使用pygame制作flappybird游戏

利用pygame开发游戏

  • 学习python尝试做到的第一个项目,不是很规范

  • 成品展示
    在这里插入图片描述
    在这里插入图片描述

  • 源代码,可直接使用

import pygame
import random

class Background(pygame.sprite.Sprite):

    def __init__(self, is_alt=False):
        super().__init__()
        self.image = pygame.image.load("./images/bg02.png")
        self.rect = self.image.get_rect()
        self.speed = 2
        if is_alt:
            self.rect.x = self.rect.x + 1428

    def update(self):
        self.rect.x -= self.speed
        if self.rect.x <= -1428:
            self.rect.x = 1428

class Bar(pygame.sprite.Sprite):

    def __init__(self):
        super().__init__()
        self.image = pygame.image.load("./images/barrier.png")
        self.rect = self.image.get_rect()
        self.rect.x = 1400
        self.rect.y = random.randint(250, 730)


    def update(self):
        self.rect.x -= 5
        if self.rect.x <= -300:
            self.kill()


class BarUp(Bar):
    def __init__(self):
        super().__init__()
        self.image = pygame.image.load("./images/barrier2.png")
        self.rect.y = -1600

class Brid(pygame.sprite.Sprite):

    def __init__(self):
        super().__init__()
        self.image = pygame.image.load("./images/bird-02.png")
        self.rect = self.image.get_rect()
        self.rect.x = 250
        self.rect.y = 200
        self.fly_list = [pygame.image.load("./images/bird-01.png"),
                         pygame.image.load("./images/bird-02.png"),
                         pygame.image.load("./images/bird-03.png"),
                         pygame.image.load("./images/bird-02.png"),
                         pygame.image.load("./images/bird-1.png"),
                         pygame.image.load("./images/bird-2.png"),
                         pygame.image.load("./images/bird-3.png"),
                         pygame.image.load("./images/bird-2.png"),
                         pygame.image.load("./images/bird-04.png")]

    def update(self, I):
        self.image = self.fly_list[I]

pygame.mixer.pre_init(44100, -16, 2, 1024)
pygame.mixer.init()
pygame.init()
i = 0
j = 0
V = 0.0  # 速度
A = 28.0  # 加速度
t = 0.1  # 时间间隔
I = -95   # 能量
J = 0  # 起飞次数
K = 0
G = 0  # 得分
O = 1
R = 255
T = 0
S = 255
image = pygame.image.load("./images/bird-2.png")
image2 = pygame.image.load("./images/bg02.png")
CREATE_ENEMY_EVENT = pygame.USEREVENT
pygame.time.set_timer(CREATE_ENEMY_EVENT, 3500)
my_font = pygame.font.SysFont('arial', 30, True)
screen = pygame.display.set_mode((1428, 791))
screen.blit(image2, (0, 0))
screen.blit(image, (250, 200))
text_0 = my_font.render("Click the up arrow key", False, (255, 0, 0))
screen.blit(text_0, (180, 150))
pygame.display.set_caption("Flappy_Bird")
pygame.display.set_icon(image)
pygame.display.update()
bg1 = Background()
bg2 = Background(True)
back_group = pygame.sprite.Group(bg1, bg2)

group = pygame.sprite.Group()

brid = Brid()
brids = pygame.sprite.Group(brid)

clock = pygame.time.Clock()

channel = pygame.mixer.Channel(2)
channe2 = pygame.mixer.Channel(3)
sound = pygame.mixer.Sound('./images/katong_fly.wav')
sound2 = pygame.mixer.Sound('./images/katong_pengzhuang2.wav')
sound3 = pygame.mixer.Sound('./images/go.wav')
pygame.mixer.music.load("./images/bgmusic2.mp3")
channe2.play(sound3)
clock.tick(1)
pygame.mixer.music.play()

clock.tick(1)
while True:
    clock.tick(60)
    S += 1
    if S >= 220:
        S = 0

    for event in pygame.event.get():

        if event.type == pygame.QUIT:
            pygame.quit()
            exit()

        elif event.type == CREATE_ENEMY_EVENT:
            R = random.randint(0, 255)
            G += 1
            bar = Bar()
            bar_up = BarUp()
            bar_up.rect.y = bar.rect.y - 2000
            if (J >= 30) and (J <= 59):
                K += 2
                bar_up.rect.y += K
            elif (J >= 60):
                bar_up.rect.y += 40
            group.add(bar)
            group.add(bar_up)

