Python飞机大战,适合小白动手的项目(附源码和图片)
由于飞机是每按下一次移动键才会动一下,这就令人很难受,下面的代码将会告诉你如何一直按键不松飞机也会随之一直动!
一、先按如下路径关系创建 feiji.py 文件和 images 文件夹。
二、把代码复制进去,源码如下。
#coding=utf-8
import pygame
from pygame.locals import *
import time
import random
#飞机基类和子弹基类的基类
class Base(object):
def __init__(self, screen_temp, x, y, image_name):
self.x = x
self.y = y
self.screen = screen_temp
self.image = pygame.image.load(image_name)
#飞机基类
class BasePlane(Base):
def __init__(self, screen_temp, x, y, image_name):
Base.__init__(self,screen_temp,x,y,image_name)
self.bullet_list = []
def display(self):
self.screen.blit(self.image, (self.x, self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
if bullet.judge(): #判断子弹是否越界
self.bullet_list.remove(bullet)
#子弹基类
class BaseBullet(Base):
def display(self):
self.screen.blit(self.image, (self.x, self.y))
#玩家飞机类
class HeroPlane(BasePlane):
def __init__(self, screen_temp):
BasePlane.__init__(self, screen_temp,205,700,"./images/hero1.png")
self.key_right_status = False
self.key_left_status = False
self.key_up_status = False
self.key_down_status = False
def move(self):
if self.key_right_status:
self.x += 3
if self.key_left_status:
self.x -= 3
if self.key_down_status:
self.y += 3
if self.key_up_status:
self.y -= 3
def fire(self):
self.bullet_list.append(Bullet(self.screen,self.x,self.y))
#敌机类
class EnemyPlane(BasePlane):
def __init__(self, screen_temp):
BasePlane.__init__(self, screen_temp,0,0,"./images/enemy0.png")
self.direction = "right"#控制敌机默认显示方向
def move(self):
if self.direction == "right":
self.x += 5
elif self.direction == "left":
self.x -= 5
if self.x > 420:
self.direction = "left"
elif self.x < 0:
self.direction = "right"
def fire(self):
random_num = random.randint(1,50)
if random_num == 20 or random_num == 21:
self.bullet_list.append(EnemyBullet(self.screen,self.x,self.y))
#玩家子弹类
class Bullet(BaseBullet):
def __init__(self, screen_temp,x,y):
BaseBullet.__init__(self,screen_temp,x+40,y-20,"./images/bullet.png")
def move(self):
self.y -= 10
def judge(self):
if self.y < 0:
return True
else:
return False
#敌机子弹类
class EnemyBullet(BaseBullet):
def __init__(self, screen_temp,x,y):
BaseBullet.__init__(self,screen_temp,x+22,y+30,"./images/bullet1.png")
def move(self):
self.y += 10
def judge(self):
if self.y > 852:
return True
else:
return False
#键盘控制函数
def key_control(hero_temp):
#获取事件,比如按键等
for event in pygame.event.get():
#判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
#判断是否是按下了键
elif event.type == KEYDOWN:
#检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.key_left_status = True
#hero_temp.move_left()
#检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.key_right_status = True
#hero_temp.move_right()
#检测按键是否是w或者up
elif event.key == K_w or event.key == K_UP:
hero_temp.key_up_status = True
#检测按键是否是s或者down
elif event.key == K_s or event.key == K_DOWN:
hero_temp.key_down_status = True
#检测按键是否是空格键
elif event.key == K_SPACE:
print('space')
hero_temp.fire()
#判断是否是松了键
elif event.type == KEYUP:
if event.key == K_a or event.key == K_LEFT:
hero_temp.key_left_status = False
elif event.key == K_d or event.key == K_RIGHT:
hero_temp.key_right_status = False
elif event.key == K_w or event.key == K_UP:
hero_temp.key_up_status = False
elif event.key == K_s or event.key == K_DOWN:
hero_temp.key_down_status = False
三、图片。
收集不易,点赞关注
https://download.csdn.net/download/qq_42776165/12243348?spm=1001.2014.3001.5501
四、运行。
运行效果如下,因为我一只手拿着手机录视频所以操作很low、了
制作不易,看完点赞是个好习惯~