相关链接:
B站,大明狐
B站,小蛋显璐
wokwi
u8g2
甘草UI_OLED
WouoUI(github)
江协科技
目录
0.96寸的128*64显示屏
64行128列,一共8192个像素点
串行SPI(7脚),IIC(4脚).并行6800,8080.
一些控制指令
- 屏幕初始化
双字节命令
void OLED_Init(void)
{
OLED_RES_Clr();
delay_ms(200);
OLED_RES_Set();
delay_ms(200);
OLED_WR_Byte(0xAE,OLED_CMD);//--turn off oled panel
OLED_WR_Byte(0x00,OLED_CMD);//---set low column address
OLED_WR_Byte(0x10,OLED_CMD);//---set high column address
OLED_WR_Byte(0x40,OLED_CMD);//--set start line address Set Mapping RAM Display Start Line (0x00~0x3F)
OLED_WR_Byte(0x81,OLED_CMD);//--set contrast control register
OLED_WR_Byte(0xff,OLED_CMD); // Set SEG Output Current Brightness
OLED_WR_Byte(0xA1,OLED_CMD);//--Set SEG/Column Mapping 0xa0左右反置 0xa1正常
OLED_WR_Byte(0xC8,OLED_CMD);//Set COM/Row Scan Direction 0xc0上下反置 0xc8正常
OLED_WR_Byte(0xA6,OLED_CMD);//--set normal display
OLED_WR_Byte(0xA8,OLED_CMD);//--set multiplex ratio(1 to 64)
OLED_WR_Byte(0x3f,OLED_CMD);//--1/64 duty
OLED_WR_Byte(0xD3,OLED_CMD);//-set display offset Shift Mapping RAM Counter (0x00~0x3F)
OLED_WR_Byte(0x00,OLED_CMD);//-not offset
OLED_WR_Byte(0xd5,OLED_CMD);//--set display clock divide ratio/oscillator frequency
OLED_WR_Byte(0x80,OLED_CMD);//--set divide ratio, Set Clock as 100 Frames/Sec
OLED_WR_Byte(0xD9,OLED_CMD);//--set pre-charge period
OLED_WR_Byte(0xF1,OLED_CMD);//Set Pre-Charge as 15 Clocks & Discharge as 1 Clock
OLED_WR_Byte(0xDA,OLED_CMD);//--set com pins hardware configuration
OLED_WR_Byte(0x12,OLED_CMD);
OLED_WR_Byte(0xDB,OLED_CMD);//--set vcomh
OLED_WR_Byte(0x40,OLED_CMD);//Set VCOM Deselect Level
OLED_WR_Byte(0x20,OLED_CMD);//-Set Page Addressing Mode (0x00/0x01/0x02)
OLED_WR_Byte(0x02,OLED_CMD);//
OLED_WR_Byte(0x8D,OLED_CMD);//--set Charge Pump enable/disable
OLED_WR_Byte(0x14,OLED_CMD);//--set(0x10) disable
OLED_WR_Byte(0xA4,OLED_CMD);// Disable Entire Display On (0xa4/0xa5)
OLED_WR_Byte(0xA6,OLED_CMD);// Disable Inverse Display On (0xa6/a7)
OLED_Clear();
OLED_WR_Byte(0xAF,OLED_CMD); /*display ON*/
OLED_Clear();
OLED_ColorTurn(0);
OLED_DisplayTurn(0);
OLED_Display_On();
}
2. 坐标设置
**最重要:**先设置坐标位置,然后一个两位十六进制的数据.点亮该坐标的一条像素
void OLED_Set_Pos(u8 x, u8 y)
{
OLED_WR_Byte(0xb0+y,OLED_CMD);//b0-b7对某一行的指令
OLED_WR_Byte(((x&0xf0)>>4)|0x10,OLED_CMD);//指点起始列的地址
OLED_WR_Byte((x&0x0f),OLED_CMD);
}
3. 数据/命令模式切换
mode:数据/命令标志 0,表示命令;1,表示数据;
void OLED_WR_Byte(u8 dat,u8 mode)
{
I2C_Start();
Send_Byte(0x78);
I2C_WaitAck();
if(mode){Send_Byte(0x40);}
else{Send_Byte(0x00);}
I2C_WaitAck();
Send_Byte(dat);
I2C_WaitAck();
I2C_Stop();
}
显存 GDDRAM(Graphic Data Display RAM)
几个重要的设置函数对显存进行操作:
1.反显函数
void OLED_ColorTurn(u8 i)
{
if(i==0)
{
OLED_WR_Byte(0xA6,OLED_CMD);//正常显示
}
if(i==1)
{
OLED_WR_Byte(0xA7,OLED_CMD);//反色显示
}
}
2. 屏幕旋转180度
void OLED_DisplayTurn(u8 i)
{
if(i==0)
{
OLED_WR_Byte(0xC8,OLED_CMD);//正常显示
OLED_WR_Byte(0xA1,OLED_CMD);
}
if(i==1)
{
