C语言模拟洗牌

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
struct CARD{
	char suit[10];
	char face[10];
};
typedef struct CARD Card;
main(void){
	char *Suit[]={"黑桃","红桃","梅花","方块"};
	char *Face[]={"A","1","2","3","4","5","6","7","8","9","10","J","Q","K"};
	int i,j;
	Card card[52]={0},temp;
	for(i=0;i<52;i++){
		strcpy(card[i].suit,Suit[i/13]);
		strcpy(card[i].face,Face[i%13]);
	}
	printf("洗牌前:\n");
	for(i=0;i<52;i++){
		printf("%s%s  ",card[i].suit,card[i].face);
	}
	srand(time(NULL));
	for(i=0;i<52;i++){
		j=rand()%52;
		temp=card[i];
		card[i]=card[j];
		card[j]=temp;
	}
	printf("\n洗牌后:\n");
	for(i=0;i<52;i++){
		printf("%s%s  ",card[i].suit,card[i].face);
	}
	return 0;
} 

在这里插入图片描述

下面是一个简单的 C 语言程序,用于模拟发牌和洗牌: ```c #include <stdio.h> #include <stdlib.h> #include <time.h> #define NUM_SUITS 4 #define NUM_RANKS 13 #define NUM_CARDS 52 enum suits {CLUBS, DIAMONDS, HEARTS, SPADES}; enum ranks {ACE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING}; struct card { enum suits suit; enum ranks rank; }; void shuffle(struct card *deck); void print_card(struct card c); int main(void) { struct card deck[NUM_CARDS]; int i; // Initialize the deck for (i = 0; i < NUM_CARDS; i++) { deck[i].suit = i / (NUM_CARDS / NUM_SUITS); deck[i].rank = i % (NUM_CARDS / NUM_SUITS); } // Shuffle the deck shuffle(deck); // Print the shuffled deck for (i = 0; i < NUM_CARDS; i++) { print_card(deck[i]); } return 0; } void shuffle(struct card *deck) { int i, j; struct card temp; srand(time(NULL)); for (i = NUM_CARDS - 1; i > 0; i--) { j = rand() % (i + 1); temp = deck[i]; deck[i] = deck[j]; deck[j] = temp; } } void print_card(struct card c) { switch (c.rank) { case ACE: printf("Ace"); break; case TWO: printf("Two"); break; case THREE: printf("Three"); break; case FOUR: printf("Four"); break; case FIVE: printf("Five"); break; case SIX: printf("Six"); break; case SEVEN: printf("Seven"); break; case EIGHT: printf("Eight"); break; case NINE: printf("Nine"); break; case TEN: printf("Ten"); break; case JACK: printf("Jack"); break; case QUEEN: printf("Queen"); break; case KING: printf("King"); break; } printf(" of "); switch (c.suit) { case CLUBS: printf("Clubs"); break; case DIAMONDS: printf("Diamonds"); break; case HEARTS: printf("Hearts"); break; case SPADES: printf("Spades"); break; } printf("\n"); } ``` 该程序使用了一个结构体表示一张牌,包括花色和点数。使用枚举类型定义了花色和点数的值,方便代码的阅读和维护。 在 `main` 函数中,首先初始化了一副牌,然后调用 `shuffle` 函数进行洗牌,最后依次输出洗好的牌。 `shuffle` 函数使用了随机数生成器进行洗牌。具体实现是,从最后一张牌开始,每次随机选择一张牌与当前牌进行交换。这个算法保证了每张牌在随机洗牌后出现在每个位置的概率相等。 `print_card` 函数用于输出一张牌的点数和花色。
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