js 实现星空背景

function initLoginBg() {
      var windowWidth = document.documentElement.clientWidth || document.body.clientWidth;
      var windowHeight = document.documentElement.clientHeight || document.body.clientHeight;
      // var windowWidth = window.clientWidth;
      // var windowHeight = window.clientHeight;
      var canvas = document.getElementById('canvas'),
        ctx = canvas.getContext('2d'),
        w = canvas.width = windowWidth,
        h = canvas.height = windowHeight,

        hue = 217,
        stars= [],
        count = 0,
        maxStars = 1500;//设置星星数量

      var canvas2 = document.createElement('canvas'),
        ctx2 = canvas2.getContext('2d');
      canvas2.width = 100;
      canvas2.height = 100;
      var half = canvas2.width / 2,
        gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);
      gradient2.addColorStop(0.025, '#CCC');
      gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)');
      gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)');
      gradient2.addColorStop(1, 'transparent');

      ctx2.fillStyle = gradient2;
      ctx2.beginPath();
      ctx2.arc(half, half, half, 0, Math.PI * 2);
      ctx2.fill();

      // End cache

      function random(min, max = 0) {
        if (arguments.length < 2) {
          max = min;
          min = 0;
        }

        if (min > max) {
          var hold = max;
          max = min;
          min = hold;
        }

        return Math.floor(Math.random() * (max - min + 1)) + min;
      }

      function maxOrbit(x, y) {
        var max = Math.max(x, y),
          diameter = Math.round(Math.sqrt(max * max + max * max));
        return diameter / 2;
        //星星移动范围,值越大范围越小,
      }
      /* interface IntStart {
        orbitRadius: number;
        radius: number;
        orbitX: number;
        orbitY: number
        timePassed: number;
        speed: number;
        alpha: number;
        draw: () => void;
      } */
      var Star = function () {

        this.orbitRadius = random(maxOrbit(w, h));
        this.radius = random(60, this.orbitRadius) / 18;
        //星星大小
        this.orbitX = w / 2;
        this.orbitY = h / 2;
        this.timePassed = random(0, maxStars);
        this.speed = random(this.orbitRadius) / 500000;
        //星星移动速度
        this.alpha = random(2, 10) / 10;

        count++;
        stars[count] = this;
      }

      Star.prototype.draw = function () {
        var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX,
          y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY,
          twinkle = random(10);

        if (twinkle === 1 && this.alpha > 0) {
          this.alpha -= 0.05;
        } else if (twinkle === 2 && this.alpha < 1) {
          this.alpha += 0.05;
        }

        ctx.globalAlpha = this.alpha;
        ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius);
        this.timePassed += this.speed;
      }

      for (var i = 0; i < maxStars; i++) {
        new Star.prototype.constructor();
      }

      function animation() {
        ctx.globalCompositeOperation = 'source-over';
        ctx.globalAlpha = 0.5; //尾巴
        ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 2)';
        ctx.fillRect(0, 0, w, h)

        ctx.globalCompositeOperation = 'lighter';
        for (var i = 1, l = stars.length; i < l; i++) {
          stars[i].draw();
        };

        window.requestAnimationFrame(animation);
      }

      animation();
    }

    initLoginBg();

ts实现星空背景

function initLoginBg(){
  var windowWidth = document.documentElement.clientWidth || document.body.clientWidth;
var windowHeight = document.documentElement.clientHeight || document.body.clientHeight;
// var windowWidth = window.clientWidth;
// var windowHeight = window.clientHeight;
var canvas = document.getElementById('canvas') as HTMLCanvasElement,
ctx = canvas.getContext('2d') as CanvasRenderingContext2D,
w = canvas.width = windowWidth,
h = canvas.height = windowHeight,

hue = 217,
stars:IntStart[] = [],
count = 0,
maxStars = 1500;//星星数量

var canvas2 = document.createElement('canvas') ,
ctx2 = canvas2.getContext('2d') as CanvasRenderingContext2D;
canvas2.width = 100;
canvas2.height = 100;
var half = canvas2.width / 2,
gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);
gradient2.addColorStop(0.025, '#CCC');
gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)');
gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)');
gradient2.addColorStop(1, 'transparent');

ctx2.fillStyle = gradient2;
ctx2.beginPath();
ctx2.arc(half, half, half, 0, Math.PI * 2);
ctx2.fill();

