2020 Fall Berkeley CS61A Hog

2020 Fall Berkeley CS61A Hog


这里是课程链接(可能需要外网)

前言:最近在跟一些美国四大比较有名的课程,在学习的过程中深切感受到了课程的很多精华需要靠实际的项目去巩固~~~


这是UCB CS61A的一个project ,对初学计算机的人可能有一些困难。建议课程的Textbook和Video都要看,学有余力的话Q&A也是一个非常好的巩固环节。

课程截图:2020 Fall 的 CS 61A课程截图


原创不易,希望大家能动动小指头点个赞,你的鼓励是我持续创作的动力!!!


代码如下:

"""CS 61A Presents The Game of Hog."""

from dice import six_sided, four_sided, make_test_dice
from ucb import main, trace, interact

GOAL_SCORE = 100  # The goal of Hog is to score 100 points.
FIRST_101_DIGITS_OF_PI = 31415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679

######################
# Phase 1: Simulator #
######################


def roll_dice(num_rolls, dice=six_sided):
    """Simulate rolling the DICE exactly NUM_ROLLS > 0 times. Return the sum of
    the outcomes unless any of the outcomes is 1. In that case, return 1.

    num_rolls:  The number of dice rolls that will be made.
    dice:       A function that simulates a single dice roll outcome.
    """
    # These assert statements ensure that num_rolls is a positive integer.
    assert type(num_rolls) == int, 'num_rolls must be an integer.'
    assert num_rolls > 0, 'Must roll at least once.'
    # BEGIN PROBLEM 1
    "*** YOUR CODE HERE ***"
    k, total, flag = 0, 0, 0
    while k < num_rolls:
        number = dice()
        total += number
        k += 1
        if number == 1:
            flag = 1
    if flag == 1:
        return 1
    elif flag == 0:
        return total
    # 注意这里需要用flag来表示如果骰子里某个是1,就返回1。
    #但不能写if number = 1return 1。否则没有掷到num_rools这个数字就返回了。
    #比如这种情况(2143),假如取掷两次,每次掷两个。
    #则使用flag结果为(21)(43)相应得分为17。
    #若使用后者,则结果为(21->return 得分1,后面那次结果没有了。
    # END PROBLEM 1


def free_bacon(score):
    """Return the points scored from rolling 0 dice (Free Bacon).

    score:  The opponent's current score.
    """
    assert score < 100, 'The game should be over.'
    pi = FIRST_101_DIGITS_OF_PI

    # Trim pi to only (score + 1) digit(s)
    # BEGIN PROBLEM 2
    "*** YOUR CODE HERE ***"
    number = 100 - score
    pi //= pow(10, number)

    # END PROBLEM 2

    return pi % 10 + 3


def take_turn(num_rolls, opponent_score, dice=six_sided):
    """Simulate a turn rolling NUM_ROLLS dice, which may be 0 (Free Bacon).
    Return the points scored for the turn by the current player.

    num_rolls:       The number of dice rolls that will be made.
    opponent_score:  The total score of the opponent.
    dice:            A function that simulates a single dice roll outcome.
    """
    # Leave these assert statements here; they help check for errors.
    assert type(num_rolls) == int, 'num_rolls must be an integer.'
    assert num_rolls >= 0, 'Cannot roll a negative number of dice in take_turn.'
    assert num_rolls <= 10, 'Cannot roll more than 10 dice.'
    assert opponent_score < 100, 'The game should be over.'
    # BEGIN PROBLEM 3
    "*** YOUR CODE HERE ***"
    if num_rolls == 0:
        return free_bacon(opponent_score)
    else:
        return roll_dice(num_rolls, dice)

    # END PROBLEM 3


def extra_turn(player_score, opponent_score):
    """Return whether the player gets an extra turn."""
    return (pig_pass(player_score, opponent_score) or
            swine_align(player_score, opponent_score))


def swine_align(player_score, opponent_score):
    """Return whether the player gets an extra turn due to Swine Align.

    player_score:   The total score of the current player.
    opponent_score: The total score of the other player.

