cocos2d-js中使用websocket

                下面是一个简单的封装:


//Network.jsvar WebSocket = WebSocket || window.WebSocket || window.MozWebSocket;var Network  = (function()var instance = nullfunction getNetworkInstance (){  var networkInstance = {   socket:null,   isInit:false,   initNetwork:function(){    cc.log('Network initSocket...');    this.host = "ws://192.168.33.192:8080";    this.testhost = "ws://echo.websocket.org"    this.socket = new WebSocket(this.host);    var self = this;    this.socket.onopen = function(evt){     cc.log('Network onopen...');     utils.outObj(evt);     self.isInit = true;    };        this.socket.onmessage = function(evt){     var data = evt.data;     cc.log('Network onmessage...');     utils.outObj(evt);    };        this.socket.onerror = function(evt){     cc.log('Network onerror...');     utils.outObj(evt);    };        this.socket.onclose = function(evt){     cc.log('Network onclose...');     utils.outObj(evt);     this.isInit = false;    };   },   send:function(data){    if (!this.isInit){     cc.log('Network is not inited...');    }else if(this.socket.readyState == WebSocket.OPEN){     cc.log('Network send:'+data);     this.socket.send(data);    }else{     cc.log('Network WebSocket readState:'+this.socket.readyState);    }   },   close:function(){    if (this.socket){     cc.log("Network close...");     this.socket.close();     this.socket = null;    }   }  };  return networkInstance; }; return {  getInstance:function(){   if(instance === null){    instance = getNetworkInstance();   }   return instance;  } };})();



// 在main.js中加入
Network.getInstance().initNetwork();

// 在app.js中加入加入一个按钮,在按钮的点击事件中加入:
Network.getInstance().send("Hellow server");


           
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值