数据结构-银行模拟程序

清华大学数据结构,银行模拟程序

/*
银行业务模拟
*/

#include<opencv2/opencv.hpp>
#include<stdio.h>
#include <malloc.h>
#include <random>
#include <time.h>
#include <stdlib.h>

using namespace std;

#define OK 1
#define ERROR 0
typedef int Status;
typedef struct {
    int OccurTime;//事件发生时刻
    int NType;//事件类型,0表示到达事件,1-4表示离开窗口时间;
}Event, ElemType;
typedef struct {
    int ArrivalTime;//到达时间
    int Duration;//办理业务所需时间
}QElemType;
typedef struct Qnode
{
	QElemType data;
	struct Qnode*  next;
}QNode,*QueuePtr;
typedef struct
{
	QueuePtr front, rear;
}LinkQueue;
typedef struct Lnode
{
	ElemType data;
	struct Lnode *next;

}Lnode;
typedef struct Lnode* LinkList;
typedef LinkList EventList;


Lnode* ev;
Event en;
LinkQueue q[4];
QElemType customer;
int TotalTime, CustomerNum;
int CloseTime = 100;
int durtime, intertime;
int t;
int cmp(Event a, Event b);
void OpenForDay();
void CustomerArrived();
void CustomerDeparture();
void Blank_Simulation(int CloseTime);
Status InitQueue(LinkQueue &Q);
Status OrderInsert(EventList ev, Event en);
void Random(int &durtime, int &intertime);
Status Minimum(LinkQueue q[4]);
Status EnQueue(LinkQueue& Q, QElemType e);
Status DelQueue(LinkQueue& Q, QElemType& e);
Status QueueLength(LinkQueue Q);
Status QueueEmpty(LinkQueue Q);
Status GetHead(LinkQueue Q, QElemType& e);

int main(void)
{
    Blank_Simulation(CloseTime);
    return 0;
}

int cmp(Event a, Event b)
{
    if (a.OccurTime > b.OccurTime)
        return 1;
    else if (a.OccurTime < b.OccurTime)
        return -1;
    else
        return 0;
}
//银行业务模拟,统计一天内客户在银行逗留的平均时间
//初始化操作
void OpenForDay()
{
    //初始化操作

    TotalTime = 0; CustomerNum = 0;//初始化累计时间和客户数为0
    ev = (Lnode*)malloc(sizeof(Lnode));
    ev->next = NULL;
    if (!ev)exit(OVERFLOW);//储存分配失败
    
    en.OccurTime = 0; en.NType = 0;//设定第一个客户到达事件
    OrderInsert(ev,en);//插入事件表
    for (int i = 0; i < 4; ++i)
        InitQueue(q[i]);//空置列表
}
//处理客户离开事件
void CustomerArrived()
{
    int i=0;
    ++CustomerNum;
    Random(durtime,intertime);
    t = en.OccurTime + intertime;//下一个顾客到达的时间
    if (t < CloseTime)
    {
        en.NType = 0;
        en.OccurTime = t;
        OrderInsert(ev, en);
    }
    //i = Minimum(q);
    //en.NType = i;
    //en.OccurTime = en.OccurTime + durtime;
        //找q[i]中最短的点
        int  length[4] = { 0,0,0,0 };
        for (int j = 0; j < 4; j++)
        {
            QueuePtr q1 = (QueuePtr)malloc(sizeof(QNode));
            q1 = q[j].front;
            while (q1 !=q[j].rear)
            {
                q1 = q1->next;
                length[j]++;
            }
        }
        int min = length[0];
        for (int j = 1; j < 4; j++)
        {
            if (length[j] < min)
            {
                min = length[j];
                i = j;
            }
        }
    QElemType Qen;
    Qen.ArrivalTime = en.OccurTime;
    Qen.Duration = durtime;
    EnQueue(q[i],Qen);
    if (QueueLength(q[i]) == 1)
    {
        en.NType = i;
        en.OccurTime = en.OccurTime + durtime;//离开时间
       OrderInsert(ev, en);
    }
       
