2020-10-13

Unity串口通讯(单位指令或者多位指令)
这是我自己用的串口通讯,通过修改指令停止位来去修改自己所需要的指令位数
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO.Ports;
using System.Text;
using System.Threading;
using UnityEngine;

public class UnityPortControlZ : MonoBehaviour
{
//接收端口的名字
private string getPortName;
private int baudRate;
private Parity parity = Parity.None;
private int dataBits = 8;
private StopBits stopBits = StopBits.One;
SerialPort sp = null;
private string _data;
///
/// 指令停止位(多少位指令)
///
public int dataStop = 1;
private Thread tPort;
// Use this for initialization
void Start()
{

   // OpenPort();
    StartCoroutine(OpenPort0());
}

private void Update()
{
    PortSignalControl();
}

bool IsRead = false;
/// <summary>
/// 串口信号控制
/// </summary>
private void PortSignalControl()
{
    if (IsRead)
    {
        IsRead = false;

   

     
    }
     

    
    
 

}



/// <summary>
/// 关闭串口
/// </summary>
public void ClosePort()
{
    try
    {
        sp.Close();
        tPort.Abort();
    }
    catch (Exception ex)
    {
        Debug.Log(ex.Message);
    }
}


List<string> listReceive = new List<string>();
/// <summary>
/// 发送字符串的函数
/// </summary>
/// <param name="data">发送的字符串</param>
public void SendSerialPortData(string data)
{
    if (sp.IsOpen)
    {
        try
        {
            sp.WriteLine(data);
        }
        catch (Exception ex)
        {
            Debug.Log(ex.Message);
        }
    }
}

/// <summary>
/// 打开串口的协程
/// </summary>
/// <returns></returns>
IEnumerator OpenPort0()
{
    yield return new WaitForSeconds(0.1f);
    OpenPort();
}

public bool OpenPort()
{
  
    if (sp == null || sp.IsOpen == false)
    {
       
        try
        {
            //var portName = configTest.dic["串口"]["板卡端口"];
            //var baudRate = int.Parse(configTest.dic["波特率"]["数值0"]);
            sp = new SerialPort("COM3", int.Parse("9600"), Parity.None, 8, StopBits.One);
            sp.ReadTimeout = 500;
            sp.WriteTimeout = 500;
            sp.Open();

            tPort = new Thread(new ThreadStart(PortReceive));
            tPort.IsBackground = true;
            tPort.Start();
            return true;
        }
        catch (Exception ex)
        {
            throw ex;
        }
    }
    else
    {
        throw new Exception("串口已经打开");
    }
}
/// <summary>
///接收串口信号函数 
/// </summary>
void PortReceive()
{
    listReceive.Clear();
    Debug.Log("开始接收消息");
    while (this.sp != null && this.sp.IsOpen)
    {
        Thread.Sleep(0);
        try
        {

            byte addr = Convert.ToByte(sp.ReadByte());
            var item = AsciiToString(addr);
            listReceive.Add(item);
            string outString = String.Empty;
            for (int i = 0; i < listReceive.Count; i++)
            {
               
                outString += listReceive[i];

            }

            if (listReceive.Count== dataStop)
            {
                print(outString);
                _data = outString;
                IsRead = true;
                listReceive.Clear();
            }
            
        }
        catch
        {



           
        }
    }
}
public string AsciiToString(int asciiCode)
{
    if (asciiCode >= 0 && asciiCode <= 255)
    {
        System.Text.ASCIIEncoding asciiEncoding = new System.Text.ASCIIEncoding();
        byte[] byteArray = new byte[] { (byte)asciiCode };
        string strCharacter = asciiEncoding.GetString(byteArray);
        return (strCharacter);
    }
    else
    {
        throw new Exception("ASCII Code is not valid.");
    }
}
/// <summary>
/// 当应用退出时关闭串口
/// </summary>
private void OnApplicationQuit()
{
    ClosePort();
   
}

/// <summary>
/// 当物体销毁时关闭串口
/// </summary>
private void OnDisable()
{
    ClosePort();
}

}

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