目录
基本框架
1.1 do while (); 循环
void tic_tac_toe()
{
int add = 0;
do
{
srand((unsigned int)time(NULL));
from();
printf("请选择>:\n");
scanf_s("%d", &add);
switch (add)
{
case 1://开始游戏
game();
break;
case 0://退出游戏
printf("退出游戏");
break;
default://请从新选择
printf("请从新选择");
break;
}
} while (add);
}
1.2 while 判断
void game()
{
char arr = 0;
//定义棋盘大小
char board [ROW][COL]={0};
//初始化棋盘
initboard(board,ROW,COL);
//打印棋盘
print_board(board, ROW, COL);
while (1)
{
//玩家输入
people(board, ROW, COL);
print_board(board, ROW, COL);
arr = judge(board, ROW, COL);
if (arr != 'C')
{
break;
}
//机器人输入
ai(board, ROW, COL);
print_board(board, ROW, COL);
arr = judge(board, ROW, COL);
if (arr != 'C')
{
break;
}
}
if (arr=='*')
{
printf("玩家赢\n");
}
else if (arr == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
//判断输赢
//1.返回"1"赢
//2.返回"0"输
//3.返回"Q"平局
//4.返回"C"继续
}
1.3 自定义函数
#define ROW 3
#define COL 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//生成棋盘
void initboard(char board[ROW][COL], int row, int col);
//初始化棋盘
void print_board(char board[ROW][COL],int row ,int col);
//玩家下棋
void people(char board[ROW][COL],int row,int col);
//电脑下棋
void ai(char board[ROW][COL], int row, int col);
//判断输赢
char judge(char board[ROW][COL],int row,int col);
//判断平局
int Judge_draw(char board[ROW][COL], int row, int col);
模块化
1.1 game.h
#define ROW 3
#define COL 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//生成棋盘
void initboard(char board[ROW][COL], int row, int col);
//初始化棋盘
void print_board(char board[ROW][COL],int row ,int col);
//玩家下棋
void people(char board[ROW][COL],int row,int col);
//电脑下棋
void ai(char board[ROW][COL], int row, int col);
//判断输赢
char judge(char board[ROW][COL],int row,int col);
//判断平局
int Judge_draw(char board[ROW][COL], int row, int col);
2.2 game.c
#include "game.h"
//打印棋盘
void initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for ( i = 0; i < row; i++)
{
for ( j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//初始化棋盘
void print_board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for ( i = 0; i < row; i++)
{
j = 0;
for ( j = 0; j < col; j++)
{
//分割行
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
//分割列
for ( j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
//玩家下棋
void people(char board[ROW][COL], int row, int col)
{
printf("该你下子了\n");
while (1)
{
int x = 0;
int y = 0;
printf("请输入坐标:>\n");
scanf_s("%d%d", &x,&y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该指标已被占领请从新输入!\n");
}
}
else
{
printf("请重新输入:>\n");
}
}
}
//电脑下棋
void ai(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("电脑下子\n");
x = rand() % row;
y = rand() % col;
if (board[x][y]==' ')
{
board[x][y] = '#';
break;
}
}
}
//判断输赢
//1.返回"1"赢
//2.返回"0"输
//3.返回"Q"平局
//4.返回"C"继续
int Judge_draw(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for ( j = 0; j < col; j++)
{
if (board[i][j]==' ')
{
return 0;//继续
}
}
}
return 1;//平
}
char judge(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][2] != ' ')
{
return board[i][1];
}
}
//判断列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[2][i] != ' ')
{
return board[1][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[2][2] != ' ')
{
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2]&& board[0][2] != ' ')
{
return board[1][1];
}
//判断是否平局
//1为平
//0为继续
if (Judge_draw(board,ROW,COL) == 1)
{
return 'Q';
}
return 'C';
}
3.3 main.c
#include "game.h"
void from()
{
printf("*********************\n");
printf("*** 1.开始 0.退出 ***\n");
printf("*********************\n");
}
void game()
{
char arr = 0;
//定义棋盘大小
char board [ROW][COL]={0};
//初始化棋盘
initboard(board,ROW,COL);
//打印棋盘
print_board(board, ROW, COL);
while (1)
{
//玩家输入
people(board, ROW, COL);
print_board(board, ROW, COL);
arr = judge(board, ROW, COL);
if (arr != 'C')
{
break;
}
//机器人输入
ai(board, ROW, COL);
print_board(board, ROW, COL);
arr = judge(board, ROW, COL);
if (arr != 'C')
{
break;
}
}
if (arr=='*')
{
printf("玩家赢\n");
}
else if (arr == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
//判断输赢
//1.返回"1"赢
//2.返回"0"输
//3.返回"Q"平局
//4.返回"C"继续
}
void tic_tac_toe()
{
int add = 0;
do
{
srand((unsigned int)time(NULL));
from();
printf("请选择>:\n");
scanf_s("%d", &add);
switch (add)
{
case 1://开始游戏
game();
break;
case 0://退出游戏
printf("退出游戏");
break;
default://请从新选择
printf("请从新选择");
break;
}
} while (add);
}
int main()
{
tic_tac_toe();
return 0;
}