CS 61A2020 fall Hog
(¦3[▓▓]
"""CS 61A Presents The Game of Hog."""
from dice import six_sided, four_sided, make_test_dice
from ucb import main, trace, interact
GOAL_SCORE = 100 # The goal of Hog is to score 100 points.
FIRST_101_DIGITS_OF_PI = 31415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679
######################
# Phase 1: Simulator #
######################
def roll_dice(num_rolls, dice=six_sided):
"""Simulate rolling the DICE exactly NUM_ROLLS > 0 times. Return the sum of
the outcomes unless any of the outcomes is 1. In that case, return 1.
num_rolls: The number of dice rolls that will be made.
dice: A function that simulates a single dice roll outcome.
"""
# These assert statements ensure that num_rolls is a positive integer.
assert type(num_rolls) == int, 'num_rolls must be an integer.'
assert num_rolls > 0, 'Must roll at least once.'
# BEGIN PROBLEM 1
"*** YOUR CODE HERE ***"
sums = 0
count = 0
flag = 0
for i in range(num_rolls):
temp = dice()
if temp == 1:
flag = 1
sums += temp
if flag == 1:
return 1
else:
return sums
# END PROBLEM 1
import math
def free_bacon(score):
"""Return the points scored from rolling 0 dice (Free Bacon).
score: The opponent's current score.
"""
assert score < 100, 'The game should be over.'
pi = FIRST_101_DIGITS_OF_PI
# Trim pi to only (score + 1) digit(s)
# BEGIN PROBLEM i2
"*** YOUR CODE HERE ***"
#temp = pow(10,score+1)
#while(pi > temp):
# pi = pi / 10
#print(pi)
number = 100-score
pi //=pow(10,number)
#if score > ipow(10,int(pi%10)) and score < pow(10,int(pi%10)+1):
# pi = pi * 10
return int(pi%10)+3
def take_turn(num_rolls, opponent_score, dice=six_sided):
"""Simulate a turn rolling NUM_ROLLS dice, which may be 0 (Free Bacon).
Return the points scored for the turn by the current player.
num_rolls: The number of dice rolls that will be made.
opponent_score: The total score of the opponent.
dice: A function that simulates a single dice roll outcome.
"""
# Leave these assert statements here; they help check for errors.
assert type(num_rolls) == int, 'num_rolls must be an integer.'
assert num_rolls >= 0, 'Cannot roll a negative number of dice in take_turn.'
assert num_rolls <= 10, 'Cannot roll more than 10 dice.'
assert opponent_score < 100, 'The game should be over.'
# BEGIN PROBLEM 3
"*** YOUR CODE HERE ***"
if(num_rolls == 0):
temp = free_bacon(opponent_score)
return free_bacon(opponent_score)
else:
score = roll_dice(num_rolls,dice)
return score
# END PROBLEM 3
def extra_turn(player_score, opponent_score):
"""Return whether the player gets an extra turn."""
return (pig_pass(player_score, opponent_score) or
swine_align(player_score, opponent_score))
def swine_align(player_score, opponent_score):
"""Return whether the player gets an extra turn due to Swine Align.
player_score: The total score of the current player.
opponent_score: The total score of the other player.
>>> swine_align(30, 45) # The GCD is 15.
True
>>> swine_align(35, 45) # The GCD is 5.
False
"""
# BEGIN PROBLEM 4a
"*** YOUR CODE HERE ***"
i,j = player_score,opponent_score
if (i <= 0) or (j <= 0):
return False
if j > i:
t = i
i = j
j = t
r = min(i,j)
while(r != 0 ):
r = i % j
i = j
j = r
if i >= 10 and player_score >= 10:
return True
else:
return False
# END PROBLEM 4a
def pig_pass(player_score, opponent_score):
"""Return whether the player gets an extra turn due to Pig Pass.
player_score: The total score of the current player.
opponent_score: The total score of the other player.
>>> pig_pass(9, 12)
False
>>> pig_pass(10, 12)
True
>>> pig_pass(11, 12)
True
>>> pig_pass(12, 12)
False
>>> pig_pass(13, 12)
False
"""
# BEGIN PROBLEM 4b
"*** YOUR CODE HERE ***"
if player_score < opponent_score:
if opponent_score - player_score < 3 :
return True
return False
# END PROBLEM 4b
def other(who):
"""Return the other player, for a player WHO numbered 0 or 1.
>>> other(0)
1
>>> other(1)
0
"""
return 1 - who
def silence(score0, score1):
"""Announce nothing (see Phase 2)."""
return silence
def play(strategy0, strategy1, score0=0, score1=0, dice=six_sided,
goal=GOAL_SCORE, say=silence):
"""Simulate a game and return the final scores of both players, with Player
0's score first, and Player 1's score second.