        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_UP:
                channel.play(sound)
                clock.tick(26)
                O = random.randint(0, 3)
                if O != 0:
                    O = 1
                    T = 50
                else:
                    T = 100

                J += 1
                if J <= 39:
                    V = -95
                elif (J >= 28) and (J <= 50):
                    V = I
                    I += 0.2
                else:
                    V = I
                    I += 0.4

    pygame.sprite.groupcollide(brids, group, O, 1)

    brid.rect.y += round(V * t + 0.5 * A * t * t)
    V += A * t

    B = len(brids)
    if (brid.rect.y >=790) or (B <= 0):
        channel.play(sound2)
        clock.tick(30)
        my_font1 = pygame.font.SysFont('arial', 60, True)
        text_1 = my_font1.render("Grade %s" % G, False, (255, 0, 0))
        screen.blit(text_1, (brid.rect.x + 30, brid.rect.y - 20))
        pygame.display.update()
        clock.tick(0.4)
        pygame.quit()
        exit()
    j += 1
    if j == 3:
        i += 1
        j = 0

    if V <= -10:
        if i >= 4:
            i = 0

    elif (V > -10)and(V <= 55):
        if i >= 8:
            i = 4
    elif V > 55:
        i = 8
    back_group.update()
    back_group.draw(screen)
    group.update()
    group.draw(screen)
    brids.update(i)
    brids.draw(screen)
    text_surface = my_font.render("Grade %s" % G, False, (R, T, S))
    screen.blit(text_surface, (20, 20))
    pygame.display.update()

  • 重要代码分析(基础部分就不分析了)

背景墙类的创建
is_alt=False
判断背景壁纸先后,并放置在合适的位置,进行背景循环
bg1 = Background()
bg2 = Background(True)
back_group = pygame.sprite.Group(bg1, bg2)

class Background(pygame.sprite.Sprite):

    def __init__(self, is_alt=False):
        super().__init__()
        self.image = pygame.image.load("./images/bg02.png")
        self.rect = self.image.get_rect()
        self.speed = 2
        if is_alt:
            self.rect.x = self.rect.x + 1428

鸟类的创建
将图片放到self.fly_list列表中
循环出现,产生动画效果
def update(self, I):
self.image = self.fly_list[I]

class Brid(pygame.sprite.Sprite):

    def __init__(self):
        super().__init__()
        self.image = pygame.image.load("./images/bird-02.png")
        self.rect = self.image.get_rect()
        self.rect.x = 250
        self.rect.y = 200
        self.fly_list = [pygame.image.load("./images/bird-01.png"),
                         pygame.image.load("./images/bird-02.png"),
                         pygame.image.load("./images/bird-03.png"),
                         pygame.image.load("./images/bird-02.png"),
                         pygame.image.load("./images/bird-1.png"),
                         pygame.image.load("./images/bird-2.png"),
                         pygame.image.load("./images/bird-3.png"),
                         pygame.image.load("./images/bird-2.png"),
                         pygame.image.load("./images/bird-04.png")]

    def update(self, I):
        self.image = self.fly_list[I]

障碍物随机出现
设置定时器
CREATE_ENEMY_EVENT = pygame.USEREVENT
pygame.time.set_timer(CREATE_ENEMY_EVENT, 3500)
利用事件监听,随机创建障碍物

elif event.type == CREATE_ENEMY_EVENT:
            R = random.randint(0, 255)
            G += 1
            bar = Bar()
            bar_up = BarUp()
            bar_up.rect.y = bar.rect.y - 2000
            if (J >= 30) and (J <= 59):
                K += 2
                bar_up.rect.y += K
            elif (J >= 60):
                bar_up.rect.y += 40
            group.add(bar)
            group.add(bar_up)

这是程序用到的文件:
在这里插入图片描述

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