    >>> swine_align(30, 45)  # The GCD is 15.
    True
    >>> swine_align(35, 45)  # The GCD is 5.
    False
    """
    # BEGIN PROBLEM 4a
    "*** YOUR CODE HERE ***"
    if min(player_score, opponent_score) == 0:
        return False
    number = max(player_score, opponent_score)
    while number >= 10:
        if player_score % number == 0 and opponent_score % number == 0:
            return True
        number -= 1
    return False
    # END PROBLEM 4a


def pig_pass(player_score, opponent_score):
    """Return whether the player gets an extra turn due to Pig Pass.

    player_score:   The total score of the current player.
    opponent_score: The total score of the other player.

    >>> pig_pass(9, 12)
    False
    >>> pig_pass(10, 12)
    True
    >>> pig_pass(11, 12)
    True
    >>> pig_pass(12, 12)
    False
    >>> pig_pass(13, 12)
    False
    """
    # BEGIN PROBLEM 4b
    "*** YOUR CODE HERE ***"
    if (opponent_score-player_score < 3) and (opponent_score-player_score) > 0:
        return True
    return False
    # END PROBLEM 4b


def other(who):
    """Return the other player, for a player WHO numbered 0 or 1.

    >>> other(0)
    1
    >>> other(1)
    0
    """
    return 1 - who


def silence(score0, score1):
    """Announce nothing (see Phase 2)."""
    return silence


def play(strategy0, strategy1, score0=0, score1=0, dice=six_sided,
         goal=GOAL_SCORE, say=silence):
    """Simulate a game and return the final scores of both players, with Player
    0's score first, and Player 1's score second.
    A strategy is a function that takes two total scores as arguments (the
    current player's score, and the opponent's score), and returns a number of
    dice that the current player will roll this turn.
    strategy0:  The strategy function for Player 0, who plays first.
    strategy1:  The strategy function for Player 1, who plays second.
    score0:     Starting score for Player 0
    score1:     Starting score for Player 1
    dice:       A function of zero arguments that simulates a dice roll.
    goal:       The game ends and someone wins when this score is reached.
    say:        The commentary function to call at the end of the first turn.
    """
    who = 0  # Who is about to take a turn, 0 (first) or 1 (second)
    # BEGIN PROBLEM 5
    "*** YOUR CODE HERE ***"
    # problem5想了很久,错误的原因应该是因为每次的strategy都要从上面定义的play函数
    # (也就是课程里讲的parent函数)里获取,不能在子函数多次调用take_turn(take_turn里面有strategy这个参数),
    # 否则每次的strategy都是一样的,可实际上即使你获得了另外一次机会,也不一定会采取相同的策略
    while True:
        if who == 0:
            nam_roils = strategy0(score0, score1)
            score0 += take_turn(nam_roils, score1, dice)
            say = say(score0, score1)
            if score0 >= goal or score1 >= goal:
                break
                # 之前上面是return,但底下有一个return,只能用breakif not extra_turn(score0, score1):
                who = other(who)
        if who == 1:
            nam_roils = strategy1(score1, score0)
            score1 += take_turn(nam_roils, score0, dice)
            say = say(score0, score1)
            if score0 >= goal or score1 >= goal:
                break
            if not extra_turn(score1, score0):
                who = other(who)
    # END PROBLEM 5
    # (note that the indentation for the problem 6 prompt (***YOUR CODE HERE***) might be misleading)
    # BEGIN PROBLEM 6
    # problem6的代码写到了problem5中,就是say = say(score0, score1)那两句
    # END PROBLEM 6
    return score0, score1


#######################
# Phase 2: Commentary #
#######################


def say_scores(score0, score1):
    """A commentary function that announces the score for each player."""
    print("Player 0 now has", score0, "and Player 1 now has", score1)
    return say_scores


def announce_lead_changes(last_leader=None):
    """Return a commentary function that announces lead changes.

    >>> f0 = announce_lead_changes()
    >>> f1 = f0(5, 0)
    Player 0 takes the lead by 5
    >>> f2 = f1(5, 12)
    Player 1 takes the lead by 7
    >>> f3 = f2(8, 12)
    >>> f4 = f3(8, 13)
    >>> f5 = f4(15, 13)
    Player 0 takes the lead by 2
    """
    def say(score0, score1):
        if score0 > score1:
            leader = 0
        elif score1 > score0:
            leader = 1
        else:
            leader = None
        if leader is not None and leader != last_leader:
            print('Player', leader, 'takes the lead by', abs(score0 - score1))
        return announce_lead_changes(leader)
    return say


def both(f, g):
    """Return a commentary function that says what f says, then what g says.

