threejs进阶,管道几何体高级应用,geometry几何体应用,可拖拽改变形状的管道
一、threejs是什么?
three.js是JavaScript编写的WebGL第三方库。提供了非常多的3D显示功能。
二、geometry几何体使用步骤
1.引入库
案例代码
代码如下(示例):
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - geometry - catmull spline editor</title>
<meta charset="utf-8" />
<meta
name="viewport"
content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
/>
<link type="text/css" rel="stylesheet" href="main.css" />
<style>
body {
background-color: #f0f0f0;
color: #444;
}
a {
color: #08f;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
- geometry - catmull spline editor
</div>
<script type="module">
import * as THREE from "../build/three.module.js";
import Stats from "./jsm/libs/stats.module.js";
import {
GUI } from "./jsm/libs/dat.gui.module.js";
import {
DragControls } from "./jsm/controls/DragControls.js";
import {
OrbitControls } from "./jsm/controls/OrbitControls.js";
import {
TransformControls } from "./jsm/controls/TransformControls.js";
String.prototype.format = function () {
var str = this;
for (var i = 0; i < arguments.length; i++) {
str = str.replace("{" + i + "}", arguments[i]);
}
return str;
};
var container, stats;
var camera, scene, renderer;
var splineHelperObjects = [];
var splinePointsLength = 4;
var positions = [];
var point = new THREE.Vector3();
var geometry = new THREE.BoxBufferGeometry(20, 20, 20);
var transformControl;
var ARC_SEGMENTS = 200;
var splines = {
};
var params = {
addPoint: addPoint,
removePoint: removePoint,
exportSpline: exportSpline,
};
init();
animate();
function init() {
container = document.getElementById("container");
scene = new THREE.Scene();
scene.background = new THREE.Color(0xf0f0f0);
camera = new THREE.PerspectiveCamera(
70,
window.innerWidth / window.innerHeight,
1,
10000
);
camera.position.set