WPF实现旋转动画

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Media.Animation;

namespace _02_旋转动画
{
    /// <summary>
    /// MainWindow.xaml 的交互逻辑
    /// </summary>
    public partial class MainWindow : Window
    {
        public MainWindow()
        {
            InitializeComponent();
        }

        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            Border br = new Border();
            br.Width = br.Height = 200;
            br.Background = Brushes.Red;
            Canvas.SetLeft(br,200);
            Canvas.SetTop(br,200);
            BG.Children.Add(br);

            //设置旋转方向
            RotateTransform rotate = new RotateTransform();
            //给对象设置旋转中心
            br.RenderTransform = rotate;
            //旋转中心设置百分比
            br.RenderTransformOrigin = new Point(0.5,0.5);

            Storyboard story = new Storyboard();
            DoubleAnimation da = new DoubleAnimation(0,3600,new Duration(TimeSpan.FromSeconds(3)));
            Storyboard.SetTarget(da,br);
            //欧拉角
            Storyboard.SetTargetProperty(da,new PropertyPath("RenderTransform.Angle"));
            da.RepeatBehavior = RepeatBehavior.Forever;
            story.Children.Add(da);
            story.Begin();
        }
    }
}

 

  • 0
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 2
    评论
评论 2
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值