    NOTE: the following game is not possible under the rules, it's just
    an example for the sake of the doctest

    >>> h0 = both(say_scores, announce_lead_changes())
    >>> h1 = h0(10, 0)
    Player 0 now has 10 and Player 1 now has 0
    Player 0 takes the lead by 10
    >>> h2 = h1(10, 8)
    Player 0 now has 10 and Player 1 now has 8
    >>> h3 = h2(10, 17)
    Player 0 now has 10 and Player 1 now has 17
    Player 1 takes the lead by 7
    """
    def say(score0, score1):
        return both(f(score0, score1), g(score0, score1))
    return say


def announce_highest(who, last_score=0, running_high=0):
    """Return a commentary function that announces when WHO's score
    increases by more than ever before in the game.

    NOTE: the following game is not possible under the rules, it's just
    an example for the sake of the doctest

    >>> f0 = announce_highest(1) # Only announce Player 1 score gains
    >>> f1 = f0(12, 0)
    >>> f2 = f1(12, 9)
    9 point(s)! The most yet for Player 1
    >>> f3 = f2(20, 9)
    >>> f4 = f3(20, 30)
    21 point(s)! The most yet for Player 1
    >>> f5 = f4(20, 47) # Player 1 gets 17 points; not enough for a new high
    >>> f6 = f5(21, 47)
    >>> f7 = f6(21, 77)
    30 point(s)! The most yet for Player 1
    """
    assert who == 0 or who == 1, 'The who argument should indicate a player.'
    # BEGIN PROBLEM 7
    "*** YOUR CODE HERE ***"
    # 这段代码不会,参考网上的往年cs61a hog做的,主要还是高阶函数不够熟悉
    def commentary(score0, score1, last_score=last_score, running_high=running_high):
        if who ==0:
            if score0-last_score>running_high:
                print("{0} point(s)! The most yet for Player {1}".format(score0-last_score, who))
                running_high=score0-last_score
            return announce_highest(who, last_score=score0, running_high=running_high)
        elif who ==1:
            if score1-last_score>running_high:
                print("{0} point(s)! The most yet for Player {1}".format(score1-last_score, who))
                running_high=score1-last_score
            return announce_highest(who, last_score=score1, running_high=running_high)
    return commentary
    # END PROBLEM 7


#######################
# Phase 3: Strategies #
#######################


def always_roll(n):
    """Return a strategy that always rolls N dice.

    A strategy is a function that takes two total scores as arguments (the
    current player's score, and the opponent's score), and returns a number of
    dice that the current player will roll this turn.

    >>> strategy = always_roll(5)
    >>> strategy(0, 0)
    5
    >>> strategy(99, 99)
    5
    """
    def strategy(score, opponent_score):
        return n
    return strategy


def make_averaged(original_function, trials_count=1000):
    """Return a function that returns the average value of ORIGINAL_FUNCTION
    when called.

    To implement this function, you will have to use *args syntax, a new Python
    feature introduced in this project.  See the project description.

    >>> dice = make_test_dice(4, 2, 5, 1)
    >>> averaged_dice = make_averaged(dice, 1000)
    >>> averaged_dice()
    3.0
    """
    # BEGIN PROBLEM 8
    def new_func(*args):
        new, total = 0, 0
        # while new < trials_count:
        # 不知道为什么上面的循环超时或者一些莫名其妙的错误,下面这个for循环可以pass
        for i in range(trials_count):
            total += original_function(*args)
            # new += 1
        return total / trials_count
    return new_func

    # END PROBLEM 8


def max_scoring_num_rolls(dice=six_sided, trials_count=1000):
    """Return the number of dice (1 to 10) that gives the highest average turn
    score by calling roll_dice with the provided DICE over TRIALS_COUNT times.
    Assume that the dice always return positive outcomes.

