index.wxml
<view class="wrapper" animation="{{ ami }}" wx:if="{{show}}">
<view class="handBtn">
<view class="pointers">
<view class="color-pointer {{selectColor === 'black' && 'active'}}" catchtap="selectColorEvent" data-color="black" data-color-value="#1A1A1A">
</view>
<view class="color-pointer {{selectColor === 'red' && 'active'}}" catchtap="selectColorEvent" data-color="red" data-color-value="#ca262a"></view>
</view>
<view>
<view catchtap="retDraw" class="btn delBtn">重写</view>
<view catchtap="cancel" class="btn delBtn">取消</view>
<view catchtap="saveCanvasAsImg" class="btn subBtn">保存</view>
</view>
</view>
<view class="handCenter" id="handCenter">
<canvas class="handWriting" disable-scroll="true" bindtouchstart="uploadScaleStart" bindtouchmove="uploadScaleMove" bindtouchend="uploadScaleEnd" bindtap="mouseDown" canvas-id="handWriting">
</canvas>
</view>
<view class="handRight">
<view class="handTitle">手写板</view>
</view>
</view>
js
// components/um-signature/index.js
const app = getApp()
const { getNodes } = app.require('utils/index')
Component({
/**
* 组件的属性列表
*/
properties: {
show: {
type: Boolean,
value: false
}
},
observers: {
show(v) {
v && this.init()
}
},
/**
* 组件的初始数据
*/
data: {
canvasName: 'handWriting',
ctx: '',
canvasWidth: 0,
canvasHeight: 0,
transparent: 1, // 透明度
selectColor: 'black',
lineColor: '#1A1A1A', // 颜色
lineSize: 1.5, // 笔记倍数
lineMin: 0.5, // 最小笔画半径
lineMax: 4, // 最大笔画半径
pressure: 1, // 默认压力
smoothness: 60, //顺滑度,用60的距离来计算速度
currentPoint: {},
currentLine: [], // 当前线条
firstTouch: true, // 第一次触发
radius: 1, //画圆的半径
cutArea: { top: 0, right: 0, bottom: 0, left: 0 }, //裁剪区域
bethelPoint: [], //保存所有线条 生成的贝塞尔点;
lastPoint: 0,
chirography: [], //笔迹
currentChirography: {}, //当前笔迹
linePrack: [] //划线轨迹 , 生成线条的实际点
},
/**
* 组件的方法列表
*/
methods: {
// 笔迹开始
uploadScaleStart(e) {
if (e.type != 'touchstart') return false;
let ctx = this.data.ctx;
ctx.setFillStyle(this.data.lineColor); // 初始线条设置颜色
ctx.setGlobalAlpha(this.data.transparent); // 设置半透明
let currentPoint = {
x: e.touches[0].x,
y: e.touches[0].y
}
let currentLine = this.data.currentLine;
currentLine.unshift({
time: new Date().getTime(),
dis: 0,
x: currentPoint.x,
y: currentPoint.y
})
this.setData({
currentPoint,
// currentLine
})
if (this.data.firstTouch) {
this.setData({
cutArea: { top: currentPoint.y, right: currentPoint.x, bottom: currentPoint.y, left: currentPoint.x },
firstTouch: false
})
}
this.pointToLine(currentLine);
},
// 笔迹移动
uploadScaleMove(e) {
if (e.type != 'touchmove') return false;
if (e.cancelable) {
// 判断默认行为是否已经被禁用
if (!e.defaultPrevented) {
e.preventDefault();
}
}
let point = {
x: e.touches[0].x,
y: e.touches[0].y
}
//测试裁剪
if (point.y < this.data.cutArea.top) {
this.data.cutArea.top = point.y;
}
if (point.y < 0) this.data.cutArea.top = 0;
if (point.x > this.data.cutArea.right) {
this.data.cutArea.right = point.x;
}
if (this.data.canvasWidth - point.x <= 0) {
this.data.cutArea.right = this.data.canvasWidth;
}
if (point.y > this.data.cutArea.bottom) {
this.data.cutArea.bottom = point.y;
