头文件game.h
#pragma once
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
//函数声明
#define lei 10
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
void InitBoard(char Board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char Board[ROWS][COLS], int row, int col);
void SetMine(char Board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c文件
void InitBoard(char Board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for ( i = 0; i < rows; i++)
{
for ( j = 0; j < cols; j++)
{
Board[i][j] = set;
}
}
}
void DisplayBoard(char Board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("------------------扫雷-----------\n");
for ( i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for ( i = 1; i <= row; i++)
{
printf("%d ", i);
for ( j = 1; j <= col; j++)
{
printf("%c ", Board[i][j]);
}
printf("\n");
}
printf("------------------扫雷-----------\n");
}
//布置雷
void SetMine(char Board[ROWS][COLS], int row, int col)
{
int count = lei;
while (count)
{
int x = rand() % row + 1;
int y = rand() % row + 1;
if (Board[x][y] == '0')
{
Board[x][y] = '1';
count--;
}
}
}
int Get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x - 1][y + 1] +
mine[x][y - 1] +
mine[x][y + 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] - 8 * '0';
}
//找雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
//输入坐标,检查坐标是不是雷,是雷,游戏继续,不是雷,统计周围几个雷,存到show,游戏继续
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - lei)
{
printf("请输入要排查的坐标:\n");
scanf("%d %d", &x, &y);
//判断坐标合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
//不是雷,统计周围的雷
int count = Get_mine_count(mine, x, y);
show[x][y] = count + '0';
//显示排查出的信息
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("坐标不合法,请重新输入:\n");
}
}
if (win == row * col - lei)
{
printf("恭喜你,排雷成功\n");
}
}
test.c文件
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("******************************************\n");
printf("************ 1. play ****************\n");
printf("************ 0. exit ****************\n");
printf("******************************************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };//布置布置好的雷的信息
char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息
//初始化棋盘
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
DisplayBoard(mine, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:\n");
scanf("%d",&input);
switch (input)
{
case 1:
game();//扫雷游戏
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
return 0;
}