OLED_WR_Byte(0xC0,OLED_CMD);//反转显示
OLED_WR_Byte(0xA0,OLED_CMD);
}
}
3. 坐标设置
void OLED_Set_Pos(u8 x, u8 y)
{
OLED_WR_Byte(0xb0+y,OLED_CMD);// 页
OLED_WR_Byte(((x&0xf0)>>4)|0x10,OLED_CMD);//列高四位,(x&0xf0保留了高四位,且右移到第四位,然后加上0x10)
OLED_WR_Byte((x&0x0f),OLED_CMD);//列低四位
}
三种寻址方式:页寻址,水平寻址,垂直寻址
页寻址:
- 页寻址模式是器件默认的GDDRAM寻址模式,通过20H,02H命令设置寻址模式为页寻址
- 列地址指针每次自动加1,如果列地址指针达到最后一个地址,将会自动复位到开始的地址,页地址指针不变,
- 为了访问下一个页面内容,用户必须设置新的页面和列地址(确定左上角的位置,屏幕坐标)
- 页地址范围是0-7,对应的命令是B0-B7.(y轴)
- 列地址的设置命令是00-0FH,高列地址的设置命令是10h-1Fh.(x轴)
-
- 其中列地址分为两位传递到命令函数中,eg:18->0x12(8位分为高四位和低四位)0x01(高位地址加0x10,变成0x11)和0x02
-
- 传递到命令函数中就是:
OLED_WR_Byte(0x11);
.OLED_WR_Byte(0x02)
先指定高低四位没有先后顺序
- 传递到命令函数中就是:
字模和字库
创建一个无符号字符型数组: unsigned char xxx[]={};
一维数组和而二维数组字库 区别在寻找数据位置时不同
OLED显示函数和字库调用:
通过OLED_ShowChar()
函数调用官方的显示字符函数,只有标准ascii的字符
//在指定位置显示一个字符,包括部分字符
//x:0~127
//y:0~63
//sizey:选择字体 6x8 8x16
void OLED_ShowChar(u8 x,u8 y,u8 chr,u8 sizey)
{
u8 c=0,sizex=sizey/2;
u16 i=0,size1;
if(sizey==8)size1=6;
else size1=(sizey/8+((sizey%8)?1:0))*(sizey/2);
c=chr-' ';//得到偏移后的值
OLED_Set_Pos(x,y);
for(i=0;i<size1;i++)
{
if(i%sizex==0&&sizey!=8) OLED_Set_Pos(x,y++);
if(sizey==8) OLED_WR_Byte(asc2_0806[c][i],OLED_DATA);//6X8字号
else if(sizey==16) OLED_WR_Byte(asc2_1608[c][i],OLED_DATA);//8x16字号
// else if(sizey==xx) OLED_WR_Byte(asc2_xxxx[c][i],OLED_DATA);//用户添加字号
else return;
}
}
/************************************6*8的点阵************************************/
unsigned char code asc2_0806[][6] ={
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00},// sp(空格)
{0x00, 0x00, 0x00, 0x2f, 0x00, 0x00},// !
{0x00, 0x00, 0x07, 0x00, 0x07, 0x00},// "
{0x00, 0x14, 0x7f, 0x14, 0x7f, 0x14},// #
{0x00, 0x24, 0x2a, 0x7f, 0x2a, 0x12},// $
{0x00, 0x62, 0x64, 0x08, 0x13, 0x23},// %
{0x00, 0x36, 0x49, 0x55, 0x22, 0x50},// &
{0x00, 0x00, 0x05, 0x03, 0x00, 0x00},// '
{0x00, 0x00, 0x1c, 0x22, 0x41, 0x00},// (
{0x00, 0x00, 0x41, 0x22, 0x1c, 0x00},// )
{0x00, 0x14, 0x08, 0x3E, 0x08, 0x14},// *
{0x00, 0x08, 0x08, 0x3E, 0x08, 0x08},// +
{0x00, 0x00, 0x00, 0xA0, 0x60, 0x00},// ,
{0x00, 0x08, 0x08, 0x08, 0x08, 0x08},// -
{0x00, 0x00, 0x60, 0x60, 0x00, 0x00},// .
{0x00, 0x20, 0x10, 0x08, 0x04, 0x02},// /
{0x00, 0x3E, 0x51, 0x49, 0x45, 0x3E},// 0
{0x00, 0x00, 0x42, 0x7F, 0x40, 0x00},// 1
{0x00, 0x42, 0x61, 0x51, 0x49, 0x46},// 2
{0x00, 0x21, 0x41, 0x45, 0x4B, 0x31},// 3
{0x00, 0x18, 0x14, 0x12, 0x7F, 0x10},// 4
{0x00, 0x27, 0x45, 0x45, 0x45, 0x39},// 5
{0x00, 0x3C, 0x4A, 0x49, 0x49, 0x30},// 6
{0x00, 0x01, 0x71, 0x09, 0x05, 0x03},// 7
{0x00, 0x36, 0x49, 0x49, 0x49, 0x36},// 8
{0x00, 0x06, 0x49, 0x49, 0x29, 0x1E},// 9
{0x00, 0x00, 0x36, 0x36, 0x00, 0x00},// :
{0x00, 0x00, 0x56, 0x36, 0x00, 0x00},// ;
{0x00, 0x08, 0x14, 0x22, 0x41, 0x00},// <
{0x00, 0x14, 0x14, 0x14, 0x14, 0x14},// =
{0x00, 0x00, 0x41, 0x22, 0x14, 0x08},// >
{0x00, 0x02, 0x01, 0x51, 0x09, 0x06},// ?
