一、游戏菜单逻辑。
#include "game.h"
//主菜单
void menu()
{
printf("*******************************\n");
printf("**** 1.开始游戏 2.退出游戏****\n");
printf("*******************************\n");
}
//游戏算法
void game()
{
char ret = 0; //存储判断条件
char board[ROW][COL] = {0};
//棋盘初始化
InitBoard(board,ROW,COL);
//打印棋盘
DisplayBoard(board,ROW,COL);
//下棋
while(1)
{
//玩家下棋
PlayerMove(board,ROW,COL);
DisplayBoard(board,ROW,COL);
//判断玩家赢
ret = IsWin(board,ROW,COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board,ROW,COL);
DisplayBoard(board,ROW,COL);
//判断电脑赢
ret = IsWin(board,ROW,COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input = 0;
//srand函数调用(产生随机数) time库调用
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d",&input);
switch (input)
{
case 1:
game();
break;
case 2:
printf("退出游戏\n");
break;
default:
printf("选择错误,请选择“1”或“2”!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
二、游戏本体代码。
#include "game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL],int row,int col)
{
int i,j;
for (i=0;i<row;i++)
{
for (j=0;j<col;j++)
{
board[i][j] = ' ';
}
}
}
//打印表格
void DisplayBoard(char board[ROW][COL],int row,int col)
{
int i;
for (i=0;i<row;i++)
{
int j;
//打印数据格
for (j=0;j<col;j++)
{
printf(" %c ",board[i][j]);
if (j<col-1)
printf("|");
}
printf("\n");
//打印分割线
if (i<row-1)
{
for (j=0;j<col;j++)
{
printf("---");
if (j<col-1)
printf("|");
}
printf("\n");
}
}
}
//玩家落子
void PlayerMove(char board[ROW][COL],int row,int col)
{
int x,y;
printf("玩家下棋:\n");
while(1)
{
printf("请输入想下的位置:");
scanf("%d%d",&x,&y);
if (x>=1 && x<=row && y>=1 && y<=col)
{
if (board[x-1][y-1] == ' ')
{
board[x-1][y-1] = '*';
break;
}
else
{
printf("该位置已被占用,请重新输入!\n");
}
}
else
{
printf("输入坐标有误,请重新输入!\n");
}
}
}
//电脑落子
void ComputerMove(char board[ROW][COL],int row,int col)
{
int x,y;
printf("电脑下棋:\n");
while(1)
{
x = rand() % row;
y = rand() % col;
if (board[x-1][y-1] == ' ')
{
board[x-1][y-1] = '#';
break;
}
}
}
//棋盘满返回‘1’
//棋盘没满返回‘0’
int IsFull(char board[ROW][COL],int row,int col)
{
int i,j;
for (i=0;i<row;i++)
{
for (j=0;j<col;j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
//判断输赢
char IsWin(char board[ROW][COL],int row,int col)
{
int i;
for (i=0;i<row;i++)
{
if (board[i][0]==board[i][1] &&board[i][1]==board[i][2] && board[i][0] !=' ')
{
return board[i][0];
}
}
for (i=0;i<col;i++)
{
if (board[0][i]==board[1][i] &&board[1][i]==board[2][i] && board[0][i] !=' ')
{
return board[0][i];
}
}
if (board[0][0]==board[1][1] && board[1][1]==board[2][2] && board[0][0] !=' ')
{
return board[0][0];
}
if (board[0][2]==board[1][1] && board[1][1]==board[2][0] && board[0][2] !=' ')
{
return board[0][2];
}
//判断棋盘是否已满
if (1 == IsFull(board,ROW,COL))
{
return 'D';
}
else
return 'C';
}
三、头文件
#define ROW 3 //行
#define COL 3 //列
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
void InitBoard(char board[ROW][COL],int row,int col);
void DisplayBoard(char board[ROW][COL],int row,int col);
void PlayerMove(char board[ROW][COL],int row,int col);
void ComputerMove(char board[ROW][COL],int row,int col);
char IsWin(char board[ROW][COL],int row,int col);
// ROW*COL棋盘
// | |
// ---|---|---
// | |
// ---|---|---
// | |
// 判断结果四种状态
//1.玩家赢 ‘*’
//2.电脑赢 ‘#’
//3.平局 ‘D’
//4.继续 ‘C’
运行结果: