizeof(buf));
memset(buff,0,sizeof(buff));
//========== recv() ==========
ret = recv(sockClient,buff,sizeof(buff),0);
cout << "Receiving from the host " << ret << " bytes ... ..." <<endl;
cout << buff <<endl;
//========== send() ==========
cin >> buf;
send(sockClient,buf,sizeof(buf),0);
}
}
//关闭用于监听客户端连接请求的socket
//============== closesocket() ==============
closesocket(sockClient);
WSACleanup();
return 0;
}
int main()
{
/*老板读写阻塞
Initialize();
Start_Client();
*/
//Winsock服务初始化、创建套接字
char ip[24];
cout << "请输入远程服务器IP:" << endl;
cin >> ip;
int nPort;
cout << "请输入远程服务器端口:" << endl;
cin >> nPort;
CClient oClient = CClient(ip,nPort);
oClient.Socket();
//建立连接
while(oClient.Connect() != 0)
{
//连接失败重新建立连接
cout << "连接失败,请确认IP地址及端口" << endl;
cout << "IP地址:" << ip << "是否正确?" << endl;
char answer[8];
memset(answer,0,sizeof(answer));
while(strcmp(answer,"Y") != NULL && strcmp(answer,"N") != NULL && strcmp(answer,"y") != NULL && strcmp(answer,"n") != NULL)
{
memset(answer,0,sizeof(answer));
cout << "Y/N?" << endl;
cin >> answer;
if(strcmp(answer,"Y") == NULL || strcmp(answer,"y") == NULL)
{
break;
}
else if(strcmp(answer,"N") == NULL || strcmp(answer,"n") == NULL)
{
cout << "请输入正确的IP:" << endl;
cin >> ip;
oClient.SetIP(ip);
}
}
cout << "远程端口:" << nPort << "是否正确?" << endl;
memset(answer,0,sizeof(answer));
while(strcmp(answer,"Y") != 0 && strcmp(answer,"N") != 0 && strcmp(answer,"y") != 0 && strcmp(answer,"n") != 0)
{
memset(answer,0,sizeof(answer));
cout << "Y/N?" << endl;
cin >> answer;
if(strcmp(answer,"Y") == NULL || strcmp(answer,"y") == NULL)
{
break;
}
else if(strcmp(answer,"N") == NULL || strcmp(answer,"n") == NULL)
{
cout << "请输入正确的端口:" << endl;
cin >> nPort;
oClient.SetPort(nPort);
}
}
}
//建立会话
oClient.CreateConversation();
WaitForSingleObject(oClient.GetSendHandle(),INFINITE);
WaitForSingleObject(oClient.GetReceiveHandle(),INFINITE);
//system("pause");
return 0;
}
本地IP测试连接成功,但通过公网IP连不上,没有开端口映射,可以考虑在路由器上设置,以下采用nat123创建了内网穿透。
此方式建的p2p转发需要在客户端机子上再开一个访问者
域名和端口填上以后添加访问,等连接建立上就可以用客户端和服务端建立通讯了(因为是用别的公网服务器转发的,因此IP并非本机外网IP而是用上图的转发IP:127.15.83.54)