}
if (this.data.canvasHeight - point.y <= 0) {
this.data.cutArea.bottom = this.data.canvasHeight;
}
if (point.x < this.data.cutArea.left) {
this.data.cutArea.left = point.x;
}
if (point.x < 0) this.data.cutArea.left = 0;
this.setData({
lastPoint: this.data.currentPoint,
currentPoint: point
})
let currentLine = this.data.currentLine
currentLine.unshift({
time: new Date().getTime(),
dis: this.distance(this.data.currentPoint, this.data.lastPoint),
x: point.x,
y: point.y
})
// this.setData({
// currentLine
// })
this.pointToLine(currentLine);
},
// 笔迹结束
uploadScaleEnd(e) {
if (e.type != 'touchend') return 0;
let point = {
x: e.changedTouches[0].x,
y: e.changedTouches[0].y
}
this.setData({
lastPoint: this.data.currentPoint,
currentPoint: point
})
let currentLine = this.data.currentLine
currentLine.unshift({
time: new Date().getTime(),
dis: this.distance(this.data.currentPoint, this.data.lastPoint),
x: point.x,
y: point.y
})
// this.setData({
// currentLine
// })
if (currentLine.length > 2) {
var info = (currentLine[0].time - currentLine[currentLine.length - 1].time) / currentLine.length;
//$("#info").text(info.toFixed(2));
}
//一笔结束,保存笔迹的坐标点,清空,当前笔迹
//增加判断是否在手写区域;
this.pointToLine(currentLine);
var currentChirography = {
lineSize: this.data.lineSize,
lineColor: this.data.lineColor
};
var chirography = this.data.chirography
chirography.unshift(currentChirography);
this.setData({
chirography
})
var linePrack = this.data.linePrack
linePrack.unshift(this.data.currentLine);
this.setData({
linePrack,
currentLine: []
})
},
retDraw() {
this.data.ctx.clearRect(0, 0, 700, 730)
this.data.ctx.draw();
//设置canvas背景
this.setCanvasBg("#fff");
},
//画两点之间的线条;参数为:line,会绘制最近的开始的两个点;
pointToLine(line) {
this.calcBethelLine(line);
return;
},
//计算插值的方式;
calcBethelLine(line) {
if (line.length <= 1) {
line[0].r = this.data.radius;
return;
}
let x0, x1, x2, y0, y1, y2, r0, r1, r2, len, lastRadius, dis = 0, time = 0, curveValue = 0.5;
if (line.length <= 2) {
x0 = line[1].x
y0 = line[1].y
x2 = line[1].x + (line[0].x - line[1].x) * curveValue;
y2 = line[1].y + (line[0].y - line[1].y) * curveValue;
//x2 = line[1].x;
//y2 = line[1].y;
x1 = x0 + (x2 - x0) * curveValue;
y1 = y0 + (y2 - y0) * curveValue;;
} else {
x0 = line[2].x + (line[1].x - line[2].x) * curveValue;
y0 = line[2].y + (line[1].y - line[2].y) * curveValue;
x1 = line[1].x;
y1 = line[1].y;
x2 = x1 + (line[0].x - x1) * curveValue;
y2 = y1 + (line[0].y - y1) * curveValue;
}
//从计算公式看,三个点分别是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)这个是控制点,控制点不会落在曲线上;实际上,这个点还会手写获取的实际点,却落在曲线上
len = this.distance({ x: x2, y: y2 }, { x: x0, y: y0 });
lastRadius = this.data.radius;
for (let n = 0; n < line.length - 1; n++) {
dis += line[n].dis;
time += line[n].time - line[n + 1].time;
if (dis > this.data.smoothness) break;
}
this.setData({
radius: Math.min(time / len * this.data.pressure + this.data.lineMin, this.data.lineMax) * this.data.lineSize
});
line[0].r = this.data.radius;
//计算笔迹半径;
if (line.length <= 2) {
r0 = (lastRadius + this.data.radius) / 2;
