JavaScript绘制动画爱心

东西内容比较多,不细述写,但很多代码里面都有对应注释供学习参考
​
<!DOCTYPE html>
<html>
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">

  <title>肖生客</title>

  <style>
    html,
    body {
      height: 100%;
      padding: 0;
      margin: 0;
      background: #000;
    }
    .title{
      background-color: #fff;
      color: #ea80b0;
      border-radius: 5px;
      font-size: 22px;
      font-weight: bold;
      padding: 10px 20px;
      position: fixed;
      top: 50%;
      left: 50%;
      transform: translateX(-50%) translateY(-65%);
      text-align: center;
    }
    canvas {
      position: absolute;
      width: 100%;
      height: 100%;
      animation: anim 1.5s ease-in-out infinite;
      -webkit-animation: anim 1.5s ease-in-out infinite;
      -o-animation: anim 1.5s ease-in-out infinite;
      -moz-animation: anim 1.5s ease-in-out infinite;
    }

    @keyframes anim {
      0% {
        transform: scale(0.8);
      }
      25% {
        transform: scale(0.7);
      }
      50% {
        transform: scale(1);
      }
      75% {
        transform: scale(0.7);
      }
      100% {
        transform: scale(0.8);
      }
    }
    @-webkit-keyframes anim {
      0% {
        -webkit-transform: scale(0.8);
      }
      25% {
        -webkit-transform: scale(0.7);
      }
      50% {
        -webkit-transform: scale(1);
      }
      75% {
        -webkit-transform: scale(0.7);
      }
      100% {
        -webkit-transform: scale(0.8);
      }
    }
    @-o-keyframes anim {
      0% {
        -o-transform: scale(0.8);
      }
      25% {
        -o-transform: scale(0.7);
      }
      50% {
        -o-transform: scale(1);
      }
      75% {
        -o-transform: scale(0.7);
      }
      100% {
        -o-transform: scale(0.8);
      }
    }
    @-moz-keyframes anim {
      0% {
        -moz-transform: scale(0.8);
      }
      25% {
        -moz-transform: scale(0.7);
      }
      50% {
        -moz-transform: scale(1);
      }
      75% {
        -moz-transform: scale(0.7);
      }
      100% {
        -moz-transform: scale(0.8);
      }
    }

    .span{
      text-shadow: 0 0 10px #dfd8d8;
      background: linear-gradient(135deg,#14ffe9,#ffeb3b,#ff00e0);
      -webkit-background-clip: text;
      -webkit-text-fill-color: transparent;
      animation: ff 0.9s linear infinite;
    }
    @keyframes ff{
      to{filter: hue-rotate(360deg);}
    }
    .span{
      font-size: 46px;
    }

  </style>
</head>
<body>
  <div class="title span">想你想你想我</div>
<!-- 爱心闪烁 -->
  <canvas id="pinkboard" width="1836" height="150"></canvas>

<script>
  /*
   * 设置 爱心
   */
  var settings = {
    particles: {
      length: 500, // 最大的爱心❤颗粒量
      duration: 2, // 持续时间 秒 单位
      velocity: 100, // 爱心粒子速度 (像素/秒)
      effect: -0.75, // 处理效果响应
      size: 30, // 爱心粒子大小
    },
  };

  /*
   * 请求爱心动画
   */
  (function () {
    var b = 0;
    //浏览器兼容
    var c = ["ms", "moz", "webkit", "o"];
    //循环请求动画
    for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
      window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
      window.cancelAnimationFrame =
              window[c[a] + "CancelAnimationFrame"] ||
              window[c[a] + "CancelRequestAnimationFrame"];
    }
    //请求动画加载
    if (!window.requestAnimationFrame) {
      window.requestAnimationFrame = function (h, e) {
        var d = new Date().getTime();
        var f = Math.max(0, 16 - (d - b));
        //动画加载时长
        var g = window.setTimeout(function () {
          h(d + f);
        }, f);
        b = d + f;
        return g;
      };
    }
    //取消动画
    if (!window.cancelAnimationFrame) {
      window.cancelAnimationFrame = function (d) {
        clearTimeout(d);
      };
    }
  })();

  /*
   * Point[指向] 类
   */
  var Point = (function () {
    function Point(x, y) {
      this.x = typeof x !== "undefined" ? x : 0;
      this.y = typeof y !== "undefined" ? y : 0;
    }
    Point.prototype.clone = function () {
      return new Point(this.x, this.y);
    };
    Point.prototype.length = function (length) {
      if (typeof length == "undefined")
        return Math.sqrt(this.x * this.x + this.y * this.y);
      this.normalize();
      this.x *= length;
      this.y *= length;
      return this;
    };
    Point.prototype.normalize = function () {
      var length = this.length();
      this.x /= length;
      this.y /= length;
      return this;
    };
    return Point;
  })();