{0x00, 0x32, 0x49, 0x59, 0x51, 0x3E},// @
{0x00, 0x7C, 0x12, 0x11, 0x12, 0x7C},// A
{0x00, 0x7F, 0x49, 0x49, 0x49, 0x36},// B
{0x00, 0x3E, 0x41, 0x41, 0x41, 0x22},// C
{0x00, 0x7F, 0x41, 0x41, 0x22, 0x1C},// D
{0x00, 0x7F, 0x49, 0x49, 0x49, 0x41},// E
{0x00, 0x7F, 0x09, 0x09, 0x09, 0x01},// F
{0x00, 0x3E, 0x41, 0x49, 0x49, 0x7A},// G
{0x00, 0x7F, 0x08, 0x08, 0x08, 0x7F},// H
{0x00, 0x00, 0x41, 0x7F, 0x41, 0x00},// I
{0x00, 0x20, 0x40, 0x41, 0x3F, 0x01},// J
{0x00, 0x7F, 0x08, 0x14, 0x22, 0x41},// K
{0x00, 0x7F, 0x40, 0x40, 0x40, 0x40},// L
{0x00, 0x7F, 0x02, 0x0C, 0x02, 0x7F},// M
{0x00, 0x7F, 0x04, 0x08, 0x10, 0x7F},// N
{0x00, 0x3E, 0x41, 0x41, 0x41, 0x3E},// O
{0x00, 0x7F, 0x09, 0x09, 0x09, 0x06},// P
{0x00, 0x3E, 0x41, 0x51, 0x21, 0x5E},// Q
{0x00, 0x7F, 0x09, 0x19, 0x29, 0x46},// R
{0x00, 0x46, 0x49, 0x49, 0x49, 0x31},// S
{0x00, 0x01, 0x01, 0x7F, 0x01, 0x01},// T
{0x00, 0x3F, 0x40, 0x40, 0x40, 0x3F},// U
{0x00, 0x1F, 0x20, 0x40, 0x20, 0x1F},// V
{0x00, 0x3F, 0x40, 0x38, 0x40, 0x3F},// W
{0x00, 0x63, 0x14, 0x08, 0x14, 0x63},// X
{0x00, 0x07, 0x08, 0x70, 0x08, 0x07},// Y
{0x00, 0x61, 0x51, 0x49, 0x45, 0x43},// Z
{0x00, 0x00, 0x7F, 0x41, 0x41, 0x00},// [
{0x00, 0x55, 0x2A, 0x55, 0x2A, 0x55},// 55
{0x00, 0x00, 0x41, 0x41, 0x7F, 0x00},// ]
{0x00, 0x01, 0x3E, 0x41, 0x41, 0x22},// ^℃
{0x20, 0x60, 0xFF, 0x60, 0x20, 0x00},// _
{0x20, 0x60, 0xFF, 0x60, 0x20, 0x00},// '↓
{0x00, 0x20, 0x54, 0x54, 0x54, 0x78},// a
{0x00, 0x7F, 0x48, 0x44, 0x44, 0x38},// b
{0x00, 0x38, 0x44, 0x44, 0x44, 0x20},// c
{0x00, 0x38, 0x44, 0x44, 0x48, 0x7F},// d
{0x00, 0x38, 0x54, 0x54, 0x54, 0x18},// e
{0x00, 0x08, 0x7E, 0x09, 0x01, 0x02},// f
{0x00, 0x18, 0xA4, 0xA4, 0xA4, 0x7C},// g
{0x00, 0x7F, 0x08, 0x04, 0x04, 0x78},// h
{0x00, 0x00, 0x44, 0x7D, 0x40, 0x00},// i
{0x00, 0x40, 0x80, 0x84, 0x7D, 0x00},// j
{0x00, 0x7F, 0x10, 0x28, 0x44, 0x00},// k
{0x00, 0x00, 0x41, 0x7F, 0x40, 0x00},// l
{0x00, 0x7C, 0x04, 0x18, 0x04, 0x78},// m
{0x00, 0x7C, 0x08, 0x04, 0x04, 0x78},// n
{0x00, 0x38, 0x44, 0x44, 0x44, 0x38},// o
{0x00, 0xFC, 0x24, 0x24, 0x24, 0x18},// p
{0x00, 0x18, 0x24, 0x24, 0x18, 0xFC},// q
{0x00, 0x7C, 0x08, 0x04, 0x04, 0x08},// r
{0x00, 0x48, 0x54, 0x54, 0x54, 0x20},// s
{0x00, 0x04, 0x3F, 0x44, 0x40, 0x20},// t
{0x00, 0x3C, 0x40, 0x40, 0x20, 0x7C},// u
{0x00, 0x1C, 0x20, 0x40, 0x20, 0x1C},// v
{0x00, 0x3C, 0x40, 0x30, 0x40, 0x3C},// w
{0x00, 0x44, 0x28, 0x10, 0x28, 0x44},// x
{0x00, 0x1C, 0xA0, 0xA0, 0xA0, 0x7C},// y
{0x00, 0x44, 0x64, 0x54, 0x4C, 0x44},// z
{0x14, 0x14, 0x14, 0x14, 0x14, 0x14},// horiz lines
};
//16*16 ASCII字符集点阵
unsigned char code asc2_1608[][16]={
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},/*" ",0*/
{0x00,0x00,0x00,0xF8,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x33,0x30,0x00,0x00,0x00},/*"!",1*/
{0x00,0x10,0x0C,0x06,0x10,0x0C,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},/*""",2*/
{0x40,0xC0,0x78,0x40,0xC0,0x78,0x40,0x00,0x04,0x3F,0x04,0x04,0x3F,0x04,0x04,0x00},/*"#",3*/
{0x00,0x70,0x88,0xFC,0x08,0x30,0x00,0x00,0x00,0x18,0x20,0xFF,0x21,0x1E,0x00,0x00},/*"$",4*/
{0xF0,0x08,0xF0,0x00,0xE0,0x18,0x00,0x00,0x00,0x21,0x1C,0x03,0x1E,0x21,0x1E,0x00},/*"%",5*/
{0x00,0xF0,0x08,0x88,0x70,0x00,0x00,0x00,0x1E,0x21,0x23,0x24,0x19,0x27,0x21,0x10},/*"&",6*/
{0x10,0x16,0x0E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},/*"'",7*/
{0x00,0x00,0x00,0xE0,0x18,0x04,0x02,0x00,0x00,0x00,0x00,0x07,0x18,0x20,0x40,0x00},/*"(",8*/
{0x00,0x02,0x04,0x18,0xE0,0x00,0x00,0x00,0x00,0x40,0x20,0x18,0x07,0x00,0x00,0x00},/*")",9*/
{0x40,0x40,0x80,0xF0,0x80,0x40,0x40,0x00,0x02,0x02,0x01,0x0F,0x01,0x02,0x02,0x00},/*"*",10*/
{0x00,0x00,0x00,0xF0,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x1F,0x01,0x01,0x01,0x00},/*"+",11*/
