数据结构(C&C++)
树(第二阶段)
#include<stdio.h>
#include<stdlib.h>
#define MaxSize 25
typedef struct BiNode {
int data;
struct BiNode* lchild, * rchild;
}BiNode,*BiTree;
typedef struct {
int data[MaxSize];
}SqTree;
int Common_Ancestor(SqTree T, int i, int j) {
if (T.data[i] != '#' && T.data[j] != '#') {
while (i != j) {
if (i > j)
i = i / 2;
else
{
j = j / 2;
}
}
return T.data[i];
}
}
void visit(BiTree T) {
if (T != NULL)
printf("%d", T->data);
else
return;
}
void PreOrder(BiTree T) {
visit(T);
PreOrder(T->lchild);
PreOrder(T->rchild);
}
void InOrder(BiTree T) {
InOrder(T->lchild);
visit(T);
InOrder(T->rchild);
}
void PostOrder(BiTree T) {
PostOrder(T->lchild);
PostOrder(T->rchild);
visit(T);
}
typedef struct {
BiTree BStack[MaxSize];
int top;
}BiTreeStack;
void IniBTStack(BiTreeStack& BiT) {
BiT.top = -1;
}
bool TPush(BiTreeStack& BiT, BiNode* p) {
if (BiT.top == MaxSize)
return false;
BiT.BStack[++BiT.top] = p;
return true;
}
bool TPop(BiTreeStack& BiT, BiNode* &p) {
if (BiT.top == -1)
return false;
p = BiT.BStack[BiT.top--];
return true;
}
bool IsEmpty(BiTreeStack BiT) {
if (BiT.top == -1)
return true;
else
return false;
}
bool GetTop(BiTreeStack BiT, BiNode* &p) {
if (BiT.top == -1)
return false;
p = BiT.BStack[BiT.top];
return true;
}
void InOrder2(BiTree T) { //需要修改栈的结构,改为存放树的节点或者说指向树的节点的指针
BiTreeStack BT;
IniBTStack(BT);
BiTree p = T;
while (p || !IsEmpty(BT)) {
if (p) {
TPush(BT, p);
p = p->lchild;
}
else
{
TPop(BT, p);
visit(p);
p = p->rchild;
}
}
}
void PreOrder2(BiTree T) {
BiTreeStack BT;
IniBTStack(BT);
BiTree p = T;
while (p || !IsEmpty(BT)) {
if (p) {
visit(p);
TPush(BT, p);
p = p->lchild;
}
else
{
TPop(BT, p);
p = p->rchild;
}
}
}
void PostOrder2(BiTree T) { //后序非常的特殊,要多练习并尝试理解
BiTreeStack BT;
IniBTStack(BT);
BiTree p = T;
BiNode* r = NULL;
while (p || !IsEmpty(BT)) {
if (p) {
TPush(BT, p);
p = p->lchild;
}
else
{
if (p->rchild && p->rchild != r) {
p = p->rchild;
}
else
{
TPop(BT, p);
visit(p);
r = p;
p - NULL; // 非常重要的一步,p=NULL是为什么?第一次访问时,如果他无右子树则应该直接打印,否则应该先去访问右子树,当再一次访问到他(二次访问时)再将其打印出来
} //p=NULL将直接跳过之前的if而来到这个循环,相当于“第二次访问”到有右子树的节点,将其弹出
}
}
}
int TreeDepth(BiTree T) {
if (T == NULL)
return 0;
else
{
int l = TreeDepth(T->lchild);
int r = TreeDepth(T->rchild);
return l > r ? l + 1 : r + 1;
}
}
void LevelOrder(BiTree T) { //这里假设队列也类似栈做了专为树的结点做的处理
BiTreeQueue BQ;
IniBTQueue(BQ);
BiTree p = T;
BTEnQueue(BQ, p);
while (!IsEmptyQ(BQ)) {
BTDeQueue(BQ, p);
visit(p);
if(p->lchild!=NULL)
BTEnQueue(BQ, p->lchild);
if(p->rchild!=NULL)
BTEnQueue(BQ, p->rchild);
}
}
typedef struct ThreadNode {
int data;
struct ThreadNode* lchild, * rchild;
int ltag, rtag;
}ThreadNode,*ThreadTree;
void InThread(ThreadTree& p, ThreadTree& pre)
{
if (p != NULL) {
InThread(p->lchild, pre);
if (p->lchild == NULL) {
p->lchild = pre;
p->ltag = 1;
}
if (pre != NULL && pre->rchild == NULL) {
pre->rchild = p;
pre->rtag = 1;
}
pre = p;
InThread(p->rchild, pre);
}
}
void CreatInThread(ThreadTree T) {
ThreadTree pre = NULL;
