html爱心代码--直接复制就可用

<!doctype html>

<html>

	<head>

		<meta charset="utf-8">

		<title>canvas爱心</title>



		<style>
			html,
			body {

				height: 100%;

				padding: 0;

				margin: 0;

				background: #000;

			}

			canvas {

				position: absolute;

				width: 100%;

				height: 100%;

			}
		</style>

	</head>

	<body>



		<canvas id="pinkboard"></canvas>



		<script>
			/*

* Settings

*/

			var settings = {

				particles: {

					length: 500, // maximum amount of particles

					duration: 2, // particle duration in sec

					velocity: 100, // particle velocity in pixels/sec

					effect: -0.75, // play with this for a nice effect

					size: 30, // particle size in pixels

				},

			};



			/*

			* RequestAnimationFrame polyfill by Erik M?ller

			*/

			(function() {
				var b = 0;
				var c = ["ms", "moz", "webkit", "o"];
				for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
					window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
					window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] +
						"CancelRequestAnimationFrame"]
				}
				if (!window.requestAnimationFrame) {
					window.requestAnimationFrame = function(h, e) {
						var d = new Date().getTime();
						var f = Math.max(0, 16 - (d - b));
						var g = window.setTimeout(function() {
							h(d + f)
						}, f);
						b = d + f;
						return g
					}
				}
				if (!window.cancelAnimationFrame) {
					window.cancelAnimationFrame = function(d) {
						clearTimeout(d)
					}
				}
			}());



			/*

			* Point class

			*/

			var Point = (function() {

				function Point(x, y) {

					this.x = (typeof x !== 'undefined') ? x : 0;

					this.y = (typeof y !== 'undefined') ? y : 0;

				}

				Point.prototype.clone = function() {

					return new Point(this.x, this.y);

				};

				Point.prototype.length = function(length) {

					if (typeof length == 'undefined')

						return Math.sqrt(this.x * this.x + this.y * this.y);

					this.normalize();

					this.x *= length;

					this.y *= length;

					return this;

				};

				Point.prototype.normalize = function() {

					var length = this.length();

					this.x /= length;

					this.y /= length;

					return this;

				};

				return Point;

			})();



			/*

			* Particle class

			*/

			var Particle = (function() {

				function Particle() {

					this.position = new Point();

					this.velocity = new Point();

					this.acceleration = new Point();

					this.age = 0;

				}

				Particle.prototype.initialize = function(x, y, dx, dy) {

					this.position.x = x;

					this.position.y = y;

					this.velocity.x = dx;

					this.velocity.y = dy;

					this.acceleration.x = dx * settings.particles.effect;

					this.acceleration.y = dy * settings.particles.effect;

					this.age = 0;

				};

				Particle.prototype.update = function(deltaTime) {

					this.position.x += this.velocity.x * deltaTime;

					this.position.y += this.velocity.y * deltaTime;

					this.velocity.x += this.acceleration.x * deltaTime;

					this.velocity.y += this.acceleration.y * deltaTime;

					this.age += deltaTime;

				};

				Particle.prototype.draw = function(context, image) {

					function ease(t) {

						return (--t) * t * t + 1;

					}

					var size = image.width * ease(this.age / settings.particles.duration);

					context.globalAlpha = 1 - this.age / settings.particles.duration;

					context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);

				};

				return Particle;

			})();



			/*

			* ParticlePool class

			*/

			var ParticlePool = (function() {

				var particles,

					firstActive = 0,

					firstFree = 0,

					duration = settings.particles.duration;

				function ParticlePool(length) {

					// create and populate particle pool

					particles = new Array(length);

					for (var i = 0; i < particles.length; i++)

						particles[i] = new Particle();

				}

				ParticlePool.prototype.add = function(x, y, dx, dy) {

					particles[firstFree].initialize(x, y, dx, dy);

					// handle circular queue

					firstFree++;

					if (firstFree == particles.length) firstFree = 0;

					if (firstActive == firstFree) firstActive++;

					if (firstActive == particles.length) firstActive = 0;

				};

				ParticlePool.prototype.update = function(deltaTime) {

					var i;

					// update active particles

					if (firstActive < firstFree) {

						for (i = firstActive; i < firstFree; i++)

							particles[i].update(deltaTime);

					}

					if (firstFree < firstActive) {

						for (i = firstActive; i < particles.length; i++)

							particles[i].update(deltaTime);

						for (i = 0; i < firstFree; i++)

							particles[i].update(deltaTime);

