贪吃蛇小游戏
本文根据狂神说java所写
游戏效果
文件布局
图片资源
游戏的主启动类
package com.meng.snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setVisible(true);
frame.setBounds(100,100,920,755);
frame.setResizable(false);//窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常的游戏界面都应该在上面
frame.add(new GamePanel());
}
}
游戏面板
package com.meng.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakeX = new int[600];//蛇的X坐标25*25
int[] snakeY = new int[600];//蛇的Y坐标25*25
String fx;
//食物的坐标
int foodx;
int foody;
Random random = new Random();
int score;
//当前状态:开始 停止
boolean isStart = false;//默认暂停
boolean isFail = false;//游戏失败
//定时器 以毫秒为单位
Timer timer = new Timer(200,this);//100毫秒执行一次
//构造器
public GamePanel(){
init();
//获取焦点和键盘事件
this.setFocusable(true);
this.addKeyListener(this);
timer.start();//游戏一开始就启动
}
//初始化方法
public void init(){
length = 3;
snakeX[0] = 100;snakeY[0] = 100;//蛇头的坐标
snakeX[1] = 75;snakeY[1] = 100;//蛇身的坐标1
snakeX[2] = 50;snakeY[2] = 100;//蛇身的坐标2
fx="R";//初始方向向右
//把食物随机分布
foodx = 25+ 25*random.nextInt(34);
foody = 100+ 25*random.nextInt(24);
score = 0;
}
//绘制面板,游戏中的所有东西都是用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
this.setBackground(Color.white);
Data.header.paintIcon(this,g,45,0);//头部广告栏
g.fillRect(25,100,850,600);//默认的游戏界面
//画食物
Data.food.paintIcon(this,g,foodx,foody);
//画积分
g.setColor(Color.green);
g.setFont(new Font("微软雅黑",Font.BOLD,20));
g.drawString("长度"+length,750,50);
g.drawString("分数"+score,750,70);
//把蛇画上去
if (fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化方向
}else if (fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if (fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if (fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
}
for (int i = 1; i <length ; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);//第一个身体坐标
}
//游戏状态
if (isStart==false){
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//字体
g.drawString("按下空格开始游戏",300,300);
}
if (isFail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//字体
g.drawString("Game over,按下空格重新开始",200,300);
}
}
@Override
public void keyTyped(KeyEvent e) {
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得键盘事件是哪一个
if (keyCode == KeyEvent.VK_SPACE){//如果是空格建
if (isFail){
//重新开始
isFail=false;
init();
}else {
isStart=!isStart;
}
repaint();
}
//小蛇移动
if (keyCode==KeyEvent.VK_UP){
fx="U";
}else if (keyCode==KeyEvent.VK_DOWN){
fx="D";
}else if (keyCode==KeyEvent.VK_RIGHT){
fx="R";
}else if (keyCode==KeyEvent.VK_LEFT){
fx="L";
}
}
@Override
public void keyReleased(KeyEvent e) {
}
//监听事件 需要通过固定的事件刷新一秒十次
@Override
public void actionPerformed(ActionEvent e) {
if (isStart && isFail==false){
//吃食物
if (snakeX[0]==foodx && snakeY[0]==foody){
length++;//长度加1
//分数+10
score = score + 10;
//再次生成随机食物
foodx = 25+ 25*random.nextInt(34);
foody = 100+ 25*random.nextInt(24);
}
//移动
for (int i = length-1; i >0; i--) {
snakeX[i] = snakeX[i-1];
snakeY[i] = snakeY[i-1];
}
//走向
if (fx.equals("R")) {
snakeX[0] = snakeX[0] + 25;
//边界判断
if (snakeX[0] > 850) { snakeX[0] = 25; }
}else if (fx.equals("L")){
snakeX[0] = snakeX[0] - 25;
if (snakeX[0] < 25) { snakeX[0] = 850; }
}else if (fx.equals("U")){
snakeY[0] = snakeY[0] - 25;
if (snakeY[0] < 100) { snakeY[0] = 675; }
}else if (fx.equals("D")){
snakeY[0] = snakeY[0] + 25;
if (snakeY[0] > 675) { snakeY[0] = 100; }
}
//失败判定,撞到自己就算失败
for (int i = 1; i < length; i++) {
if (snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i]){
isFail=true;
}
}
repaint();
}
timer.start();//定时器开始
}
}
数据中心
package com.meng.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//图片的绝对路径
public static URL headerURL = Data.class.getResource("statics/tx.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("statics/up.png");
public static URL downURL = Data.class.getResource("statics/down.png");
public static URL leftURL = Data.class.getResource("statics/left.png");
public static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}package com.meng.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//图片的绝对路径
public static URL headerURL = Data.class.getResource("statics/tx.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("statics/up.png");
public static URL downURL = Data.class.getResource("statics/down.png");
public static URL leftURL = Data.class.getResource("statics/left.png");
public static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}