r1 = r0;
r2 = r1;
//return;
} else {
r0 = (line[2].r + line[1].r) / 2;
r1 = line[1].r;
r2 = (line[1].r + line[0].r) / 2;
}
let n = 5;
let point = [];
for (let i = 0; i < n; i++) {
let t = i / (n - 1);
let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2;
let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2;
let r = lastRadius + (this.data.radius - lastRadius) / n * i;
point.push({ x: x, y: y, r: r });
if (point.length == 3) {
let a = this.ctaCalc(point[0].x, point[0].y, point[0].r, point[1].x, point[1].y, point[1].r, point[2].x, point[2].y, point[2].r);
a[0].color = this.data.lineColor;
this.bethelDraw(a, 1);
point = [{ x: x, y: y, r: r }];
}
}
this.setData({
currentLine: line
})
},
//求两点之间距离
distance(a, b) {
let x = b.x - a.x;
let y = b.y - a.y;
return Math.sqrt(x * x + y * y);
},
ctaCalc(x0, y0, r0, x1, y1, r1, x2, y2, r2) {
let a = [], vx01, vy01, norm, n_x0, n_y0, vx21, vy21, n_x2, n_y2;
vx01 = x1 - x0;
vy01 = y1 - y0;
norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2;
vx01 = vx01 / norm * r0;
vy01 = vy01 / norm * r0;
n_x0 = vy01;
n_y0 = -vx01;
vx21 = x1 - x2;
vy21 = y1 - y2;
norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2;
vx21 = vx21 / norm * r2;
vy21 = vy21 / norm * r2;
n_x2 = -vy21;
n_y2 = vx21;
a.push({ mx: x0 + n_x0, my: y0 + n_y0, color: "#1A1A1A" });
a.push({ c1x: x1 + n_x0, c1y: y1 + n_y0, c2x: x1 + n_x2, c2y: y1 + n_y2, ex: x2 + n_x2, ey: y2 + n_y2 });
a.push({ c1x: x2 + n_x2 - vx21, c1y: y2 + n_y2 - vy21, c2x: x2 - n_x2 - vx21, c2y: y2 - n_y2 - vy21, ex: x2 - n_x2, ey: y2 - n_y2 });
a.push({ c1x: x1 - n_x2, c1y: y1 - n_y2, c2x: x1 - n_x0, c2y: y1 - n_y0, ex: x0 - n_x0, ey: y0 - n_y0 });
a.push({ c1x: x0 - n_x0 - vx01, c1y: y0 - n_y0 - vy01, c2x: x0 + n_x0 - vx01, c2y: y0 + n_y0 - vy01, ex: x0 + n_x0, ey: y0 + n_y0 });
a[0].mx = a[0].mx.toFixed(1);
a[0].mx = parseFloat(a[0].mx);
a[0].my = a[0].my.toFixed(1);
a[0].my = parseFloat(a[0].my);
for (let i = 1; i < a.length; i++) {
a[i].c1x = a[i].c1x.toFixed(1);
a[i].c1x = parseFloat(a[i].c1x);
a[i].c1y = a[i].c1y.toFixed(1);
a[i].c1y = parseFloat(a[i].c1y);
a[i].c2x = a[i].c2x.toFixed(1);
a[i].c2x = parseFloat(a[i].c2x);
a[i].c2y = a[i].c2y.toFixed(1);
a[i].c2y = parseFloat(a[i].c2y);
a[i].ex = a[i].ex.toFixed(1);
a[i].ex = parseFloat(a[i].ex);
a[i].ey = a[i].ey.toFixed(1);
a[i].ey = parseFloat(a[i].ey);
}
return a;
},
bethelDraw(point, is_fill, color) {
let ctx = this.data.ctx;
ctx.beginPath();
ctx.moveTo(point[0].mx, point[0].my);
if (undefined != color) {
ctx.setFillStyle(color);
ctx.setStrokeStyle(color);
} else {
ctx.setFillStyle(point[0].color);
ctx.setStrokeStyle(point[0].color);
}
for (let i = 1; i < point.length; i++) {
ctx.bezierCurveTo(point[i].c1x, point[i].c1y, point[i].c2x, point[i].c2y, point[i].ex, point[i].ey);
}
ctx.stroke();
if (undefined != is_fill) {
ctx.fill(); //填充图形 ( 后绘制的图形会覆盖前面的图形, 绘制时注意先后顺序 )
}
ctx.draw(true)
},
selectColorEvent(event) {
var color = event.currentTarget.dataset.colorValue;
var colorSelected = event.currentTarget.dataset.color;