					}

					// remove inactive particles

					while (particles[firstActive].age >= duration && firstActive != firstFree) {

						firstActive++;

						if (firstActive == particles.length) firstActive = 0;

					}

				};

				ParticlePool.prototype.draw = function(context, image) {

					// draw active particles

					if (firstActive < firstFree) {

						for (i = firstActive; i < firstFree; i++)

							particles[i].draw(context, image);

					}

					if (firstFree < firstActive) {

						for (i = firstActive; i < particles.length; i++)

							particles[i].draw(context, image);

						for (i = 0; i < firstFree; i++)

							particles[i].draw(context, image);

					}

				};

				return ParticlePool;

			})();



			/*

			* Putting it all together

			*/

			(function(canvas) {

				var context = canvas.getContext('2d'),

					particles = new ParticlePool(settings.particles.length),

					particleRate = settings.particles.length / settings.particles.duration, // particles/sec

					time;

				// get point on heart with -PI <= t <= PI

				function pointOnHeart(t) {

					return new Point(

						160 * Math.pow(Math.sin(t), 3),

						130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25

					);

				}

				// creating the particle image using a dummy canvas

				var image = (function() {

					var canvas = document.createElement('canvas'),

						context = canvas.getContext('2d');

					canvas.width = settings.particles.size;

					canvas.height = settings.particles.size;

					// helper function to create the path

					function to(t) {

						var point = pointOnHeart(t);

						point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;

						point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;

						return point;

					}

					// create the path

					context.beginPath();

					var t = -Math.PI;

					var point = to(t);

					context.moveTo(point.x, point.y);

					while (t < Math.PI) {

						t += 0.01; // baby steps!

						point = to(t);

						context.lineTo(point.x, point.y);

					}

					context.closePath();

					// create the fill

					context.fillStyle = '#ea80b0';

					context.fill();

					// create the image

					var image = new Image();

					image.src = canvas.toDataURL();

					return image;

				})();

				// render that thing!

				function render() {

					// next animation frame

					requestAnimationFrame(render);

					// update time

					var newTime = new Date().getTime() / 1000,

						deltaTime = newTime - (time || newTime);

					time = newTime;

					// clear canvas

					context.clearRect(0, 0, canvas.width, canvas.height);

					// create new particles

					var amount = particleRate * deltaTime;

					for (var i = 0; i < amount; i++) {

						var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());

						var dir = pos.clone().length(settings.particles.velocity);

						particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);

					}

					// update and draw particles

					particles.update(deltaTime);

					particles.draw(context, image);

				}

				// handle (re-)sizing of the canvas

				function onResize() {

					canvas.width = canvas.clientWidth;

					canvas.height = canvas.clientHeight;

				}

				window.onresize = onResize;

				// delay rendering bootstrap

				setTimeout(function() {

					onResize();

					render();

				}, 10);

