windows编程中关于`__imp_GetStockObject’,__imp__PlaySoundW@12问题
最近学Windows编程,老师喊我们用vs2010,因为说用c编程,。。。于是我果断放弃vs2010(别纠结版本),vscode它不香吗,事实证明。。。。还是vs2010可以,记录一下过程。
报错原因:在vscode出现的问题如同标题所示,错误提示很明了,找不到这两个东西,因为它需要你连接gdi32.lib(GetStockoObject)和winmm.lib(PlaySound)。vscode我没找到怎么连接的办法,但是vs2010就相对来说很简单
解决办法:
起初我新建项目是建的windows32控制台,我试过即使我连接gdi32.lib还是报错,然后仔细想想确实不对。。。。选择Windows项目
然后如果是连接这两个lib文件步骤如下:
右键工程->属性->链接器->附加依赖项输入就行(记得是“;gdi32.lib”)
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附上模板代码吧
说明一下:音频最好是用绝对路径,且大小少于1mb,当然1mb左右可能也放不出来
#include<windows.h>
LRESULT CALLBACK WndProc(HWND,UINT,WPARAM,LPARAM);
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,PSTR szCmdLine,int iCmdShow){
static TCHAR szAppName[]=TEXT("windowsMy");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style=CS_HREDRAW|CS_VREDRAW;
wndclass.lpfnWndProc=WndProc;
wndclass.cbClsExtra=0;
wndclass.cbWndExtra=0;
wndclass.hInstance=hInstance;
wndclass.hIcon=LoadIcon(NULL,IDI_APPLICATION);
wndclass.hCursor=LoadCursor(NULL,IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName=NULL;
wndclass.lpszClassName=szAppName;
if(!RegisterClass(&wndclass)){
MessageBox(NULL,TEXT("something goes wrong!"),szAppName,MB_ICONERROR);
return 0;
}
hwnd=CreateWindow(szAppName,
TEXT("hello my future!"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hwnd,iCmdShow);
UpdateWindow(hwnd);
while(GetMessage(&msg,NULL,0,0)){
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam){
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
switch (message)
{
case WM_CREATE:
PlaySound(TEXT("HelloWin.wav"),NULL,SND_FILENAME|SND_ASYNC);
//这里HelloWin.wav放到工程里面,不然找不到
return 0;
case WM_PAINT:
hdc=BeginPaint(hwnd,&ps);
GetClientRect(hwnd,&rect);
DrawText(hdc,TEXT("HELLO,WINDOWS!"),-1,&rect,
DT_SINGLELINE|DT_CENTER|DT_VCENTER);
EndPaint(hwnd,&ps);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
default:
return DefWindowProc(hwnd,message,wParam,lParam);
}
}