this.setData({
selectColor: colorSelected,
lineColor: color
})
},
//将Canvas内容转成 临时图片 --> cb 为回调函数 形参 tempImgPath 为 生成的图片临时路径
canvasToImg(cb) { //这种写法移动端 出不来
this.data.ctx.draw(true, () => {
wx.canvasToTempFilePath({
canvasId: 'handWriting',
fileType: 'png',
quality: 1, //图片质量
success(res) {
wx.showToast({
title: '执行了吗?',
})
cb(res.tempFilePath);
}
})
});
},
//保存到相册
saveCanvasAsImg() {
wx.showLoading({ title: '正在保存' })
wx.canvasToTempFilePath({
canvasId: 'handWriting',
fileType: 'png',
quality: 1, //图片质量
success: res => {
console.log(res.tempFilePath)
wx.uploadFile({
// url: app.util.url("c=utility&a=file&do=upload&type=image&thumb=0&rotate=-90"),
filePath: res.tempFilePath,
name: 'file',
success: res => {
const data = JSON.parse(res.data)
this.triggerEvent('onSave', data)
},
complete: () => {
this.setData({
show: false
})
wx.hideLoading()
}
})
}
}, this)
},
//设置canvas背景色 不设置 导出的canvas的背景为透明
//@params:字符串 color
setCanvasBg(color) {
const { ctx, canvasWidth, canvasHeight } = this.data
/* 将canvas背景设置为 白底,不设置 导出的canvas的背景为透明 */
//rect() 参数说明 矩形路径左上角的横坐标,左上角的纵坐标, 矩形路径的宽度, 矩形路径的高度
//这里是 canvasHeight - 4 是因为下边盖住边框了,所以手动减了写
ctx.rect(0, 0, canvasWidth, canvasHeight - 4);
ctx.setFillStyle(color)
ctx.fill() //设置填充
ctx.draw() //开画
},
cancel() {
this.setData({
show: false
})
},
init() {
// const animation = wx.createAnimation({
// duration: 200,
// timingFunction: "ease" //动画效果
// })
// animation.scale(this.data.show ? 1 : 0).step()
// this.setData({
// ami: animation.export()
// })
const { canvasName } = this.data
let ctx = wx.createCanvasContext(canvasName, this)
getNodes('.handCenter', this).then(res => {
const [rect] = res
this.setData({
canvasWidth: rect.width,
canvasHeight: rect.height,
ctx
})
this.setCanvasBg('#fff');
})
}
}
})
CSS
/* pages/signature/signature.wxss */
.wrapper {
position: fixed;
left: 0;
top: 0;
width: 100vw;
height: 100vh;
overflow: hidden;
display: flex;
align-content: center;
flex-direction: row;
justify-content: center;
font-size: 28rpx;
background-color: #fbfbfb;
z-index: 999;
padding: 30rpx 0;
}
.handWriting {
background: #fff;
width: 100%;
height: 100%;
}
.handRight {
display: inline-flex;
align-items: center;
}
.handCenter {
border: 4rpx dashed #e9e9e9;
flex: 5;
overflow: hidden;
box-sizing: border-box;
}
.handTitle {
transform: rotate(90deg);
flex: 1;
color: #666;
}
.handBtn .btn {
font-size: 28rpx;
transform: rotate(90deg);
white-space: nowrap;
/* border: 1px solid red; */
text-align: center;
border-radius: 5px;
background-color: #e6e6e6;
}
.handBtn .btn+.btn {
margin-top: 40px;
}
.handBtn {
height: 95vh;
display: inline-flex;
flex-direction: column;
justify-content: space-between;
align-content: space-between;
flex: 1;
}
.delBtn {
color: #666;
}
.subBtn {
background: #008ef6 !important;
color: #fff;
margin-bottom: 30rpx;
}
.pointers {
text-align: center;
}
.color-pointer {
box-sizing: content-box;
display: inline-block;
width: 30px;
height: 30px;
border-radius: 50%;
border: 5px solid #FBFBFB;
}
.pointers .color-pointer:first-child {