			})(document.getElementById('pinkboard'));
		</script>



	</body>

</html>

演示
在这里插入图片描述

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``` <!DOCTYPE html> <html> <head> <title></title> </head> <style> * { padding: 0; margin: 0; } html, body { height: 100%; padding: 0; margin: 0; background: #000; } canvas { position: absolute; width: 100%; height: 100%; } .aa { position: fixed; left: 50%; bottom: 10px; color: #ccc; } </style> <body> <canvas id="pinkboard"></canvas> <script> /* * Settings */ var settings = { particles: { length: 500, // maximum amount of particles duration: 2, // particle duration in sec velocity: 100, // particle velocity in pixels/sec effect: -0.75, // play with this for a nice effect size: 30 // particle size in pixels } }; /* * RequestAnimationFrame polyfill by Erik M?ller */ (function () { var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"]; } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f); }, f); b = d + f; return g; }; } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d); }; } })(); /* * Point class */ var Point = (function () { function Point(x, y) { this.x = typeof x !== "undefined" ? x : 0; this.y = typeof y !== "undefined" ? y : 0; } Point.prototype.clone = function () { return new Point(this.x, this.y); }; Point.prototype.length = function (length) { if (typeof length == "undefined") return Math.sqrt(this.x * this.x + this.y * this.y); this.normalize(); this.x *= length; this.y *= length; return this; }; Point.prototype.normalize = function () { var length = this.length(); this.x /= length; this.y /= length; return this; }; return Point; })(); /* * Particle class */ var Particle = (function () { function Particle() { this.position = new Point(); this.velocity = new Point(); this.acceleration = new Point(); this.age = 0; } Particle.prototype.initialize = function (x, y, dx, dy) { this.position.x = x; this.position.y = y; this.velocity.x = dx; this.velocity.y = dy; this.acceleration.x = dx * settings.particles.effect; this.acceleration.y = dy * settings.particles.effect; this.age = 0; }; Particle.prototype.update = function (deltaTime) { this.position.x += this.velocity.x * deltaTime; this.position.y += this.velocity.y * deltaTime; this.velocity.x += this.acceleration.x * deltaTime; this.velocity.y += this.acceleration.y * deltaTime; this.age += deltaTime; }; Particle.prototype.draw = function (context, image) { function ease(t) { return --t * t * t + 1; } var size = image.width * ease(this.age / settings.particles.duration); context.globalAlpha = 1 - this.age / settings.particles.duration; context.drawImage( image, this.position.x - size / 2, this.position.y - size / 2, size, size ); }; return Particle; })(); /* * ParticlePool class */ var ParticlePool = (function () { var particles, firstActive = 0, firstFree = 0, duration = settings.particles.duration; function ParticlePool(length) { // create and populate particle pool particles = new Array(length); for (var i = 0; i < particles.length; i++) particles[i] = new Particle(); } ParticlePool.prototype.add = function (x, y, dx, dy) { particles[firstFree].initialize(x, y, dx, dy); // handle circular queue firstFree++; if (firstFree == particles.length) firstFree = 0; if (firstActive == firstFree) firstActive++; if (firstActive == particles.length) firstActive = 0; }; ParticlePool.prototype.update = function (deltaTime) { var i; // update active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].update(deltaTime); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].update(deltaTime); for (i = 0; i < firstFree; i++) particles[i].update(deltaTime); } // remove inactive particles while ( particles[firstActive].age >= duration && firstActive != firstFree ) { firstActive++; if (firstActive == particles.length) firstActive = 0; } }; ParticlePool.prototype.draw = function (context, image) { // draw active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].draw(context, image); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].draw(context, image); for (i = 0; i < firstFree; i++) particles[i].draw(context, image); } }; return ParticlePool; })(); /* * Putting it all together */ (function (canvas) { var context = canvas.getContext("2d"), particles = new ParticlePool(settings.particles.length), particleRate = settings.particles.length / settings.particles.duration, // particles/sec time; // get point on heart with -PI <= t <= PI function pointOnHeart(t) { return new Point( 160 * Math.pow(Math.sin(t), 3), 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25 ); } // creating the particle image using a dummy canvas var image = (function () { var canvas = document.createElement("canvas"), context = canvas.getContext("2d"); canvas.width = settings.particles.size; canvas.height = settings.particles.size; // helper function to create the path function to(t) { var point = pointOnHeart(t); point.x = settings.particles.size / 2 + (point.x * settings.particles.size) / 350; point.y = settings.particles.size / 2 - (point.y * settings.particles.size) / 350; return point; } // create the path context.beginPath(); var t = -Math.PI; var point = to(t); context.moveTo(point.x, point.y); while (t < Math.PI) { t += 0.01; // baby steps! point = to(t); context.lineTo(point.x, point.y); } context.closePath(); // create the fill context.fillStyle = "#ea80b0"; context.fill(); // create the image var image = new Image(); image.src = canvas.toDataURL(); return image; })(); // render that thing! function render() { // next animation frame requestAnimationFrame(render); // update time var newTime = new Date().getTime() / 1000, deltaTime = newTime - (time || newTime); time = newTime; // clear canvas context.clearRect(0, 0, canvas.width, canvas.height); // create new particles var amount = particleRate * deltaTime; for (var i = 0; i < amount; i++) { var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random()); var dir = pos.clone().length(settings.particles.velocity); particles.add( canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y ); } // update and draw particles particles.update(deltaTime); particles.draw(context, image); } // handle (re-)sizing of the canvas function onResize() { canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; } window.onresize = onResize; // delay rendering bootstrap setTimeout(function () { onResize(); render(); }, 10); })(document.getElementById("pinkboard")); </script> </body> </html> ``` ![示例图片](https://devbit-static.oss-cn-beijing.aliyuncs.com/devbit-static/img/heart.png)

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