A strategy is a function that takes two total scores as arguments (the
current player's score, and the opponent's score), and returns a number of
dice that the current player will roll this turn.
strategy0: The strategy function for Player 0, who plays first.
strategy1: The strategy function for Player 1, who plays second.
score0: Starting score for Player 0
score1: Starting score for Player 1
dice: A function of zero arguments that simulates a dice roll.
goal: The game ends and someone wins when this score is reached.
say: The commentary function to call at the end of the first turn.
"""
who = 0 # Who is about to take a turn, 0 (first) or 1 (second)
# BEGIN PROBLEM 5
"*** YOUR CODE HERE ***"
# END PROBLEM 5
# (note that the indentation for the problem 6 prompt (***YOUR CODE HERE***) might be misleading)
# BEGIN PROBLEM 6
"*** YOUR CODE HERE ***"
# END PROBLEM 6
while True:
if who == 0:
num0 = strategy0(score0,score1)
score0 += take_turn(num0,score1,dice)
say = say(score0,score1)
if score0 >= goal or score1 >= goal:
break
if not extra_turn(score0,score1):
who = other(who)
if who == 1:
num0 = strategy1(score1,score0)
score1 += take_turn(num0,score0,dice)
say = say(score0,score1)
if score0 >= goal or score1 >= goal:
break
if not extra_turn(score1,score0):
who = other(who)
return score0, score1
#######################
# Phase 2: Commentary #
#######################
def say_scores(score0, score1):
"""A commentary function that announces the score for each player."""
print("Player 0 now has", score0, "and Player 1 now has", score1)
return say_scores
def announce_lead_changes(last_leader=None):
"""Return a commentary function that announces lead changes.
>>> f0 = announce_lead_changes()
>>> f1 = f0(5, 0)
Player 0 takes the lead by 5
>>> f2 = f1(5, 12)
Player 1 takes the lead by 7
>>> f3 = f2(8, 12)
>>> f4 = f3(8, 13)
>>> f5 = f4(15, 13)
Player 0 takes the lead by 2
"""
def say(score0, score1):
if score0 > score1:
leader = 0
elif score1 > score0:
leader = 1
else:
leader = None
if leader != None and leader != last_leader:
print('Player', leader, 'takes the lead by', abs(score0 - score1))
return announce_lead_changes(leader)
return say
def both(f, g):
"""Return a commentary function that says what f says, then what g says.
NOTE: the following game is not possible under the rules, it's just
an example for the sake of the doctest
>>> h0 = both(say_scores, announce_lead_changes())
>>> h1 = h0(10, 0)
Player 0 now has 10 and Player 1 now has 0
Player 0 takes the lead by 10
>>> h2 = h1(10, 8)
Player 0 now has 10 and Player 1 now has 8
>>> h3 = h2(10, 17)
Player 0 now has 10 and Player 1 now has 17
Player 1 takes the lead by 7
"""
def say(score0, score1):
return both(f(score0, score1), g(score0, score1))
return say
def announce_highest(who, last_score=0, running_high=0):
"""Return a commentary function that announces when WHO's score
increases by more than ever before in the game.
NOTE: the following game is not possible under the rules, it's just
an example for the sake of the doctest
>>> f0 = announce_highest(1) # Only announce Player 1 score gains
>>> f1 = f0(12, 0)
>>> f2 = f1(12, 9)
9 point(s)! The most yet for Player 1
>>> f3 = f2(20, 9)
>>> f4 = f3(20, 30)
21 point(s)! The most yet for Player 1
>>> f5 = f4(20, 47) # Player 1 gets 17 points; not enough for a new high
>>> f6 = f5(21, 47)
>>> f7 = f6(21, 77)
30 point(s)! The most yet for Player 1
"""
assert who == 0 or who == 1, 'The who argument should indicate a player.'
# BEGIN PROBLEM 7
"*** YOUR CODE HERE ***"
def commentary(score0, score1, last_score=last_score, running_high=running_high):
if who ==0:
if score0-last_score>running_high:
print("{0} point(s)! The most yet for Player {1}".format(score0-last_score, who))
running_high=score0-last_score
return announce_highest(who, last_score=score0, running_high=running_high)
elif who ==1:
if score1-last_score>running_high:
print("{0} point(s)! The most yet for Player {1}".format(score1-last_score, who))
running_high=score1-last_score
return announce_highest(who, last_score=score1, running_high=running_high)
return commentary
# END PROBLEM 7
#######################
# Phase 3: Strategies #
#######################
def always_roll(n):
"""Return a strategy that always rolls N dice.
A strategy is a function that takes two total scores as arguments (the
current player's score, and the opponent's score), and returns a number of
dice that the current player will roll this turn.