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0xB0,0x70,0x00,0x00,0x00,0x00,0x00},/*",",12*/
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x01},/*"-",13*/
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x03},/*".",14*/
{0x00,0x00,0x00,0x00,0x80,0x60,0x18,0x04,0x00,0x60,0x18,0x06,0x01,0x00,0x00,0x00},/*"/",15*/
{0x00,0xE0,0x10,0x08,0x08,0x10,0xE0,0x00,0x00,0x0F,0x10,0x20,0x20,0x10,0x0F,0x00},/*"0",16*/
{0x00,0x10,0x10,0xF8,0x00,0x00,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00},/*"1",17*/
{0x00,0x70,0x08,0x08,0x08,0x88,0x70,0x00,0x00,0x30,0x28,0x24,0x22,0x21,0x30,0x00},/*"2",18*/
{0x00,0x30,0x08,0x88,0x88,0x48,0x30,0x00,0x00,0x18,0x20,0x20,0x20,0x11,0x0E,0x00},/*"3",19*/
{0x00,0x00,0xC0,0x20,0x10,0xF8,0x00,0x00,0x00,0x07,0x04,0x24,0x24,0x3F,0x24,0x00},/*"4",20*/
{0x00,0xF8,0x08,0x88,0x88,0x08,0x08,0x00,0x00,0x19,0x21,0x20,0x20,0x11,0x0E,0x00},/*"5",21*/
{0x00,0xE0,0x10,0x88,0x88,0x18,0x00,0x00,0x00,0x0F,0x11,0x20,0x20,0x11,0x0E,0x00},/*"6",22*/
{0x00,0x38,0x08,0x08,0xC8,0x38,0x08,0x00,0x00,0x00,0x00,0x3F,0x00,0x00,0x00,0x00},/*"7",23*/
{0x00,0x70,0x88,0x08,0x08,0x88,0x70,0x00,0x00,0x1C,0x22,0x21,0x21,0x22,0x1C,0x00},/*"8",24*/
{0x00,0xE0,0x10,0x08,0x08,0x10,0xE0,0x00,0x00,0x00,0x31,0x22,0x22,0x11,0x0F,0x00},/*"9",25*/
{0x00,0x00,0x00,0xC0,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x30,0x30,0x00,0x00,0x00},/*":",26*/
{0x00,0x00,0x00,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x60,0x00,0x00,0x00,0x00},/*";",27*/
{0x00,0x00,0x80,0x40,0x20,0x10,0x08,0x00,0x00,0x01,0x02,0x04,0x08,0x10,0x20,0x00},/*"<",28*/
{0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00},/*"=",29*/
{0x00,0x08,0x10,0x20,0x40,0x80,0x00,0x00,0x00,0x20,0x10,0x08,0x04,0x02,0x01,0x00},/*">",30*/
{0x00,0x70,0x48,0x08,0x08,0x08,0xF0,0x00,0x00,0x00,0x00,0x30,0x36,0x01,0x00,0x00},/*"?",31*/
{0xC0,0x30,0xC8,0x28,0xE8,0x10,0xE0,0x00,0x07,0x18,0x27,0x24,0x23,0x14,0x0B,0x00},/*"@",32*/
{0x00,0x00,0xC0,0x38,0xE0,0x00,0x00,0x00,0x20,0x3C,0x23,0x02,0x02,0x27,0x38,0x20},/*"A",33*/
{0x08,0xF8,0x88,0x88,0x88,0x70,0x00,0x00,0x20,0x3F,0x20,0x20,0x20,0x11,0x0E,0x00},/*"B",34*/
{0xC0,0x30,0x08,0x08,0x08,0x08,0x38,0x00,0x07,0x18,0x20,0x20,0x20,0x10,0x08,0x00},/*"C",35*/
{0x08,0xF8,0x08,0x08,0x08,0x10,0xE0,0x00,0x20,0x3F,0x20,0x20,0x20,0x10,0x0F,0x00},/*"D",36*/
{0x08,0xF8,0x88,0x88,0xE8,0x08,0x10,0x00,0x20,0x3F,0x20,0x20,0x23,0x20,0x18,0x00},/*"E",37*/
{0x08,0xF8,0x88,0x88,0xE8,0x08,0x10,0x00,0x20,0x3F,0x20,0x00,0x03,0x00,0x00,0x00},/*"F",38*/
{0xC0,0x30,0x08,0x08,0x08,0x38,0x00,0x00,0x07,0x18,0x20,0x20,0x22,0x1E,0x02,0x00},/*"G",39*/
{0x08,0xF8,0x08,0x00,0x00,0x08,0xF8,0x08,0x20,0x3F,0x21,0x01,0x01,0x21,0x3F,0x20},/*"H",40*/
{0x00,0x08,0x08,0xF8,0x08,0x08,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00},/*"I",41*/
{0x00,0x00,0x08,0x08,0xF8,0x08,0x08,0x00,0xC0,0x80,0x80,0x80,0x7F,0x00,0x00,0x00},/*"J",42*/
{0x08,0xF8,0x88,0xC0,0x28,0x18,0x08,0x00,0x20,0x3F,0x20,0x01,0x26,0x38,0x20,0x00},/*"K",43*/
{0x08,0xF8,0x08,0x00,0x00,0x00,0x00,0x00,0x20,0x3F,0x20,0x20,0x20,0x20,0x30,0x00},/*"L",44*/
{0x08,0xF8,0xF8,0x00,0xF8,0xF8,0x08,0x00,0x20,0x3F,0x00,0x3F,0x00,0x3F,0x20,0x00},/*"M",45*/
{0x08,0xF8,0x30,0xC0,0x00,0x08,0xF8,0x08,0x20,0x3F,0x20,0x00,0x07,0x18,0x3F,0x00},/*"N",46*/
{0xE0,0x10,0x08,0x08,0x08,0x10,0xE0,0x00,0x0F,0x10,0x20,0x20,0x20,0x10,0x0F,0x00},/*"O",47*/
{0x08,0xF8,0x08,0x08,0x08,0x08,0xF0,0x00,0x20,0x3F,0x21,0x01,0x01,0x01,0x00,0x00},/*"P",48*/
{0xE0,0x10,0x08,0x08,0x08,0x10,0xE0,0x00,0x0F,0x18,0x24,0x24,0x38,0x50,0x4F,0x00},/*"Q",49*/
{0x08,0xF8,0x88,0x88,0x88,0x88,0x70,0x00,0x20,0x3F,0x20,0x00,0x03,0x0C,0x30,0x20},/*"R",50*/
{0x00,0x70,0x88,0x08,0x08,0x08,0x38,0x00,0x00,0x38,0x20,0x21,0x21,0x22,0x1C,0x00},/*"S",51*/
