golang创建者模式

将一个复杂对象的构建分离成多个简单对象的构建组合

builder.go

package builder

//Builder 是生成器接口
type Builder interface {
    Part1()
    Part2()
    Part3()
}

type Director struct {
    builder Builder
}

// NewDirector ...
func NewDirector(builder Builder) *Director {
    return &Director{
        builder: builder,
    }
}

//Construct Product
func (d *Director) Construct() {
    d.builder.Part1()
    d.builder.Part2()
    d.builder.Part3()
}

type Builder1 struct {
    result string
}

func (b *Builder1) Part1() {
    b.result += "1"
}

func (b *Builder1) Part2() {
    b.result += "2"
}

func (b *Builder1) Part3() {
    b.result += "3"
}

func (b *Builder1) GetResult() string {
    return b.result
}

type Builder2 struct {
    result int
}

func (b *Builder2) Part1() {
    b.result += 1
}

func (b *Builder2) Part2() {
    b.result += 2
}

func (b *Builder2) Part3() {
    b.result += 3
}

func (b *Builder2) GetResult() int {
    return b.result
}

builder_test.go

package builder

import "testing"

func TestBuilder1(t *testing.T) {
    builder := &Builder1{}
    director := NewDirector(builder)
    director.Construct()
    res := builder.GetResult()
    if res != "123" {
        t.Fatalf("Builder1 fail expect 123 acture %s", res)
    }
}

func TestBuilder2(t *testing.T) {
    builder := &Builder2{}
    director := NewDirector(builder)
    director.Construct()
    res := builder.GetResult()
    if res != 6 {
        t.Fatalf("Builder2 fail expect 6 acture %d", res)
    }
}
以下是几种常见的Golang设计模式: 1. 工厂模式(Factory Pattern):用于创建对象的模式,通过定义一个创建对象的接口来实现对象的实例化。 ```go type Shape interface { Draw() } type Circle struct{} func (c *Circle) Draw() { fmt.Println("Drawing a circle") } type Rectangle struct{} func (r *Rectangle) Draw() { fmt.Println("Drawing a rectangle") } type ShapeFactory struct{} func (sf *ShapeFactory) GetShape(shapeType string) Shape { if shapeType == "circle" { return &Circle{} } else if shapeType == "rectangle" { return &Rectangle{} } return nil } func main() { factory := &ShapeFactory{} circle := factory.GetShape("circle") circle.Draw() // 输出:Drawing a circle rectangle := factory.GetShape("rectangle") rectangle.Draw() // 输出:Drawing a rectangle } ``` 2. 单例模式(Singleton Pattern):确保一个类只有一个实例,并提供一个全局访问点。 ```go type Singleton struct{} var instance *Singleton func GetInstance() *Singleton { if instance == nil { instance = &Singleton{} } return instance } func main() { singleton1 := GetInstance() singleton2 := GetInstance() fmt.Println(singleton1 == singleton2) // 输出:true } ``` 3. 观察者模式(Observer Pattern):定义了一种一对多的依赖关系,当一个对象的状态发生改变时,所有依赖它的对象都会得到通知并自动更新。 ```go type Subject struct { observers []Observer } func (s *Subject) Attach(observer Observer) { s.observers = append(s.observers, observer) } func (s *Subject) Notify() { for _, observer := range s.observers { observer.Update() } } type Observer interface { Update() } type ConcreteObserver struct{} func (co *ConcreteObserver) Update() { fmt.Println("Observer is updated") } func main() { subject := &Subject{} observer := &ConcreteObserver{} subject.Attach(observer) subject.Notify() // 输出:Observer is updated } ```
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