确定起始角及夹角

/// <summary>
/// 确定起始角及夹角
/// </summary>
/// <param name="p1">起始点</param>
/// <param name="p2">终点</param>
/// <param name="center">圆心</param>
/// <param name="arcInfoO">圆弧数据结构</param>
/// <param name="model">2:顺弧,3:逆弧</param>
private void DefiniteArcData(Postion_4D p1, Postion_4D p2, Postion_4D center, ArcInfo arcInfoO, uint model)
{
    double cA = center.A;
    double cB = center.B;
    double angle1 = Math.Atan2(p1.B - cB, p1.A - cA);
    double angle2 = Math.Atan2(p2.B - cB, p2.A - cA);
    double EndAngle = ControlAngle(angle2 * 180 / Math.PI);
    double BeAngle = ControlAngle(angle1 * 180 / Math.PI);
    arcInfoO.BeginAngle = BeAngle;
    if (BeAngle < EndAngle)
    {//起始角>结束角
        if (model == 2)//G02
            arcInfoO.SweepAngle = -(360 - Math.Abs(BeAngle - EndAngle));
        else//G03
            arcInfoO.SweepAngle = Math.Abs(BeAngle - EndAngle);
    }
    else
    {
        if (model == 2)//G02
            arcInfoO.SweepAngle = -(Math.Abs(BeAngle - EndAngle));
        else//G03
            arcInfoO.SweepAngle = 360 - Math.Abs(BeAngle - EndAngle);
    }
}



 /// <summary>
 /// 控制角度范围0-360
 /// </summary>
 /// <param name="angle">传进来一个角度</param>
 /// <returns>返回对应的0-360的角度</returns>
 private double ControlAngle(double angle)
 {
     while (angle > 360)
     {
         angle -= 360;
     }
     while (angle < 0)
     {
         angle += 360;
     }
     return angle;
 }

  • 10
    点赞
  • 9
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值