The 15-puzzle has been around for over 100 years; even if you don't know it by that name, you've seen it. It is constructed with 15 sliding tiles, each with a number from 1 to 15 on it, and all packed into a 4 by 4 frame with one tile missing. Let's call the missing tile 'x'; the object of the puzzle is to arrange the tiles so that they are ordered as:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 x
where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:
1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 5 6 7 8 5 6 7 8 5 6 7 8 5 6 7 8 9 x 10 12 9 10 x 12 9 10 11 12 9 10 11 12 13 14 11 15 13 14 11 15 13 14 x 15 13 14 15 x r-> d-> r->
The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively.
Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and
frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course).
In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three
arrangement.
Input
You will receive, several descriptions of configuration of the 8 puzzle. One description is just a list of the tiles in their initial positions, with the rows listed from top to bottom, and the tiles listed from left to right within a row, where the tiles are represented by numbers 1 to 8, plus 'x'. For example, this puzzle
1 2 3
x 4 6
7 5 8
is described by this list:
1 2 3 x 4 6 7 5 8
Output
You will print to standard output either the word ``unsolvable'', if the puzzle has no solution, or a string consisting entirely of the letters 'r', 'l', 'u' and 'd' that describes a series of moves that produce a solution. The string should include no spaces and start at the beginning of the line. Do not print a blank line between cases.
Sample Input
2 3 4 1 5 x 7 6 8
Sample Output
ullddrurdllurdruldr
分析:运用逆向思维,一个状态能到终点状态,那么从终点也一定能到达该状态,所以我们需要从终点开始,将能够到达的位置及步骤存起来。
这里9个数,有9!中不同的状态,我们按照9个数的全排列大小来存每种状态,这里需要用到康托展开。
#include<iostream>
#include<algorithm>
#include<cstdio>
#include<cstring>
#include<queue>
#include<string>
using namespace std;
const int M=5e5+10;
int fac[]={1,1,2,6,24,120,720,5040,40320,362880};
int dx[4]={0,0,1,-1};
int dy[4]={1,-1,0,0};
struct node{
int s[10]; //该状态的数组形态
int x; //该状态x的位置
int vis; //根据康托展开后该状态在全排列下的位置
string sr; //从这个状态到最终状态该怎么走
};
int vis[M],ss[9];
string str[M]; //记录每个状态到最终状态的步骤
char index[5]="lrud";
int cantor(int a[]){ //康托展开式,返回的是该状态在全排列中的位置
int res=0;
for(int i=0;i<9;i++){
int count=0;
for(int j=i+1;j<9;j++)
if(a[i]>a[j]) count++;
res+=count*fac[9-i-1];
}
return res;
}
void bfs(){
memset(vis,0,sizeof vis);
queue<node> p;
node t,tp;
for(int i=0;i<9;i++)
t.s[i]=i+1;
t.x=8; //最终状态x在最后位置
t.vis=cantor(t.s);
t.sr=""; //最终状态不需要操作
str[t.vis]="";
vis[t.vis]=1; //去重
p.push(t);
while(p.size()){
t=p.front();
p.pop();
for(int i=0;i<4;i++){
int xx=t.x/3+dx[i]; //x所在位置的行和列
int yy=t.x%3+dy[i];
if(xx>=0&&xx<3&&yy>=0&&yy<3){//只看在范围内的
tp=t;
tp.x=xx*3+yy; //讲行、列位置转换为在数组中的位置
swap(tp.s[tp.x],tp.s[t.x]);//进行移动后的交换位置
tp.vis=cantor(tp.s);
if(!vis[tp.vis]){ //对没经历的状态进行操作,去重
vis[tp.vis]=1; //标记 经历的状态
tp.sr=index[i]+tp.sr; //将该状态到上一个状态的步骤加到上一个状态到终点的步骤中,就是该状态到终点的步骤
str[tp.vis]=tp.sr;//记录起来
p.push(tp);
}
}
}
}
}
int main(){
char s[1100];
bfs(); //从结果开始往前走,能从结果走到的状态同样也能够走到最终状态
while(gets(s)){ //输入初始状态
int k=0;
for(int i=0;i<strlen(s);i++){
if(s[i]>='0'&&s[i]<='9')
ss[k++]=s[i]-'0';
else if(s[i]=='x')
ss[k++]=9;
}
if(vis[cantor(ss)]) //如果能从结果走到初始状态就输出结果
cout<<str[cantor(ss)]<<endl;
else cout<<"unsolvable"<<endl;
}
return 0;
}