  /*
   * Particle[微粒] class
   */
  var Particle = (function () {
    function Particle() {
      this.position = new Point();
      this.velocity = new Point();
      this.acceleration = new Point();
      this.age = 0;
    }
    Particle.prototype.initialize = function (x, y, dx, dy) {
      this.position.x = x;
      this.position.y = y;
      this.velocity.x = dx;
      this.velocity.y = dy;
      this.acceleration.x = dx * settings.particles.effect;
      this.acceleration.y = dy * settings.particles.effect;
      this.age = 0;
    };
    Particle.prototype.update = function (deltaTime) {
      this.position.x += this.velocity.x * deltaTime;
      this.position.y += this.velocity.y * deltaTime;
      this.velocity.x += this.acceleration.x * deltaTime;
      this.velocity.y += this.acceleration.y * deltaTime;
      this.age += deltaTime;
    };
    Particle.prototype.draw = function (context, image) {
      function ease(t) {
        return --t * t * t + 1;
      }
      var size = image.width * ease(this.age / settings.particles.duration);
      context.globalAlpha = 1 - this.age / settings.particles.duration;
      context.drawImage(
              image,
              this.position.x - size / 2,
              this.position.y - size / 2,
              size,
              size
      );
    };
    return Particle;
  })();

  /*
   * ParticlePool[粒子池] class
   */
  var ParticlePool = (function () {
    var particles,
            firstActive = 0,
            firstFree = 0,
            duration = settings.particles.duration;

    function ParticlePool(length) {
      // 创建和填充粒子效果
      particles = new Array(length);
      for (var i = 0; i < particles.length; i++)
        particles[i] = new Particle();
    }
    ParticlePool.prototype.add = function (x, y, dx, dy) {
      particles[firstFree].initialize(x, y, dx, dy);

      // 处理循环队列状态
      firstFree++;
      if (firstFree == particles.length) firstFree = 0;
      if (firstActive == firstFree) firstActive++;
      if (firstActive == particles.length) firstActive = 0;
    };
    ParticlePool.prototype.update = function (deltaTime) {
      var i;

      // 更新活动爱心粒子
      if (firstActive < firstFree) {
        for (i = firstActive; i < firstFree; i++)
          particles[i].update(deltaTime);
      }
      if (firstFree < firstActive) {
        for (i = firstActive; i < particles.length; i++)
          particles[i].update(deltaTime);
        for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
      }

      // 去除非活动爱心粒子
      while (
              particles[firstActive].age >= duration &&
              firstActive != firstFree
              ) {
        firstActive++;
        if (firstActive == particles.length) firstActive = 0;
      }
    };
    ParticlePool.prototype.draw = function (context, image) {
      // 绘制活动爱心粒子
      if (firstActive < firstFree) {
        for (i = firstActive; i < firstFree; i++)
          particles[i].draw(context, image);
      }
      if (firstFree < firstActive) {
        for (i = firstActive; i < particles.length; i++)
          particles[i].draw(context, image);
        for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
      }
    };
    return ParticlePool;
  })();

  /*
   * P填充在一起
   */
  (function (canvas) {
    var context = canvas.getContext("2d"),
            particles = new ParticlePool(settings.particles.length),
            particleRate =
                    settings.particles.length / settings.particles.duration, // 爱心粒子 最大 速度 单位秒
            time;

    // 读取爱心指向的位置 - PI <= t <= PI
    function pointOnHeart(t) {
      return new Point(
              160 * Math.pow(Math.sin(t), 3),
              130 * Math.cos(t) -
              50 * Math.cos(2 * t) -
              20 * Math.cos(3 * t) -
              10 * Math.cos(4 * t) +
              25
      );
    }

    // 使用虚拟画布创建图像
    var image = (function () {
      var canvas = document.createElement("canvas"),
              context = canvas.getContext("2d");
      canvas.width = settings.particles.size;
      canvas.height = settings.particles.size;
      // 创建路径helper
      function to(t) {
        var point = pointOnHeart(t);
        point.x =
                settings.particles.size / 2 +
                (point.x * settings.particles.size) / 350;
        point.y =
                settings.particles.size / 2 -
                (point.y * settings.particles.size) / 350;
        return point;
      }
      // 创建路径
      context.beginPath();
      var t = -Math.PI;
      var point = to(t);
      context.moveTo(point.x, point.y);
      while (t < Math.PI) {
        t += 0.01;
        point = to(t);
        context.lineTo(point.x, point.y);
      }
      context.closePath();
      // 填充颜色
      context.fillStyle = "#ea80b0";
      context.fill();
      // 创建图像
      var image = new Image();
      image.src = canvas.toDataURL();
      return image;
    })();

    // 呈现效果
    function render() {
      // 下一个动画帧 --- 请求动画
      requestAnimationFrame(render);

      // 更新时间
      var newTime = new Date().getTime() / 1000,
              deltaTime = newTime - (time || newTime);
      time = newTime;

      // 透明布效果
      context.clearRect(0, 0, canvas.width, canvas.height);

      // 创建新爱心粒子
      var amount = particleRate * deltaTime;
      for (var i = 0; i < amount; i++) {
        var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
        var dir = pos.clone().length(settings.particles.velocity);
        particles.add(
                canvas.width / 2 + pos.x,
                canvas.height / 2 - pos.y,
                dir.x,
                -dir.y
        );
      }

      // 更换和绘制爱心粒子效果
      particles.update(deltaTime);
      particles.draw(context, image);
    }

    // 画布整体大小效果
    function onResize() {
      canvas.width = canvas.clientWidth;
      canvas.height = canvas.clientHeight;
    }
    window.onresize = onResize;

    // 延迟渲染
    setTimeout(function () {
      onResize();
      render();
    }, 10);
  })(document.getElementById("pinkboard"));

</script>


</body>
</html>

​

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