// End cache

function random(min:number, max=0) {
if (arguments.length < 2) {
  max = min;
  min = 0;
}

if (min > max) {
  var hold = max;
  max = min;
  min = hold;
}

return Math.floor(Math.random() * (max - min + 1)) + min;
}

function maxOrbit(x:number, y:number) {
var max = Math.max(x, y),
  diameter = Math.round(Math.sqrt(max * max + max * max));
return diameter / 2;
//星星移动范围,值越大范围越小,
}
interface IntStart{
orbitRadius:number;
radius:number;
orbitX:number;
orbitY:number
timePassed:number;
speed:number;
alpha:number;
draw:()=>void;
}
var Star = function(this: IntStart) {

this.orbitRadius = random(maxOrbit(w, h));
this.radius = random(60, this.orbitRadius) / 18; 
//星星大小
this.orbitX = w / 2;
this.orbitY = h / 2;
this.timePassed = random(0, maxStars);
this.speed = random(this.orbitRadius) / 500000; 
//星星移动速度
this.alpha = random(2, 10) / 10;

count++;
stars[count] = this;
}

Star.prototype.draw = function() {
var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX,
  y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY,
  twinkle = random(10);

if (twinkle === 1 && this.alpha > 0) {
  this.alpha -= 0.05;
} else if (twinkle === 2 && this.alpha < 1) {
  this.alpha += 0.05;
}

ctx.globalAlpha = this.alpha;
ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius);
this.timePassed += this.speed;
}

for (var i = 0; i < maxStars; i++) {
new Star.prototype.constructor();
}

function animation() {
ctx.globalCompositeOperation = 'source-over';
ctx.globalAlpha = 0.5; //尾巴
ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 2)';
ctx.fillRect(0, 0, w, h)

ctx.globalCompositeOperation = 'lighter';
for (var i = 1, l = stars.length; i < l; i++) {
  stars[i].draw();
};

window.requestAnimationFrame(animation);
}

animation();
}
initLoginBg();

效果如下
在这里插入图片描述

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要在HTML页面上实现动态星空背景,我们可以使用CSS和JavaScript结合的方式。 首先,在HTML中创建一个div元素,用于包含星空背景。给这个div元素一个唯一的id,例如id="stars-container"。然后,在CSS中设置这个div元素的宽度和高度,使其占满整个屏幕,并将其背景颜色设置为黑色。 接下来,我们需要使用JavaScript生成星星。在JavaScript中,创建一个函数,用于动态生成星星。在这个函数中,我们可以使用循环来生成多个星星。通过创建一个新的div元素,并设置其样式为星星形状的白色方块,我们可以将这些星星添加到之前的星空背景div中。同时,我们还可以通过随机设置星星的位置、大小和透明度,使整个背景看起来更加生动。 最后,在页面加载完毕时,调用这个生成星星的函数。通过在body的onload事件中调用这个函数,我们可以确保页面加载完成后才开始生成星星。 整个实现的代码如下: HTML代码: ```html <!DOCTYPE html> <html> <head> <title>动态星空背景</title> <style> body, html { height: 100%; margin: 0; padding: 0; } #stars-container { width: 100%; height: 100%; background-color: black; } </style> </head> <body onload="generateStars()"> <div id="stars-container"></div> <script> function generateStars() { var container = document.getElementById("stars-container"); for (var i = 0; i < 100; i++) { var star = document.createElement("div"); star.className = "star"; star.style.left = Math.random() * 100 + "%"; star.style.top = Math.random() * 100 + "%"; star.style.width = Math.random() * 3 + "px"; star.style.height = star.style.width; star.style.opacity = Math.random(); container.appendChild(star); } } </script> </body> </html> ``` 这样,当页面加载完成后,就能看到一个动态星空背景了。每次刷新页面,星星的位置、大小和透明度都会有所变化,营造出一个逼真的星空效果。

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