    >>> dice = make_test_dice(1, 6)
    >>> max_scoring_num_rolls(dice)
    1
    """
    # BEGIN PROBLEM 9
    "*** YOUR CODE HERE ***"
    # make_averaged(original_function, trials_count=1000):
    # roll_dice(num_rolls, dice=six_sided):

    # >> > dice = make_test_dice(3, 1, 5, 6)
    # >> > averaged_roll_dice = make_averaged(roll_dice, 1000)
    # >> >  # Average of calling roll_dice 1000 times
    # >> >  # Enter a float (e.g. 1.0) instead of an integer
    # >> > averaged_roll_dice(2, dice)

    max_roll = 0
    num_of_dice = 10
    max_number_of_dice = 0
    while num_of_dice > 0:
        current_rool = make_averaged(roll_dice, trials_count)(num_of_dice, dice)
        if current_rool > max_roll:
            max_roll = current_rool
            max_number_of_dice = num_of_dice
        num_of_dice -= 1
    return max_number_of_dice
    # END PROBLEM 9


def winner(strategy0, strategy1):
    """Return 0 if strategy0 wins against strategy1, and 1 otherwise."""
    score0, score1 = play(strategy0, strategy1)
    if score0 > score1:
        return 0
    else:
        return 1


def average_win_rate(strategy, baseline=always_roll(6)):
    """Return the average win rate of STRATEGY against BASELINE. Averages the
    winrate when starting the game as player 0 and as player 1.
    """
    win_rate_as_player_0 = 1 - make_averaged(winner)(strategy, baseline)
    win_rate_as_player_1 = make_averaged(winner)(baseline, strategy)

    return (win_rate_as_player_0 + win_rate_as_player_1) / 2


def run_experiments():
    """Run a series of strategy experiments and report results."""
    if True:  # Change to False when done finding max_scoring_num_rolls
        six_sided_max = max_scoring_num_rolls(six_sided)
        print('Max scoring num rolls for six-sided dice:', six_sided_max)

    if True:  # Change to True to test always_roll(8)
        print('always_roll(8) win rate:', average_win_rate(always_roll(8)))

    if False:  # Change to True to test bacon_strategy
        print('bacon_strategy win rate:', average_win_rate(bacon_strategy))

    if False:  # Change to True to test extra_turn_strategy
        print('extra_turn_strategy win rate:', average_win_rate(extra_turn_strategy))

    if False:  # Change to True to test final_strategy
        print('final_strategy win rate:', average_win_rate(final_strategy))

    "*** You may add additional experiments as you wish ***"


def bacon_strategy(score, opponent_score, cutoff=8, num_rolls=6):
    """This strategy rolls 0 dice if that gives at least CUTOFF points, and
    rolls NUM_ROLLS otherwise.
    """
    # BEGIN PROBLEM 10
    # 如果掷0所得的分数比cutoff大就return0,否则return  num_rolls
    if free_bacon(opponent_score) >= cutoff:
        return 0
    else:
        return num_rolls
    # return 6  # Replace this statement
    # END PROBLEM 10


def extra_turn_strategy(score, opponent_score, cutoff=8, num_rolls=6):
    """This strategy rolls 0 dice when it triggers an extra turn. It also
    rolls 0 dice if it gives at least CUTOFF points and does not give an extra turn.
    Otherwise, it rolls NUM_ROLLS.
    """
    # BEGIN PROBLEM 11
    score_add = free_bacon(opponent_score)
    score_all = score + score_add
    result = extra_turn(score_all, opponent_score)
    if (bacon_strategy(score=score, opponent_score=opponent_score, cutoff=cutoff, num_rolls=num_rolls) == 0) or result:
        # 上面这个if语句第一项若不写==0会出错
        return 0
    else:
        return num_rolls
    # return 6  # Replace this statement
    # END PROBLEM 11


def final_strategy(score, opponent_score):
    """Write a brief description of your final strategy.

    *** YOUR DESCRIPTION HERE ***
    """
    # BEGIN PROBLEM 12
    return 4 # Replace this statement
    # END PROBLEM 12
##########################
# Command Line Interface #
##########################

# NOTE: Functions in this section do not need to be changed. They use features
# of Python not yet covered in the course.

@main
def run(*args):
    """Read in the command-line argument and calls corresponding functions."""
    import argparse
    parser = argparse.ArgumentParser(description="Play Hog")
    parser.add_argument('--run_experiments', '-r', action='store_true',
                        help='Runs strategy experiments')

    args = parser.parse_args()

    if args.run_experiments:
        run_experiments()

参考资料:AdaMeta 之前做过的2018年UCB61A–hog Fall

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