UE5崩溃

一开动画蓝就崩溃,明明项目很简单,烦死。
找到存储的崩溃信息,dmp文件可以直接拖到VS里看,会自动到崩溃的地方
这个
log日志文件如下:

Log file open, 06/13/23 12:58:32
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=1212)
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: SDK
LogCore: UnrealTraceServer: Trace store launch successful
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098"
LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0"
LogCsvProfiler: Display: Metadata set : commandline="" E:\UE5\projects\SDK\SDK.uproject""
LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2965] "
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : loginid="b31c804a48a5c817aeac8d9039418a8d"
LogCsvProfiler: Display: Metadata set : llm="0"
LogPlatformFile: Not using cached read wrapper
LogStats: Stats thread started at 0.244726

试了好多办法都不行,最后把saved 里边的全删了就好了。
无语啊

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