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unity3d中设置组件的width和height
unity3d中设置组件的width和heightthis.gameObject.GetComponent().sizeDelta = new Vector2(a*60F+(a+1)10F, b80+(b+1)*10F);//设置物体的width和height原创 2020-05-09 21:22:34 · 2490 阅读 · 0 评论 -
unity3d中关于控制小车的移动和旋转
using System.Collections;using System.Collections.Generic;using UnityEngine;public class MoveTest : MonoBehaviour{public float speed;// Start is called before the first frame updatevoid Start(){ }// Update is called once per framevoid Updat原创 2020-05-21 20:52:31 · 7011 阅读 · 0 评论 -
unity3d关于旋转
using System.Collections;using System.Collections.Generic;using UnityEngine;public class MoveTest04 : MonoBehaviour {public GameObject testObject2;public float speed;// Use this for initializationvoid Start () {}// Update is called once per frame原创 2020-05-21 21:25:29 · 133 阅读 · 0 评论 -
Unity3D-Collider(碰撞器)与Tirgger(触发器)
被碰撞的物体要加上collider组件 一下加上了box collider组件先创建几个物体并且给tag中设置名称下面是碰撞物体消失 后退以及旋转的代码 脚本托到操控去碰的物体上using System.Collections;using System.Collections.Generic;using UnityEngine;public class colider : MonoBehaviour {public float speed;private bool bTrigger=f原创 2020-05-21 21:40:22 · 984 阅读 · 0 评论