{0x18,0x08,0x08,0xF8,0x08,0x08,0x18,0x00,0x00,0x00,0x20,0x3F,0x20,0x00,0x00,0x00},/*"T",52*/
{0x08,0xF8,0x08,0x00,0x00,0x08,0xF8,0x08,0x00,0x1F,0x20,0x20,0x20,0x20,0x1F,0x00},/*"U",53*/
{0x08,0x78,0x88,0x00,0x00,0xC8,0x38,0x08,0x00,0x00,0x07,0x38,0x0E,0x01,0x00,0x00},/*"V",54*/
{0xF8,0x08,0x00,0xF8,0x00,0x08,0xF8,0x00,0x03,0x3C,0x07,0x00,0x07,0x3C,0x03,0x00},/*"W",55*/
{0x08,0x18,0x68,0x80,0x80,0x68,0x18,0x08,0x20,0x30,0x2C,0x03,0x03,0x2C,0x30,0x20},/*"X",56*/
{0x08,0x38,0xC8,0x00,0xC8,0x38,0x08,0x00,0x00,0x00,0x20,0x3F,0x20,0x00,0x00,0x00},/*"Y",57*/
{0x10,0x08,0x08,0x08,0xC8,0x38,0x08,0x00,0x20,0x38,0x26,0x21,0x20,0x20,0x18,0x00},/*"Z",58*/
{0x00,0x00,0x00,0xFE,0x02,0x02,0x02,0x00,0x00,0x00,0x00,0x7F,0x40,0x40,0x40,0x00},/*"[",59*/
{0x00,0x0C,0x30,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x06,0x38,0xC0,0x00},/*"\",60*/
{0x00,0x02,0x02,0x02,0xFE,0x00,0x00,0x00,0x00,0x40,0x40,0x40,0x7F,0x00,0x00,0x00},/*"]",61*/
{0x00,0x00,0x04,0x02,0x02,0x02,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},/*"^",62*/
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80},/*"_",63*/
{0x00,0x02,0x02,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},/*"`",64*/
{0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x19,0x24,0x22,0x22,0x22,0x3F,0x20},/*"a",65*/
{0x08,0xF8,0x00,0x80,0x80,0x00,0x00,0x00,0x00,0x3F,0x11,0x20,0x20,0x11,0x0E,0x00},/*"b",66*/
{0x00,0x00,0x00,0x80,0x80,0x80,0x00,0x00,0x00,0x0E,0x11,0x20,0x20,0x20,0x11,0x00},/*"c",67*/
{0x00,0x00,0x00,0x80,0x80,0x88,0xF8,0x00,0x00,0x0E,0x11,0x20,0x20,0x10,0x3F,0x20},/*"d",68*/
{0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x1F,0x22,0x22,0x22,0x22,0x13,0x00},/*"e",69*/
{0x00,0x80,0x80,0xF0,0x88,0x88,0x88,0x18,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00},/*"f",70*/
{0x00,0x00,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x6B,0x94,0x94,0x94,0x93,0x60,0x00},/*"g",71*/
{0x08,0xF8,0x00,0x80,0x80,0x80,0x00,0x00,0x20,0x3F,0x21,0x00,0x00,0x20,0x3F,0x20},/*"h",72*/
{0x00,0x80,0x98,0x98,0x00,0x00,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00},/*"i",73*/
{0x00,0x00,0x00,0x80,0x98,0x98,0x00,0x00,0x00,0xC0,0x80,0x80,0x80,0x7F,0x00,0x00},/*"j",74*/
{0x08,0xF8,0x00,0x00,0x80,0x80,0x80,0x00,0x20,0x3F,0x24,0x02,0x2D,0x30,0x20,0x00},/*"k",75*/
{0x00,0x08,0x08,0xF8,0x00,0x00,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00},/*"l",76*/
{0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x00,0x20,0x3F,0x20,0x00,0x3F,0x20,0x00,0x3F},/*"m",77*/
{0x80,0x80,0x00,0x80,0x80,0x80,0x00,0x00,0x20,0x3F,0x21,0x00,0x00,0x20,0x3F,0x20},/*"n",78*/
{0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x1F,0x20,0x20,0x20,0x20,0x1F,0x00},/*"o",79*/
{0x80,0x80,0x00,0x80,0x80,0x00,0x00,0x00,0x80,0xFF,0xA1,0x20,0x20,0x11,0x0E,0x00},/*"p",80*/
{0x00,0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,0x0E,0x11,0x20,0x20,0xA0,0xFF,0x80},/*"q",81*/
{0x80,0x80,0x80,0x00,0x80,0x80,0x80,0x00,0x20,0x20,0x3F,0x21,0x20,0x00,0x01,0x00},/*"r",82*/
{0x00,0x00,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x33,0x24,0x24,0x24,0x24,0x19,0x00},/*"s",83*/
{0x00,0x80,0x80,0xE0,0x80,0x80,0x00,0x00,0x00,0x00,0x00,0x1F,0x20,0x20,0x00,0x00},/*"t",84*/
{0x80,0x80,0x00,0x00,0x00,0x80,0x80,0x00,0x00,0x1F,0x20,0x20,0x20,0x10,0x3F,0x20},/*"u",85*/
{0x80,0x80,0x80,0x00,0x00,0x80,0x80,0x80,0x00,0x01,0x0E,0x30,0x08,0x06,0x01,0x00},/*"v",86*/
{0x80,0x80,0x00,0x80,0x00,0x80,0x80,0x80,0x0F,0x30,0x0C,0x03,0x0C,0x30,0x0F,0x00},/*"w",87*/
{0x00,0x80,0x80,0x00,0x80,0x80,0x80,0x00,0x00,0x20,0x31,0x2E,0x0E,0x31,0x20,0x00},/*"x",88*/
{0x80,0x80,0x80,0x00,0x00,0x80,0x80,0x80,0x80,0x81,0x8E,0x70,0x18,0x06,0x01,0x00},/*"y",89*/
