Android界面绘制原理

Android的Activity界面从何处开始绘制

  • Activity启动之后,灰溜溜的会去跑onCreate,onStart,onResume等生命周期方法,那么从framework里面,让我们看看Activity在onResume之前都在干些啥? 在ActivityThread中的handleResumeActivity方法中先调用了performResumeActivity方法,而performResumeActivity中就会去回调Activity中的onResume方法,在performResumeActivity后,又做了很多事,所以如果在onResume中去做一些耗时操作是无法加速页面启动的,因为这时候页面还没展示出来呢,这里额外提一句,接着唠,performResumeActivity执行完了之后
if (r.window == null && !a.mFinished && willBeVisible) {
                r.window = r.activity.getWindow();
                View decor = r.window.getDecorView();
                decor.setVisibility(View.INVISIBLE);
                ViewManager wm = a.getWindowManager();
                WindowManager.LayoutParams l = r.window.getAttributes();
                a.mDecor = decor;
                l.type = WindowManager.LayoutParams.TYPE_BASE_APPLICATION;
                l.softInputMode |= forwardBit;
                if (r.mPreserveWindow) {
                    a.mWindowAdded = true;
                    r.mPreserveWindow = false;
                    // Normally the ViewRoot sets up callbacks with the Activity
                    // in addView->ViewRootImpl#setView. If we are instead reusing
                    // the decor view we have to notify the view root that the
                    // callbacks may have changed.
                    ViewRootImpl impl = decor.getViewRootImpl();
                    if (impl != null) {
                        impl.notifyChildRebuilt();
                    }
                }
                if (a.mVisibleFromClient) {
                    if (!a.mWindowAdded) {
                        a.mWindowAdded = true;
                        wm.addView(decor, l);
                    } else {
                        // The activity will get a callback for this {@link LayoutParams} change
                        // earlier. However, at that time the decor will not be set (this is set
                        // in this method), so no action will be taken. This call ensures the
                        // callback occurs with the decor set.
                        a.onWindowAttributesChanged(l);
                    }
                }

            // If the window has already been added, but during resume
            // we started another activity, then don't yet make the
            // window visible.
            }

从普遍的意义上来讲,以上这段代码就是设置WindowManager和DecorView的关系,继续看:

if (a.mVisibleFromClient) {
                    if (!a.mWindowAdded) {
                        a.mWindowAdded = true;
                        wm.addView(decor, l);
                    } else {
                        // The activity will get a callback for this {@link LayoutParams} change
                        // earlier. However, at that time the decor will not be set (this is set
                        // in this method), so no action will be taken. This call ensures the
                        // callback occurs with the decor set.
                        a.onWindowAttributesChanged(l);
                    }
                }

wm.addView(decor, l)这句就是把DecorView加入到WindowManager当中,那么WindowManager是什么东西呢?在这句代码打了一个断点,然后层层跟进来,WindowManagerImpl:

public void addView(@NonNull View view, @NonNull ViewGroup.LayoutParams params) {
        applyDefaultToken(params);
        mGlobal.addView(view, params, mContext.getDisplay(), mParentWindow);
    }

再继续执行了WindowManagerGlobal的addView,此时addView中第一个参数View就是DecorView,由于代码太长,只贴关键部分:

root = new ViewRootImpl(view.getContext(), display);

            view.setLayoutParams(wparams);

            mViews.add(view);
            mRoots.add(root);
            mParams.add(wparams);

            // do this last because it fires off messages to start doing things
            try {
                root.setView(view, wparams, panelParentView);
            } catch (RuntimeException e) {
                // BadTokenException or InvalidDisplayException, clean up.
                if (index >= 0) {
                    removeViewLocked(index, true);
                }
                throw e;
            }

这里创建了一个ViewRootImpl对象root,然后调用root的setView方法,这个方法也太长,但是我可以负责任的告诉你,setView方法中调用了requestLayout()方法:

@Override
    public void requestLayout() {
        if (!mHandlingLayoutInLayoutRequest) {
            checkThread();
            mLayoutRequested = true;
            scheduleTraversals();
        }
    }

到这里,好了,界面绘制从这里开始:

void checkThread() {
        if (mThread != Thread.currentThread()) {
            throw new CalledFromWrongThreadException(
                    "Only the original thread that created a view hierarchy can touch its views.");
        }
    }

这个异常是不是经常碰到?这里就是要求界面绘制必须在主线程中进行更新mThread就是主线程,所以如果当前运行的线程不是主线程,那么就直接报这个异常,接下去是mLayoutRequested设置成true,避免在界面又layout请求的时候又重复收到一次layout请求,然后再进行界面的layout,那不就乱套了,然后就是真正的界面绘制了:

void scheduleTraversals() {
        if (!mTraversalScheduled) {
            mTraversalScheduled = true;
            mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
            mChoreographer.postCallback(
                    Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
            if (!mUnbufferedInputDispatch) {
                scheduleConsumeBatchedInput();
            }
            notifyRendererOfFramePending();
            pokeDrawLockIfNeeded();
        }
    }

核心在这里:

mChoreographer.postCallback(
                    Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);

调用了Choreographer中的方法,方法中的mTraversalRunnable如下:

final class Travers
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