#openGL绘制机器人
图形学小作业
#include <windows.h>
#include <glu.h>
#include <glaux.h>
#include <glut.h>
#include <stdlib.h>
int shoulderleft = 0, elbowleft = 0, body = 0, legleft = 0, footleft = 0, head = 0, neck = 0;
int shoulderright = 0, elbowright = 0, legright = 0, footright = 0;
int flagshoulderleft = 0, flagelbowleft = 0, flaglegleft = 0, flagfootleft = 0,
flagshoulderright = 0, flagelbowright = 0, flaglegright = 0, flagfootright = 0;
float xTranslation = 0.0, yTranslation = 0.0, zTranslation = 0.0;
float xRotation = 0.0, yRotation = 0.0;
bool mouse_Lbutton_pressed = false;
bool mouse_Rbutton_pressed = false;
bool mouse_Mbutton_pressed = false;
float mouse_Rdownx = 0;
float mouse_Rdowny = 0;
float mouse_Ldownx = 0;
float mouse_Ldowny = 0;
float mouse_Mdownx = 0;
float mouse_Mdowny = 0;
void init(void)
{
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);//使用双缓存和RGB颜色模式
glutInitWindowSize (500, 500);
glutInitWindowPosition (100, 100);
glutCreateWindow ("robot");
glClearColor (0.0, 0.0, 0.0, 0.0);
}
void drawlimbright()
{
glPushMatrix();//将当前单位矩阵压入堆栈,即保存当前矩阵
glTranslatef(-1.0, 0.0, 0.0);//这行代码后的当前矩阵为 : Tt1
glRotatef((GLfloat)shoulderright, 0.0, 0.0, 1.0);//将这个矩阵成为Tr
glTranslatef(1.0, 0.0, 0.0);//将这个矩阵成为Tt2
glPushMatrix();//再次将当前矩阵压入堆栈
glScalef(1.8, 0.4, 0.4);//将这个矩阵成为Ts
glutWireCube(1.0);//绘制胳膊的上臂
glPopMatrix();//弹出一个矩阵,取消scale的效果 //(2)将这行代码注释掉观察变化
glTranslatef(0.75, 0.0, 0.0);
glRotatef((GLfloat)elbowright, 0.0, 0.0, 1.0);
glTranslatef(1.0, 0.0, 0.0);
glPushMatrix();//再次将当前矩阵压入堆栈
glScalef(1.7, 0.4, 0.4);
glutWireCube(1.0);//绘制胳膊的前臂
glPopMatrix();//弹出矩阵
glPopMatrix();//弹出矩阵
}
void drawlimbleft()
{
glPushMatrix();//将当前单位矩阵压入堆栈,即保存当前矩阵
glTranslatef(-1.0, 0.0, 0.0);//这行代码后的当前矩阵为 : Tt1
glRotatef((GLfloat)shoulderleft, 0.0, 0.0, 1.0);//将这个矩阵成为Tr
glTranslatef(1.0, 0.0, 0.0);//将这个矩阵成为Tt2
glPushMatrix();//再次将当前矩阵压入堆栈
glScalef(1.8, 0.4, 0.4);//将这个矩阵成为Ts
glutWireCube(1.0);//绘制胳膊的上臂
glPopMatrix();//弹出一个矩阵,取消scale的效果 //(2)将这行代码注释掉观察变化
glTranslatef(0.75, 0.0, 0.0);
glRotatef((GLfloat)elbowleft, 0.0, 0.0, 1.0);
glTranslatef(1.0, 0.0, 0.0);
glPushMatrix();//再次将当前矩阵压入堆栈
glScalef(1.7, 0.4, 0.4);
glutWireCube(1.0);//绘制胳膊的前臂
glPopMatrix();//弹出矩阵
glPopMatrix();//弹出矩阵
}