es6新特性
传统字符串用法
const str = 'hello world this is a string'
模板字符串
const str = `hello world this is a \`string\``
console.log(str)//hello world this is a `string`
const str = `hello world
this is a \`string\``
console.log(str )
//输出 hello world
this is a \`string\`
const name = 'tony'
constr str = ` hey,${name}`
console.log(str)//hey,tony
带标签的模板字符串
let data = console.log`hello world`
console.log(data)//["hello world"]
const name = 'tom'
const gender = true
function dealData(strings){
console.log(strings)//['hey ,', ' is a', '.']//用嵌入的表达式作为分隔符
}
dealData`hey , ${name} is a ${gender} .`
const name = 'tom'
const gender = true
function dealData(strings,name,gender){
console.log(strings)//['hey ,', ' is a', '.']//用嵌入的表达式作为分隔符
console.log(name,gender)//tom true
}
const result = dealData`hey , ${name} is a ${gender} .`
console.log(result)
const name = 'tom'
const gender = true
function dealData(strings,name,gender){
//return '1243'
const sex = gender ? 'man' : 'woman'
return strings[0] + name + strings[1] + sex+ strings[2]
//目的是对模板字符串进行加工,让返回的结果更适合用户的阅读
// hey ,tom is a true.
}
const result = dealData`hey , ${name} is a ${gender} .`
console.log(result)//1243
参数默认值
//在形参的后面加一个等于号设置默认值
function foo (fo,bar = true) {//如果参数较多的情况下,只能放在最后一位
console.log(bar)//false 以为传入的实参是false,不是undefined或者没有传递
}
foo(false)//没有传递实参,或者实参是undefined才会被使用
剩余参数
function foo (...args) {
console.log(args)//[1,2,3,4]
}
foo(1, 2, 3, 4)
function foo (first, ...args) {
console.log(args)//[2,3,4]
}
foo(1, 2, 3, 4)
展开数组
const arr = ['foo','bar','styring']
console.log(...arr)//foo bar styring
对象字面量
var bar = '124'
var obj = {
name:'toney',
bar //bar:bar
}
console.log(obj.bar)
var obj1 = {
name:'toney',
bar ,//bar:bar
//method:functiion(){
// console.log(this)
//},
method(){
console.log(this)
}
}
console.log(obj1.method())
Object.assign
将源对象的属性赋值到目标对象中去
var target = {
a: '121',
b: '212'
}
var source = {
a: '1211',
c: '111'
}
var source1 = {
a: '1212',
d: '111'
}
var result = Object.assign(target, source, source1)
console.log(result)
//{
// a:'1212',
// b:'212',
// c:'111',
// d:'111'
//}
console.log(result == target)//true
Object.is
console.log(Object.is(+0, -0))//false
console.log(Object.is(NaN, NaN))//true
Proxy
代理对象
监视某个对象中的属性读写
可以使用ES5的Object.defineProperty为对象添加属性,Vue使用这个实现数据响应,从而实现数据的双向绑定
Proxy专门为了给对象设置访问代理器的
var person = {
name:'tony',
age:20
}
//第一个参数是代理的处理对象,
const personProxy = new Proxy(person,{
//第一个参数代表目标对象,第二个是访问的属性名
get(target, property){//监视属性的访问
//console.log(target, property)
//return 100
return property in target ? target[property] : 'default'
},
//第一个参数代表目标对象,第二个是写入的属性名称,第三个地表写入的值
set(target, property, value){//监视属性设置
//{name:'tony',age:20} gender true
//console.log(target, property, value)
if(property == 'age'){
if(!Number.isInteger(value)){//如果value不是Number类型报错
throw new Error (`${value} is not a int`)
}
}
target[property] = value//给代理目标设置专门的属性
return true
}
})
personProxy.gender = true
//{name:'tony',age:20} name
console.log(personProxy.name)//100
Proxy与Object.defineProperty的区别
Proxy的功能更为强大
Object.defineProperty只能监听对象属性的读写,而Proxy不仅能监听对象的读写
还能监听到更多对象操作,例如delete操作或者对象中方法的调用等
var person ={
name:'ceshi',
age:20
}
const proxy = new Proxy(person, {
deleteProperty(person, property){
console.log(person,property)
delete person[property]
}
})
delete proxy.name
console.log(person )
Proxy 更好支持数组对象的监视
let list = []
const listProxy = new Proxy(list,{
set(target, property, value){
console.log(target, property, value)
target[property] = value
return true
}
})
listProxy.push(100)
// [] "0" 100
// [100] "length" 1
//get方法走了两次,set方法走了两次。因为push方法其实做了两步,第一是再length出加上push的值,第二是把length加一,所以走了两次。
handler方法 | 触发方式 |
---|---|
get | 读取某个属性 |
set | 写入某个属性 |
has | in操作符 |
deleteProperty | delete操作符 |
getPrototypeOf | Object.getPrototypeOf() |
setPrototypeOf | Object.setPrototypeOf(0 |
isExtensible | Object.isExtensible() |
preventExtensions | Object.preventExtensions() |
getOwnPropertyDescriptor | Object.getOwnPropertyDescriptor() |
defineProperty | Object.defineProperty() |
ownKeys | Object.getOwnPropertyNames(),Object.getOwnPropertySymbols() |
apply | 调用一个函数 |
construct | 用new调用一个函数 |
class
function Person(name){
this.name = name
}
Person.prototype.say = function(){
console.log(`this is a name called ${this.name}`)
}
class Person{
constuctor(name){
this.name = name
}
say(){
console.log(`this is a name called ${this.name}`)
}
}
const p = new Person('tony')
console.log(p.say())
集成extends
class Person{
constuctor(name){
this.name = name
}
say(){
console.log(`this is a name called ${this.name}`)
}
}
class Student extends Person{
constuctor(name,number){ this.number = number
}
hello(){
console.log(`this is a age called ${this.number}`)
}
}
const p = new Student ('tony',21)
console.log(p.hello())//连同person一起被打印
set数据集合
类似数组,没有重复的数据
const set = new Set()
set.add(1).add(2).add(3).add(2)
console.log(set)//Set {1, 2, 3}
set.forEach(i => console.log(i))//1 2 3
for(var i of set){
console.log(i)
}
console.log(set.size)
console.log(set.has(100))
console.log(set.delete(3))
set.clear()
const arr = [1,2,4,5,6,3,1]
const s = new Set(arr)
Array.from(s)
[...s]
map
类似对象,和传统对象一样,都是键值对集合,但是传统对象键只能是字符串
let obj = {}
obj[true] = 'val1'
obj[1243] = 'val2'
obj[{ a: 1 }] = 'val3'
console.log(Object.keys(obj))//['1243','true','object object']
console.log(obj['object object'])//val3
const m = new Map()
const tom = { tn: 90 }
m.set(tom, 200)
console.log(m)
console.log(m.get({ tn: 90 }))
console.log(m.has({ tn: 90 }))
console.log(m.delete({ tn: 90 }))
m.clear()
m.forEach((val, key) => {
console.log(val, key)
})
Symbol
一种全新的数据类型
const s = Symbol()
console.log(s)//Symbol()
console.log(typeof s)//Symbol
console.log(Symbol() === Symbol() )//false