if (T != NULL) {
InThread(T, pre);
pre->rchild = NULL;
pre->rtag = 1;
}
}
ThreadNode* FirstNode(ThreadNode* p) {
while (p->ltag == 0)
p = p->lchild; //返回的是某棵树中最左下的结点
return p;
}
ThreadNode* NextNode(ThreadNode* p) {
if (p->rtag == 0) return FirstNode(p->rchild);
else
{
return p->rchild;
}
}
ThreadNode* LastNode(ThreadNode* p) {
while (p->rtag == 0)
p = p->rchild; //返回的是某棵树中最右下的结点
return p;
}
ThreadNode* PreNode(ThreadNode* p) {
if (p->ltag == 0) return LastNode(p->lchild);
else
{
return p->lchild;
}
}
void InOrder3(ThreadNode *T) {
for (ThreadNode* p = FirstNode(T); p != NULL; p = NextNode(p))
visit(p);
}
void PreThread(ThreadTree &p,ThreadTree &pre) {
if (p != NULL) {
if (p->lchild == NULL) {
p->lchild = pre;
p->ltag = 1;
}
if (pre != NULL && pre->rchild == NULL) {
pre->rchild = p;
pre->rtag = 1;
}
pre = p;
PreThread(p->lchild, pre);
PreThread(p->rchild, pre);
}
}
void PostThread(ThreadTree& p, ThreadTree& pre) {
if (p != NULL) {
PostThread(p->lchild, pre);
PostThread(p->rchild, pre);
if (p->lchild == NULL) {
p->lchild = pre;
p->ltag = 1;
}
if (pre != NULL && pre->rchild == NULL) {
pre->rchild = p;
pre->rtag = 1;
}
pre = p;
}
}
int BTDepth(BiTree T) {
if (!T)
return 0;
int front = -1, rear = -1;
int level = 0;
int last = 0; //某层的最右侧的结点
BiTree Q[MaxSize];
Q[++rear] = T;
BiTree p;
while (front < rear) {
p = Q[++rear];
if (p->lchild)
Q[++rear] = p->lchild;
if (p->rchild)
Q[++rear] = p->rchild;
if (front = last) {
level++;
last = rear;
}
}
return level;
}
int Max = 0;
int count[MaxSize];
int BTWidth(BiTree T,int k) { //k表示当前层数
BiNode* p = T;
if (p == NULL)
return;
else
count[k]++;
if (count[k] > Max)
Max = count[k];
BTWidth(p->lchild, k + 1);
BTWidth(p->rchild, k + 1);
return Max;
}
int BTWidth2(BiTree T) {
if (!T)
return 0;
int front = -1, rear = -1;
int last = 0;
int max = 0, width = 0; //max保存上一层的宽度,width保存本层的宽度,注意同时max也是最大宽度,只是看是否需要交换
BiTree Q[MaxSize];
Q[++rear] = T;
BiTree p;
while (front<rear)
{
p = Q[++front];
width++;
if (p->lchild)
Q[++rear] = p->lchild;
if (p->rchild)
Q[++rear] = p->rchild;
if (front == last) {
if (max < width)
max = width;
last = rear;
width = 0; //新的一层开始重新将宽度置零
}
}
return max;
}
BiTree PreInCreat(int a[], int b[], int l1, int h1, int l2, int h2)//l1,h1,l2,h2是第一、第二个数组中的第一和最后一个结点的下标
{
int l1 = 1, l2 = 1, h1 = n, h2 = n; //n是数组的长度,在这里注意下标是从1开始的
BiNode* root = (BiTree)malloc(sizeof(BiNode));
root->data = a[l1]; //数组a中存的是先序序列,数组b中存的是中序序列
int i;
for (i = l2; b[i] != root->data; i++); //根结点将树分成左右子树
int llen = i - l2;
int rlen = h2 - i;
if (llen)
root->lchild = PreInCreat(a, b, l1 + 1, l1 + llen, l2, l2 + llen - 1);
else
root->lchild = NULL;
if (rlen)
root->rchild = PreInCreat(a, b, h1 - rlen + 1, h1, h2 - rlen + 1, h2);
else
root->rchild = NULL;
return root;
}
BiTree PostInCreat() {} //后序中序怎么写
int DoubleNode(BiTree T) {
if (T == NULL)
return 0;
else if (T->lchild != NULL && T->rchild != NULL)
{
return DoubleNode(T->lchild) + DoubleNode(T->rchild) + 1;
}
else
