[C++笔记]01|Tokens, Expressions and Control Structure

Contents

  • Tokens
  • New & Delete
  • const
  • conversion
  • reference

1. Tokens

The smallest individual units in a program.
C++ has the following tokens:

  • keywords
  • identifiers
  • constants
  • strings
  • operators

Note 1

C++ requires a const to be initialized.

const int a;        //error
const int a = 5;    //correct

Note 2

A const in C++ is local to the file where it is declared.
To give a const value an external linkage, we must explicitly define it as an extern in C++.

There is an example:
I created 3 files.

// mian.cpp
#include <iostream>
#include "file1.hpp"
using namespace std;
int main()
{
    extern int a;
    cout<<a<<endl;
}
//  file1.hpp
#ifndef file1_hpp
#define file1_hpp

#include <stdio.h>

#endif /* file1_hpp */

//  file1.cpp
#include "file1.hpp"
int a = 2;

Output

2

2. New&Delete


Note 3

A data object created inside a block with new, will remain in existence until it is explicitly destroyed by using delete.


Note 4

Forms:

  • pointer-variable = new data-type;
  • pointer-variable = new data-type(x);
  • pointer-variable = new data-type[n];

tips:
Here, x specifies the initial value.
n specifies the number of elements in the array.

multi-dimentional
When creacting multi-dimentional arrays with new, all the array size must be supplied.

legal:

  • Ar_P = new int [1][2][3];
  • Ar_P = new int [m][2][3];

illegal:

  • Ar_P = new int [m][2][ ];

Note 5

Forms:

  • delete [size] pointer-variable;
  • delete [ ] pointer-variable;

the second one will delete the entire array

3. const


Note 6

Using const with pointers

6.1 Nonconstant pointer to constant data

Forms:

  • const type *p
  • type const *p

Example:

#include <iostream>
using namespace std;
int main()
{
    int a = 1;
    const int *p;
    p = &a;
    cout<<*p<<endl;
    a = 2;
    cout<<*p<<endl;
//    *p = 3;     //illegal
//    cout<<*p<<endl;
}

6.2 constant pointer to nonconstant data

Form:

  • type *const p

Example:

#include <iostream>
using namespace std;
int main()
{
    int a = 1;
    int b = 3;
    int *const p = &a;  //must be initialized when they are declared
    cout<<*p<<endl;
    *p = 2;
    cout<<*p<<endl;
//    p = &b;         //illegal
//    cout<<*p<<endl;
}
6.3 constant pointer to constant data

Forms:

  • const type *const p
  • const type const *p

Example:

#include <iostream>
using namespace std;
int main()
{
    int a = 1;
    int b = 3;
    const int *const p = &a;  //must be initialized when they are declared
    cout<<*p<<endl;
//    *p = 2;   //illegal
    cout<<*p<<endl;
//    p = &b;         //illegal
//    cout<<*p<<endl;
}


Note 7

int *p1;
const int y = 9;
p1 = &y;      //illegal

4. conversion


Note 8

Explicit conversion

 (type) expression      //c version
 type (expression)     //c++ version

ANSI C++ adds the following new cast operators

  • const_cast
  • static_cast
  • dynamic_cast
  • reinterpret_cast

general form: x_cast < type > (exp)
type: target type

8.1 static_cast

used for any standard conversion of data types.
It can realize all the cast that implicit conversions do.

int m=10;
double x;
x= static_cast<double>(m);
cout<<x<<endl;
8.2 const_cast

used for explicitly override or volatile in a cast.
the target type must be the same as the source type.

#include <iostream>
using namespace std;
int main()
{
    int a =1;
    const int *p;
    p=&a;
    cout<<*p<<endl;
    int* tmp = const_cast<int*>(p);
    *tmp=2;
    cout<<*p<<endl;
}
#include <iostream>
using namespace std;
int main()
{
    const int a =1;
    cout<<a<<endl;
    //int b = const_cast<int>(a);   //illegal
    //Const_cast to 'int', which is not a reference, pointer-to-object, or pointer-to-data-member
}
8.3 reinterpret_cast

used for change one type into a fundamentally different type.

#include <iostream>
using namespace std;
int main()
{
    int a=1;
    int *p = &a;
    long long c = 0;
    c  = reinterpret_cast<long long>(p);
    cout<<c<<endl;
}

output:

140732920755516

8.4 dynamic_cast

used for cast the type of an object at run time
Its main application is to perform casts on polymorphic objects.
The type must be a pointer or reference to a defined class type.

5. reference


Note 9

Form:

  • data-type & reference-name = variable - name

tips: Reference must be initialized and it’s initial value must be an object that has memory address.

the following example is allowed:
m is a reference of x

int x;
int *p = &x;
int & m = *p;

Note 10

A major application of reference variables is in passing arguements to functions.

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