background-color: #1A1A1A;
margin-bottom: 15px;
}
.pointers .color-pointer:last-child {
background-color: #ca262a;
}
.pointers .color-pointer.active{
border-color: #fff;
box-shadow: 0 0 5px #0005;
}
一个小细节
在app.js 中 添加 require(uri) {
return require(uri)
},
在任何页面既可通过
const app = getApp()
通过app 获取导出的函数
const { getNodes } = app.require(‘utils/index’)
utils index.js 文件
/**
* @desc 获取 WXML 节点信息的对象
* @param {*} selector 选择器
* @param {*} com 自定义组件的实例对象,如在组件内使用必传
* @returns {promise}
*/
const getNodes = (selector, com) => {
const query = com ? com.createSelectorQuery() : wx.createSelectorQuery()
query.selectAll(selector).boundingClientRect()
return new Promise((reslove, reject) => {
query.exec(([res]) => {
res.length ? reslove(res) : reject()
})
})
}
/**
* @desc 获取某个月的天数
* @param {Number} month 如是getMonth()获取的月份 要加1
* @param {Number} year
* @returns {Number}
*/
function getDays(month = new Date().getMonth() + 1, year = new Date().getFullYear()) {
const date = new Date(`${year}-${++month}`)
date.setDate(0)
return date.getDate()
}
/**
* @desc 函数防抖
* @param {Function} func 目标函数
* @param {Number} delay 延迟执行毫秒数
* @param {Boolean} immediate true - 立即执行, false - 延迟执行
*/
function debounce(func, delay = 500, immediate) {
let timer;
return function () {
if (timer) clearTimeout(timer);
if (immediate) {
let callNow = !timer;
timer = setTimeout(() => {
timer = null;
}, delay);
if (callNow) func.apply(this, arguments);
return
}
timer = setTimeout(() => {
func.apply(this, arguments);
}, delay)
}
}
/**
* @desc 函数节流
* @param {Function} func 目标函数
* @param {Number} delay 延迟执行毫秒数
* @param {Boolean} immediate true - 立即执行, false - 延迟执行
*/
function throttle(func, delay = 500, immediate) {
let timer = 0;
return function () {
if (immediate) {
const now = new Date().getTime();
if (now - timer > delay) {
func.apply(this, arguments)
timer = now
}
} else {
if (!timer) {
timer = setTimeout(() => {
timer = null;
func.apply(this, arguments)
}, delay)
}
}
}
}
/**
* @desc 日期格式化,将各种日期数据类型转为指定字符串格式
* @param {String,Number} date 日期字符串,可以是毫秒数
* @param {String} fmt 格式化参数
* @returns {string}
*/
function dateFormat(date, fmt = "YYYY-MM-DD hh:mm:ss") {
if (!date) {
return ""
}
if (typeof date === 'string') {
date = date.replace("-", "/");
}
date = new Date(date);
const o = {
"M+": date.getMonth() + 1, //月份
"D+": date.getDate(), //日
"h+": date.getHours(), //小时
"m+": date.getMinutes(), //分
"s+": date.getSeconds(), //秒
"q+": Math.floor((date.getMonth() + 3) / 3), //季度
"S": date.getMilliseconds() //毫秒
};
if (/(Y+)/.test(fmt)) {
fmt = fmt.replace(RegExp.$1, (date.getFullYear() + "").substr(4 - RegExp.$1.length));
}
for (const k in o) {
if (new RegExp("(" + k + ")").test(fmt)) {
fmt = fmt.replace(RegExp.$1, (RegExp.$1.length === 1) ? (o[k]) : (("00" + o[k]).substr(("" + o[k]).length)));
}
}
return fmt;
}
/**
* @desc 判断两个对象内容是否相等
* @param {Object} a 对象1
* @param {Object} b 对象2
* @param {String} excludeProp 不检查某个字段
* @returns {Boolean}
*/
function isObjectValueEqual(a, b, excludeProp) {