return DoubleNode(T->lchild) + DoubleNode(T->rchild);
}
void SwapBT(BiTree T) {
if (T) {
SwapBT(T->lchild);
SwapBT(T->rchild);
BiNode* temp = T->lchild;
T->lchild = T->rchild;
T->rchild = temp;
}
}
int i = 1;
int PreSearchK(BiTree T, int k) {
int temp = 0;
if (T == NULL)
return 0; //空结点返回特殊字符
if (i == k)
return T->data;
i++;
temp = PreSearchK(T->lchild, k);
if (temp != 0)
return temp;
temp = PreSearchK(T->rchild, k);
return temp;
}
void DeleteXTree(BiTree &T) {
if (T) {
DeleteXTree(T->lchild);
DeleteXTree(T->rchild);
free(T);
}
}
void Search(BiTree bt, int x) {
BiTree Q[MaxSize];
if (bt) {
if (bt->data == x) {
DeleteXTree(bt);
exit(0);
}
InitQueue(Q);
EnQueue(Q,bt);
while (!IsEmpty(Q)) {
DeQueue(Q, p);
if (p->lchild)
if (p->lchild->data == x) {
DeleteXTree(p->lchild)
p->lchild = NULL;
}
else
EnQueue(Q, p->lchild);
if (p->rchild)
if (p->rchild->data == x) {
DeleteXTree(p->rchild);
p->rchild = NULL;
}
else
EnQueue(Q,p->rchild);
}
}
}
typedef struct {
BiTree T;
int tag; //tag=0表示左子树被访问,tag=1表示右子树被访问
}stack;
void SearchAncestor(BiTree bt, int x) {
stack s[MaxSize];
int top = 0;
while (bt != NULL || top > 0) {
while (bt!=NULL&&bt->data!=x)
{
s[++top].T = bt;
s[top].tag = 0;
bt = bt->lchild;
}
if (bt->data == x) {
printf("所查结点的祖先结点的值为:\n");
for (i = 1; i < top; i++)
printf("%d", s[i].T->data);
exit(1);
}
while (top != 0 && s[top].tag == 1)
top--;
if (top != 0) {
s[top].tag = 1;
bt = s[top].T->rchild;
}
}
}
typedef struct W_BiTNode{
int weight;
struct W_BiTNode* lchild, * rchild;
}W_BiTNode,*W_BiTree;
int wpl_PreOrder(W_BiTree root,int deep) {
static int wpl = 0;
if (root->lchild == NULL && root->rchild == NULL)
wpl += deep * root->weight;
if (root->lchild != NULL)
wpl_PreOrder(root->lchild, deep + 1);
if (root->rchild != NULL)
wpl_PreOrder(root->rchild, deep + 1);
return wpl;
}
int WPL(W_BiTree root) {
wpl_PreOrder(root, 0);
}
LinkedList head, pre = NULL; //实现叶子结点串成链表,右孩子指针充当next链域
LinkedList InOrderLtoL(BiTree T) {
InOrderLtoL(T->lchild);
if (T->lchild == NULL && T->rchild == NULL) {
if (pre == NULL) { //第一个叶结点转化为首结点
head = T;
pre = T;
}
else {
pre->rchild = T; //后续的叶子结点用右指针串接起来
pre = T;
}
InOrderLtoL(pre->rchild);
pre->rchild = NULL; //不要忘记最后一个叶子结点的右指针为NULL
}
return head;
}
ThreadNode* InPostPre(ThreadTree T,ThreadNode *p) {
ThreadNode* q;
if (p->rtag == 0)
q = p->rchild;
else if (p->ltag == 0)
q = p->lchild;
else if (p->lchild == NULL)
q = NULL; //p是中序序列的第一个结点,无前驱结点;或者说一直沿着向上找祖辈结点们的左孩子发现都是空的,那么在后续中就没有前驱
else
{
while (p->ltag == 1 && p->lchild != NULL)
p = p->lchild;
if (p->ltag == 0)
q = p->lchild;
else
{
q = NULL;
}
}
return q;
}
int Similar(BiTree T1, BiTree T2) {
int leftS, rightS;
if (T1 == NULL && T2 == NULL)
return 1;
else if (T1 == NULL || T2 == NULL)
return 0;
else
{
leftS = Similar(T1->lchild, T2->lchild);
rightS = Similar(T1->rchild, T2->rchild);
return leftS && rightS;
}
}
//双亲表示法
typedef struct {
int data;
int parent;
}PTNode;
typedef struct {
PTNode nodes[MaxSize];
int n; //结点数
}PTree;