{0x00,0x80,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x21,0x30,0x2C,0x22,0x21,0x30,0x00},/*"z",90*/
{0x00,0x00,0x00,0x00,0x80,0x7C,0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x3F,0x40,0x40},/*"{",91*/
{0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00},/*"|",92*/
{0x00,0x02,0x02,0x7C,0x80,0x00,0x00,0x00,0x00,0x40,0x40,0x3F,0x00,0x00,0x00,0x00},/*"}",93*/
{0x11,0x22,0x44,0x88,0x11,0x22,0x44,0x88,0x01,0x01,0x01,0x01,0x02,0x02,0x02,0x02},/*"~",94*/
};
函数OLED_ShowString(u8 x,u8 y,u8 *chr,u8 sizey)
,OLED_ShowNum(u8 x,u8 y,u32 num,u8 len,u8 sizey)
通过使用调用show_char()
函数来实现
显存与缓冲
创建一个和显存一样大的数组,一次性的发送给显存
GRAM[8][128]和GRAM[1024]
xdata unsigned char GRAM[1024]
xdata将数组数据存放在扩展内存空间中
数组[1024]显示所有像素点
xdata unsigned char GRAM[1024]
void buf()//全部显示
{
unsigned int t;
for(t=0;t<1024;t++)
{
GRAM[t] = 0xff;
{
OLED_showBMP(0,0,128,8,GRAM);
}
一个替代OLED_showBMP()
的函数:
void OLED_Refresh()//等于OLED_showBMP函数.为了方便,无参无返回.
{
unsigned int x, y;
unsigned int j = 0;
for(y=0;y<8;y++)//y是页地址,范围0-7(先设置坐标位置,然后一个两位十六进制的数据.点亮该坐标的一条像素)
{
OLED_Set_Pos(0,y);
for(x=0;x<128;x++)//一维数组在这里循环了8*128遍->两位十六进制的数据
OLED_WR_Byte(GRAM [j++],OLED_DATA);
}
}
}
更改
void buf()
函数为GFill()
,更改GRAM[t] = 0x00;将所有像素点全部关闭.并命名整个函数为GClear()
xdata unsigned char GRAM[1024]
void buf()//全部显示
{
unsigned int t;
for(t=0;t<1024;t++)
{
GRAM[t] = 0x00;
{
OLED_Refresh();
}
点亮单独一个像素点
点亮单独一个像素点
- 页要单独设置一下:
- 一共有8个page(页)
-
- 0-7页,每一页是0-7列. (0-7,8-15,16-23,24-31,32-39,40-47,48-55,56-63)
-
- 每一页的第一列是8的倍数
-
- 需先定义1024空间数组: xdata unsigned char GRAM[1024],再指定相应竖条内的数据.即可单独点亮一个像素点
编写相关代码:
void OLED_DrawPoint(unsigned char x,unsigned char y)//显示屏坐标.(x,y是坐标值,y不是page)
{
//横向坐标x 0-127
//纵向坐标y 0-63,只对y做运算
unsigned char n,m;
n = y/8; //n=0-7,每一页中是0-7行. (0-7,8-15,16-23,24-31,32-39,40-47,48-55,56-63). 除以8就是0-7,(第一页都是0)
m = y%8; //m=0-7,每个小竖条0-63对8取余是0-7
GRAM[n*128+x] |=0x01<<m;//使用的是一维数组
}//先是找到第n个小竖条,再将找到的竖条与0x01左移后与或操作
核心代码:GRAM[n*128+x] |=0x01<<m
//只点亮一个像素,(找到那个像素)
只是将这条像素的数据放在了数组里,还有main函数中使用OLED_showBMP()/OLED_Refresh()
函数来调用
相反,单独熄灭一个点
void OLED_ClearPoint(unsigned char x,unsigned char y)
{
//横向坐标x 0-127
//纵向坐标y 0-63,只对y做运算
unsigned char n,m;
n = y/8; //n=0-7,
m = y%8; //m=0-7
GRAM[n*128+x] &=~(0x01<<m);//使用的是一维数组,n*128是因为第一页是0-127,第二页就是128-256(只要找到页的第一列,即起始坐标点)
}
其中: GRAM[n*128+x] |=0x01<<m
GRAM[n*128+x] 是对应的x
void main()
{
OLED_GClear();
OLED_DrawPoint(64,32);
OLED_Refresh();
}
渐隐渐显
原理:将屏幕上的像素点分割成2*2一组一组的区域,每个区域都是由四个像素点组成,每个区域像素点起始坐标分别为(0,0)、(0,1)、(1,0)、(1,1)然后创建名为FourPoint的函数:
void FourPoint(u8 xstart, u8 ystart)
{
u8 x, y;
for(y=ystart;y<64;y+=2)
{
for(x=xstart;x<128;x+=2)
{
GRAM[y/8*128+x] |= 0x01<<(y%8);//只是点亮每个区域内start的像素
}
}
}
void main()
{
OLED_GClear();
FourPoint(0,0);
OLED_Refresh();
}
再延申到屏幕像素灰度->一个区域内点亮一个点,即:一个区域四个像素中一个像素被点亮.屏幕亮度/灰度为1/4=25%
用蒙版实现渐隐渐显效果
将有灰度的数组作为蒙版与要显示的图片做与操作,
图片再取模的时候选择阴码(图片要显示的部分点亮),列行式
代码如下:
BYTE code Picture[8][128]={};定义图片二维数组
Mask_Gray(u8 xstart.u8 ystart)
{
u8 x,y;
bit z;
for(y=ystart;y<64;y+=2)
{
for(x=xstart;x<128;x+=3)
{
z = Picture[y/8][x]&=(0x01<<(y%8));//找的每个区域指定的像素点
if(z==1)
{
OLED_DrawPoint(x,y);
}
}
}
OLED_Refresh();
}
//在main函数中调用:
Mask_Gray(0,0);OLED Refresh();Delay_ms(1000);//每个区域坐标为(0,0)的点轮询一遍
Mask_Gray(1,1);OLED Refresh();Delay_ms(1000);
Mask_Gray(2,0);OLED Refresh();Delay_ms(1000);
Mask_Gray(0,1);OLED Refresh();Delay_ms(1000);
Mask_Gray(1,0);OLED Refresh();Delay_ms(1000);
Mask_Gray(2,1);OLED Refresh();Delay_ms(1000);
模拟ADC采集到的数值,显示到屏幕上
代码如下:只能显示离散的点
xdata unsigned char ADCdata[1024]
void ADCWave(u8 step)
{
u8 PointX,PointY;//要画点第坐标值
u8 Xtime;
u8 range = 63;//屏幕竖向显示范围是0-63
float scale = (float)range/255;//ADCdata数组中数据是0-255
for(Xtime=0;Xtime<128;Xtime+=step)
{
PointX = Xtime;
PointY = ADCdata[Xtime]*scale;
Oled_Drawpoint(PointX,63-PointY);//显示坐标和正常的坐标x轴一致,y轴相反.