}
void CustomerDeparture()
{
    int i = en.NType;
    DelQueue(q[i], customer);//删除第i队列的排头客户
    TotalTime += en.OccurTime - customer.ArrivalTime;
    if (!QueueEmpty(q[i]))
    {
        GetHead(q[i],customer);
        en.OccurTime = en.OccurTime + customer.Duration;
        en.NType = i;
        OrderInsert(ev,en);
    }
}

void Blank_Simulation(int CloseTime)
{
    OpenForDay();
    while(ev->next!=NULL)
    {
        ElemType elem;
        Lnode* Lp = (Lnode*)malloc(sizeof(Lnode));
        elem = ev->next->data;
        Lp = ev->next;
        ev->next = ev->next->next;
        free(Lp);//删除ev的头元素
        en = elem;
        if (en.NType == 0)
            CustomerArrived();//处理客户到达事件
        else
            CustomerDeparture();//处理客户离开事件
    }
    printf("%d\n", TotalTime / CustomerNum);
}

Status InitQueue(LinkQueue &Q)
{
    Q.front = Q.rear = (QueuePtr)malloc(sizeof(QNode));
    if (!Q.front)exit(OVERFLOW);
    Q.front->next = NULL;
    return OK;
}
Status OrderInsert(EventList ev, Event en)
{
    Lnode* p1= (Lnode*)malloc(sizeof(Lnode));
    Lnode* p2 = (Lnode*)malloc(sizeof(Lnode));
    p2->data = en;
    p1 = ev;
    if (ev->next == NULL)
    {
        p2->next = ev->next;
        ev->next =p2;
    }
    else if (p1->next->next == NULL)
    {
        
        p2->next = ev->next->next;
        ev->next->next = p2;
    }
    else
    {
        while(!((en.OccurTime > p1->data.OccurTime)&&
            (en.OccurTime<= p1->next->data.OccurTime|| p1->next==NULL)))
        {   
                p1 = p1->next;
            
        }
        p2->next = p1->next;
        p1->next = p2;
    }
    
    return 0;
}
//生成两个随机数
void Random(int &durtime,int &intertime)
{
    intertime = rand() %CloseTime;
    durtime = rand() % 10;
}
Status Minimum(LinkQueue q[4])
{
   
     
    return 0;
}
Status EnQueue(LinkQueue& Q, QElemType e)
{
    //插入元素e为Q的新的队尾元素
    QueuePtr p = (QueuePtr)malloc(sizeof(QNode));
    if (!p)
        exit(OVERFLOW);
    p->data = e;
    p->next = NULL;
    Q.rear->next = p;
    Q.rear = p;
    return OK;
}
//若队列不空则删除Q的队头元素,用e返回其值,并返回OK
//否则返回ERROR
Status DelQueue(LinkQueue &Q,QElemType &e)
{
    QueuePtr p = (QueuePtr)malloc(sizeof(QNode));
    if (Q.front == Q.rear)
        return ERROR;
    p = Q.front->next;
    e = p->data;
    Q.front->next = p->next;
    if (Q.rear == p)
        Q.rear = Q.front;
    free(p);
    return OK;
}
Status QueueLength(LinkQueue Q)
{
    int length = 1;
    QueuePtr p = (QueuePtr)malloc(sizeof(QNode));
    p = Q.rear->next;
    while (p = NULL)
    {
        p = p->next;
        length++;
    }
    return length;
}
Status QueueEmpty(LinkQueue Q)
{
    if (Q.front->next==NULL)
        return OK;
    else
        return ERROR;
}
Status GetHead(LinkQueue Q,QElemType &e)
{
    e = Q.front->data;
    return 0;
}

因为是初学者,能力还不足程序有很多不足的地方,需要改进。,希望能够给读者提供灵感,并欢迎大家的反馈。

  • 2
    点赞
  • 8
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值