typedef struct CSNode {
int data;
struct CSNode *firstchild,*nextsibling
}CSNode,*CSTree;
int CSLeaves(CSTree CST) {
if (CST == NULL)
return 0;
if (CST->firstchild == NULL)
return 1 + CSLeaves(CST->nextsibling);
else
{
return CSLeaves(CST->firstchild) + CSLeaves(CST->nextsibling);
}
}
int CSHeight(CSTree cst) {
int hc, hs;
if (cst == NULL)
return NULL;
else {
hc = CSHeight(cst->firstchild); //第一子女树高
hs = CSHeight(cst->nextsibling); //兄弟树高
if (hc + 1 > hs) //兄弟结点要比子女高一层,第一子女树的高度加1之后才和兄弟树高度相同
return hc + 1;
else
{
return hs;
}
}
}
BiNode* BST_Search(BiTree T, int k) {
while (T != NULL && k != T->data) {
if (k < T->data)
T = T->lchild;
else
T = T->rchild;
}
return T;
}
BiNode* BST_Search2(BiTree T, int k) {
if (T == NULL)
return NULL;
if (T->data == k)
return T;
if (T->data < k)
return BST_Search2(T->lchild, k);
else
return BST_Search2(T->rchild, k);
}
int BST_Insert(BiTree& T, int x) {
if (T == NULL) {
BiNode* T = (BiTree)malloc(sizeof(BiNode));
T->data = x;
T->lchild = T->rchild = NULL;
return 1;
}
else if (x == T->data) //不要漏掉结点可能重复的情况
return 0;
else if (x < T->data)
return BST_Insert(T->lchild, x);
else
return BST_Insert(T->rchild, x);
}
void CreatBST(BiTree& T, int a[], int n) {
T = NULL;
while (i<n)
{
BST_Insert(T, a[i]);
i++;
}
}
int predit = -32767; //中序遍历二叉树看是否是升序,predit用来保存前驱作为比较,前驱应当比当前节点小
int JudgeBST(BiTree T) {
int b1, b2;
if (T == NULL)
return 1;
else
{
b1 = JudgeBST(T->lchild);
if (b1 == 0 || predit >= T->data)
return 0;
predit = T->data;
b2 = JudgeBST(T->rchild);
return b2;
}
}
void OutPutK(BiTree T, int k) {
if (T == NULL)
return;
if (T->rchild)
OutPutK(T->rchild, k);
if (T->data >= k)
printf("%d/n", T->data);
if (T->lchild)
OutPutK(T->lchild, k);
}
int MinK(BiTree T) {
while (T->lchild != NULL)
T = T->lchild;
return T->data;
}
int MaxK(BiTree T) {
while (T->rchild != NULL)
T = T->rchild;
return T->data;
}
int K_Level(BiTree T, BiNode* p) {
int n = 0;
BiTree S = T;
if (S) {
n++;
while (p->data != S->data) {
if (p->data < S->data)
S = S->lchild;
else
S = S->rchild;
n++;
}
}
return n;
}
void JudgeAVL(BiTree T, int& balance, int& h) {
int bl = 0, br = 0, hl = 0, hr = 0;
if (T == NULL) {
h = 0;
balance = 1;
}
else if (T->lchild == NULL && T->rchild == NULL) {
h = 1;
balance = 1;
}
else
{
JudgeAVL(T->lchild, bl,hl);
JudgeAVL(T->rchild, br, hr);
h = (hl > hr ? hl : hr) + 1;
if (abs(hl - hr) < 2)
balance = bl && br;
else
balance = 0;
}
}
typedef struct RandBiTNode {
int data;
struct RandBiTNode* lchild, * rchild;
int count;
}RandBiTNode,*RandBiTree;
RandBiTNode* Search_NoK_Min(RandBiTree T, int k) {
if (k<1 || k>T->count)
return NULL;
if (T->lchild == NULL) {
if (k == 1)
return T;
else
{
return Search_NoK_Min(T->rchild, k - 1);
}
}
else
{
if (T->lchild->count == k - 1)
return T;
if (T->lchild->count > k - 1)
return Search_NoK_Min(T->lchild, k);
if (T->lchild->count < k - 1)
return Search_NoK_Min(T->rchild, k - (T->lchild->count + 1));
}
}
树中涉及了大量的递归以及对应的非递归算法的实现,结点的下标是重点,存储结构对效率有影响