OLED_Refresh();
delay_ms(50);
}
}
画直线函数
代码如下:
void OLED_DrawLine(u8 x0,u8 y0,u8 x1,u8 y1,bit draw)
{
u8 lx =abs(x1-x0);//取绝对值
u8 ly =abs(y1-y0);
u8 dm, i;//dm是分割的基准
float dx, dy;//代表x,y坐标值的变化量
float x, y;//需要显示的坐标值
if(lx >= ly)
dm = lx;
else
dm = ly;
dx = (float)(x1-x0)/dm;
dy = (float)(y1-y0)/dm;
x = (float)x0 + 0.5;//浮点型四舍五入:正数加0.5,负数减0.5.
y = (float)y0 + 0.5;
for(i=0;i<=dm;i++)
{
if(draw)
OLED_DrawPoint(x,y);
else
OLED_ClearPoint(x,y);
x += dx;
y += dy;
}
}
画连续的波形代码:
void ADCWave(u8 step)
{
u8 PointX,PointY;//要画点第坐标值
u8 Xtime;
u8 range = 63;//屏幕竖向显示范围是0-63
float scale = (float)range/255;//ADCdata数组中数据是0-255
u8 PointXlast,PointYlast;//新建变量保存上一次的坐标点
PointX = 0;//初始x坐标是0
PointY = ADCdata[0]*scale;//初始y坐标是y经缩放后的坐标
for(Xtime=0;Xtime<128;Xtime+=step)
{
PointXlast = PointX;
PointYlast = PointY;
PointX = Xtime;
PointY = ADCdata[Xtime]*scale;
//Oled_Drawpoint(PointX,63-PointY);//显示坐标和正常的坐标x轴一致,y轴相反.
OLED_DrawLine(PointXlast,63-PointYlast,PointX,63-PointY,1);//最后的1参数是color,黑白背景上画线的区别
//画线函数,参数:上一次的坐标,现在的坐标.
OLED_Refresh();
delay_ms(50);
}
}
动态波形图
将数组的每一位数据都右移操作,空出来的数组第一位数据就可以存放新数据了
外接按键,在屏幕显示高低电平的代码:
xdata char WaveData[128];
void ButtionWave()
{
u8 Xtime;
char Range01 = 50;
char Range02 = 10;
for(Xtime=127;Xtime>0;Xtime--)
{
WaveData[Xtime]=WaveData[Xtime-1];
}
if(P32)
WaveData[0]=Range01;
else
WaveData[0]=Range02;
OLED_GClear();
for(Xtime=0;Xtime<127;Xtime++)
OLED_DrawLine(Xtime,63-WaveData[Xtime],Xtime+1,63-WaveData[Xtime+1],1);
OLED_Refresh();
delay_ms(50);
}
//main函数中:
P32 =0;
for(i=0;i<128;i++)
{
WaveData[i] = 10;//首先将数组的128个数据初始化为y值的最下沿10
}
while (1)
{
ButtonWave();
}
画正弦波函数
弧度与角度
在OLED屏幕中央为坐标原点,画正弦波曲线对应的代码:
//调用sin函数的时候记得在头文件#include <math.h>
void OLED_DrawSin()
{
u8 x0 =64,y0 =32;//确定原点坐标
float Si,Sx,Sy,Rad;
for(Si = -180;Si < 180;Si+=1)//Si是角度值的范围
{
Rad = Si*3.14/180;
Sx = Si/3.5;//要画的点x坐标,角度值的数量有360个,屏幕x宽度只有128个(x步进为1),
Sy = sin(Rad)*25;//要画点y坐标
OLED_DrawPoint(Sx+x0,64-(Sy+y0));
OLED_Refresh();
}
}
画圆函数"
u8g2API
U8G2_SH1106_128X64_NONAME_F_HW_I2C u8g2(U8G2_R0, /* reset=*/ U8X8_PIN_NONE);
u8g2.setFont(u8g2_font_t0_22_mf ); //设置字体
菜单动起来
实现思路
- 创建结构体数组
- 在循环结构中使用
u8g2.drawStr()
函数,显示菜单列表(函数设置x,y位置和要显示的字符) - 其它:按键扫描,
ui_run
,ui_show
,ui_proc
.其中ui_run
作用是y坐标值和y的目标坐标值作比较,慢慢的将y坐标值加减到目标值.