var aProps = Object.getOwnPropertyNames(a).filter(x => x != excludeProp);
var bProps = Object.getOwnPropertyNames(b).filter(x => x != excludeProp);
if (aProps.length != bProps.length) {
return false;
}
for (var i = 0; i < aProps.length; i++) {
var propName = aProps[i]
var propA = a[propName]
var propB = b[propName]
// 先判断两边都有相同键名
if (!b.hasOwnProperty(propName)) return false
if ((propA instanceof Object)) {
if (isObjectValueEqual(propA, propB)) {
} else {
return false
}
} else if (propA !== propB) {
return false
} else { }
}
return true
}
/**
* @desc 递归实现深拷贝
* @param {*} obj
* @param {*} hash
*/
function deepClone(obj, hash = new WeakMap()) {
var cloneObj;
var Constructor = obj.constructor
switch (Constructor) {
case RegExp:
cloneObj = new Constructor(obj)
break
case Date:
cloneObj = new Constructor(obj.getTime())
break
default:
if (hash.has(obj)) return hash.get(obj)
cloneObj = new Constructor()
hash.set(obj, cloneObj)
}
for (const k in obj) {
var item = obj[k]
if (item && typeof item === 'object') {
cloneObj[k] = deepClone(item)
} else {
cloneObj[k] = item
}
}
return cloneObj
}
/**
* 深度合并两个对象
* @param obj1
* @param obj2
* @returns {*}
*/
function deepMerge(obj1, obj2) {
obj1 = deepClone(obj1)
for (const key in obj2) {
const v1 = obj1[key]
const v2 = obj2[key]
if (v1 && isObject(v1) && isObject(v2)) {
obj1[key] = deepMerge(v1, v2)
} else {
obj1[key] = v2
}
}
return obj1
}
function isObject(obj) {
return typeof obj == "object" && obj.constructor == Object;
}
/**
* @desc 生成唯一标识符
* @returns {String}
*/
function guid() {
return 'xxxxxxxxxxxxx'.replace(/[xy]/g, function (c) {
var r = Math.random() * 16 | 0,
v = c == 'x' ? r : (r & 0x3 | 0x8);
return v.toString(16);
});
}
/**
* @desc 递归实现数组扁平化
* @param {Array} arr
* @returns {Array}
*/
function flatten(arr) {
return arr.reduce((prev, cur) => {
return prev.concat(Array.isArray(cur) ? flatten(cur) : cur);
}, [])
}
/**
* 生成指定范围随机数
* @param n
* @param m
* @returns {number}
*/
export function randomByScope(n, m) {
var result = Math.random() * (m - n) + n;
if (result === n) {
result = m;
}
return parseInt(result);
}
/**
* @desc 数字金额大写转换
* @param {String Number} n
*/
function digitUppercase(n) {
var fraction = ['角', '分'];
var digit = [
'零', '壹', '贰', '叁', '肆',
'伍', '陆', '柒', '捌', '玖'
];
var unit = [
['元', '万', '亿'],
['', '拾', '佰', '仟']
];
var head = n < 0 ? '欠' : '';
n = Math.abs(n);
var s = '';
for (var i = 0; i < fraction.length; i++) {
s += (digit[Math.floor(n * 10 * Math.pow(10, i)) % 10] + fraction[i]).replace(/零./, '');
}
s = s || '整';
n = Math.floor(n);
for (var i = 0; i < unit[0].length && n > 0; i++) {
var p = '';
for (var j = 0; j < unit[1].length && n > 0; j++) {
p = digit[n % 10] + unit[1][j] + p;
n = Math.floor(n / 10);
}
s = p.replace(/(零.)*零$/, '').replace(/^$/, '零') + unit[0][i] + s;
}
return head + s.replace(/(零.)*零元/, '元')
.replace(/(零.)+/g, '零')
.replace(/^整$/, '零元整');
}
module.exports = {
dateFormat,
getDays,
debounce,
throttle,
deepClone,
deepMerge,
isObjectValueEqual,
randomByScope,
getNodes,
guid,
flatten,
digitUppercase
}