private void drawRun(Graphics g) {
//绘制黑色的背景
g.setColor(Color.BLACK);
g.fillRect(0, 0, FRAME_WIDTH, FRAME_HEIGHT);
//绘制地图的碰撞层
gameMap.drawBk(g);
drawEnemies(g) ;
myTank.draw(g);
//绘制地图的遮挡层
gameMap.drawCover(g);
//绘制爆炸效果
drawExplode(g);
//子弹和坦克碰撞
bulletCollideTank();
//子弹和所有的地图块的碰撞,子弹销毁
bulletAndTanksCollideMapTile();
}