实现滚动调速,加选框
- 创建待显示字符结构体数组,结构体成员加上字符宽度
多级菜单
渐变
江协科技
Keil中开启软件支持UTF-8编码: 在C/C++配置界面里找到杂项配置:添加–no-multibyte-chars
不要在.h头文件中定义数组,引用时会有重复定义的问题.
Lenna:原图
Lenna介绍:博客园
printf中%d前:%05d是定长5位显示,不够前面补0.没有写0就i是高位补空格.%+05d:强制显示符号.
U8g2操作OLED屏幕
U8g2类名解析
- 第一部分:U8g2
- 第二部分:驱动芯片名
- 第三部分:显示大小
- 第四部分:OLED型号名
- 第五部分:
5.1 数字壹:有一个的显存,使用firstPage()/nextPage()
循环来更新屏幕,使用128字节的内存空间
5.2 数字二:有两页的显存,可以使用所有的函数,使用256字节的内存空间
5.3 字母F:完整的显示缓存,使用1024字节的内存空间 - 第六部分:OLED的通讯类型
常用的函数
- 创建对象
U8G2_SSD1306_128X64_NONAME_F_HW_I2C u8g2 //硬件I2C
(U8G2_R0,
/* clock=*/ SCL,
/* data=*/ SDA,
/* reset=*/ U8X8_PIN_NONE);
- 光标回到原点
home()
- 光标设置在(x,y)处,设置的是文字左下角的点
setCurser()
- 清除屏幕,清除缓冲区,光标回到左上角原点位置
clear()
- 清除内存中数据缓冲区
clearBuffer()
- 在屏幕上显示缓冲区的内容
sendBuffer()
- 修改的内容处于firstPage和nextPage之间,每次都重新渲染所有内容
firstPage()
,nextPage()
- 获取指定字体里最高/宽字体的高/宽度
u8g2.GetMaxCharHeight()
,u8g2_GetMaxCharWidth()
- 透明模式/实显模式
u8g2.SetDrawColor(0)
0:透明模式(字是透明的,背景是亮的)
1:实显模式(字是亮的,背景是透明的,默认)
刷屏方法:
//方法1:
u8g2.ClearBuffer();
//文字输出,图像输出
u8g2.SendBuffer();
//方法2:
u8g2.FirstPage();
do{
//文字输出,图像输出
}while(u8g2.NextPage);
输出文本函数:
- 绘制文本字符,编码小于等于255.需提前设置字体,
u8g2.DrawStr(x,y,"文本")
- 绘制编码为UTF-8的字符串,可以打印中文
u8g2.drawUTF8(x,y,"字符")
- 绘制特殊文本图标,(需联合特殊字体)
u8g2.DrawGlyph(x,y,"HEX")
- 打印文本字符,可以打印中文(需联合光标位置
setCursor,setFont
)支持变量
u8g2.print()
输出图片
- 画图函数
DrawXBM(&u8g2, x, y, w, h, bitmap);
DrawXBMP(&u8g2, x, y, w, h, bitmap);
DrawXBM和DrawXBMP区别在于DrawXBMP支持PROGMEM(但是实测都支持)
PROGMEM是放在Flash中,不加放在RAM中
自定义字库:
自己取模比较麻烦,位置需要计算,使用文泉驿的字库占用空间比较大.
使用gitee上的托管python自动化:链接
windows系统的ttf字体路径在C:\Windows\fonts
下
该工具会生成bdf文件(在font文件夹下),和c文件(在code文件夹下)
打开\U8g2\src\clib
目录内找到u8g2_fonts.c
文件,将生成的c文件内容复制到这里.(
再修改(\U8g2\src\clib目录)
u8g2.h
的文件
图标字体
u8g2 glyph 查看预览图
win系统自带的segoe MDL2 Assets字体和segoe fluent字体,它们的链接:
1.Segoe MDL2 Assets 图标
2.Segoe Fluent 图标字体
图标字体的编码在E000-F8FF之间.
生成字体放在SD卡中:
使用GUITool链接生成bin文件字体(在output文件夹下)
使用TFT_eSPI库驱动彩色LCD屏
首先编辑User_Setup.h
文件
选择驱动芯片型号
设置屏幕大小
//如果屏幕显示异常
// #define TFT_RGB_ORDER TFT_RGB // Colour order Red-Green-Blue
// #define TFT_RGB_ORDER TFT_BGR // Colour order Blue-Green-Red
// #define TFT_INVERSION_ON
// #define TFT_INVERSION_OFF
TFT_eSPI使用的是RGB565色彩模式
uint16_t red = tft.color565(255,0,0);
自定义颜色
#include"TFT_eSPI.h"
tft.init();
tft.setRotation(1);//参数0-3,0:不旋转,1:顺时针90,2:顺时针180,3:顺时针270
#define TFT_BLACK 0x0000 /* 0, 0, 0 */
//TFT_BLACK在TFT_eSPI.h中定义的
tft.fillScreen(TFT_BLACK);
自带的字体:
User_Setup.h文件中:
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:-.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
光标位置和文本相关函数:
tft.getCursorX();
tft.getCursorY();
tft.setTextSize();//1-7之间的放大倍数
tft.setTextColor();//单参数设置文本颜色,双参数后面的设置背景颜色.
tft.setTextWrap();//设置print函数遇到末尾会不会换行
tft.getTextPadding();//设置填充宽度
设置文本的基准:
使用tft.setTextDatum();
函数进行设置文本基准,对drawString的函数有效,对print的函数无效,print的函数都是从文本右下角进行输出
参数可使用TFT_eSPI.h
中的#define TL_DATUM 0 // Top left (default)
宏定义进行配置
使用tft.getTextDatum();
函数来获取文本基准
设置完文本基准后使用tft.loadFont
tft.drawString
函数来输出文字
显示完文字使用tft.unloadFont
函数释放资源
显示中文:
使用Processing软件生成一个h文件,主程序包含这个h头文件