>>> strategy = always_roll(5)
>>> strategy(0, 0)
5
>>> strategy(99, 99)
5
"""
def strategy(score, opponent_score):
return n
return strategy
def make_averaged(original_function, trials_count=1000):
"""Return a function that returns the average value of ORIGINAL_FUNCTION
when called.
To implement this function, you will have to use *args syntax, a new Python
feature introduced in this project. See the project description.
>>> dice = make_test_dice(4, 2, 5, 1)
>>> averaged_dice = make_averaged(dice, 1000)
>>> averaged_dice()
3.0
"""
# BEGIN PROBLEM 8
"*** YOUR CODE HERE ***"
def averaged(*args,trials_count= trials_count):
sums = 0
for i in range(trials_count):
temp = original_function(*args)
sums += temp
return float(sums)/trials_count
return averaged
# END PROBLEM 8
def max_scoring_num_rolls(dice=six_sided, trials_count=1000):
"""Return the number of dice (1 to 10) that gives the highest average turn
score by calling roll_dice with the provided DICE over TRIALS_COUNT times.
Assume that the dice always return positive outcomes.
>>> dice = make_test_dice(1, 6)
>>> max_scoring_num_rolls(dice)
1
"""
# BEGIN PROBLEM 9
sums = 0.0
num = 10
for i in range(1,11):
averaged_dice = make_averaged(roll_dice,trials_count = trials_count)
temps = averaged_dice(i,dice)
if temps >= sums:
if temps == sums:
continue
sums = temps
num = i
return num
"*** YOUR CODE HERE ***"
# END PROBLEM 9
def winner(strategy0, strategy1):
"""Return 0 if strategy0 wins against strategy1, and 1 otherwise."""
score0, score1 = play(strategy0, strategy1)
if score0 > score1:
return 0
else:
return 1
def average_win_rate(strategy, baseline=always_roll(6)):
"""Return the average win rate of STRATEGY against BASELINE. Averages the
winrate when starting the game as player 0 and as player 1.
"""
win_rate_as_player_0 = 1 - make_averaged(winner)(strategy, baseline)
win_rate_as_player_1 = make_averaged(winner)(baseline, strategy)
return (win_rate_as_player_0 + win_rate_as_player_1) / 2
def run_experiments():
"""Run a series of strategy experiments and report results."""
if True: # Change to False when done finding max_scoring_num_rolls
six_sided_max = max_scoring_num_rolls(six_sided)
print('Max scoring num rolls for six-sided dice:', six_sided_max)
if False: # Change to True to test always_roll(8)
print('always_roll(8) win rate:', average_win_rate(always_roll(8)))
if False: # Change to True to test bacon_strategy
print('bacon_strategy win rate:', average_win_rate(bacon_strategy))
if False: # Change to True to test extra_turn_strategy
print('extra_turn_strategy win rate:', average_win_rate(extra_turn_strategy))
if False: # Change to True to test final_strategy
print('final_strategy win rate:', average_win_rate(final_strategy))
"*** You may add additional experiments as you wish ***"
def bacon_strategy(score, opponent_score, cutoff=8, num_rolls=6):
"""This strategy rolls 0 dice if that gives at least CUTOFF points, and
rolls NUM_ROLLS otherwise.
"""
# BEGIN PROBLEM 10
temp = free_bacon(opponent_score)
if temp >= cutoff:
return 0
else:
return num_rolls # Replace this statement
# END PROBLEM 10
def extra_turn_strategy(score, opponent_score, cutoff=8, num_rolls=6):
"""This strategy rolls 0 dice when it triggers an extra turn. It also
rolls 0 dice if it gives at least CUTOFF points and does not give an extra turn.
Otherwise, it rolls NUM_ROLLS.
"""
# BEGIN PROBLEM 11
num_rolls = bacon_strategy(score,opponent_score,cutoff = cutoff,num_rolls = num_rolls)
if num_rolls == 0:
return 0
temp = free_bacon(opponent_score)
score1 = score + temp
if extra_turn(score1,opponent_score):
return 0
return num_rolls
#return 6 # Replace this statement
# END PROBLEM 11
def final_strategy(score, opponent_score):
"""Write a brief description of your final strategy.
*** YOUR DESCRIPTION HERE ***
"""
# BEGIN PROBLEM 12
return 6 # Replace this statement
# END PROBLEM 12
##########################
# Command Line Interface #
##########################
# NOTE: Functions in this section do not need to be changed. They use features
# of Python not yet covered in the course.
@main
def run(*args):
"""Read in the command-line argument and calls corresponding functions."""
import argparse
parser = argparse.ArgumentParser(description="Play Hog")
parser.add_argument('--run_experiments', '-r', action='store_true',
help='Runs strategy experiments')
args = parser.parse_args()
if args.run_experiments:
run_experiments()