libbpf-bootstrap Makefile阅读

libbpf的官方Repo并没有附带较具体的项目构建指南,因此我们从同样来自官方的libbpf-bootstrap分析构建C/C++项目的思路.

首先clone下来libbpf-bootstrap

记得按README指示同步submodule

之后进入examples/c目录,我们要分析的Makefile和若干源文件就在此目录下

# SPDX-License-Identifier: (LGPL-2.1 OR BSD-2-Clause)
OUTPUT := .output
CLANG ?= clang
LLVM_STRIP ?= llvm-strip
LIBBPF_SRC := $(abspath ../../libbpf/src)
BPFTOOL_SRC := $(abspath ../../bpftool/src)
LIBBPF_OBJ := $(abspath $(OUTPUT)/libbpf.a)
BPFTOOL_OUTPUT ?= $(abspath $(OUTPUT)/bpftool)
BPFTOOL ?= $(BPFTOOL_OUTPUT)/bootstrap/bpftool
LIBBLAZESYM_SRC := $(abspath ../../blazesym/)
LIBBLAZESYM_OBJ := $(abspath $(OUTPUT)/libblazesym.a)
LIBBLAZESYM_HEADER := $(abspath $(OUTPUT)/blazesym.h)
ARCH := $(shell uname -m | sed 's/x86_64/x86/' | sed 's/aarch64/arm64/' | sed 's/ppc64le/powerpc/' | sed 's/mips.*/mips/')
VMLINUX := ../../vmlinux/$(ARCH)/vmlinux.h

首先定义了若干变量,包括编译源/目的目录,编译器程序名等.其中的bpftool是来自linux的系统工具,bootstrap也将这些工具和libbpf包含在其中,是为了避免使用系统文件.

最后一行的vmlinux是从内核文件/sys/kernel/btf/vmlinux中导出的头文件,要得到这个文件需要在编译选项中加入CONFIG_DEBUG_INFO_BTF=y,见Linux内核入门及WSL2上的重编译笔记_postKamous的博客-CSDN博客重新编译内核主要是为了使用libbpf,日后也可以再使用rust::redbpf。https://blog.csdn.net/qq_45675153/article/details/126644489

# Use our own libbpf API headers and Linux UAPI headers distributed with
# libbpf to avoid dependency on system-wide headers, which could be missing or
# outdated
INCLUDES := -I$(OUTPUT) -I../../libbpf/include/uapi -I$(dir $(VMLINUX))
CFLAGS := -g -Wall
ALL_LDFLAGS := $(LDFLAGS) $(EXTRA_LDFLAGS)

APPS = minimal minimal_legacy bootstrap uprobe kprobe fentry usdt sockfilter

CARGO ?= $(shell which cargo)
ifeq ($(strip $(CARGO)),)
BZS_APPS :=
else
BZS_APPS := profile
APPS += $(BZS_APPS)
# Required by libblazesym
ALL_LDFLAGS += -lrt -ldl -lpthread -lm
endif

经典的INCLUDE,CFLAGS,LDFLAGS,APPS等的设置,这里再次声明了使用bootstrap所包含库的原因

# Get Clang's default includes on this system. We'll explicitly add these dirs
# to the includes list when compiling with `-target bpf` because otherwise some
# architecture-specific dirs will be "missing" on some architectures/distros -
# headers such as asm/types.h, asm/byteorder.h, asm/socket.h, asm/sockios.h,
# sys/cdefs.h etc. might be missing.
#
# Use '-idirafter': Don't interfere with include mechanics except where the
# build would have failed anyways

CLANG_BPF_SYS_INCLUDES = $(shell $(CLANG) -v -E - </dev/null 2>&1 \
	| sed -n '/<...> search starts here:/,/End of search list./{ s| \(/.*\)|-idirafter \1|p }')

这里使用clang得到了一些架构相关的头文件路径,架构不同路径可能不同,导致CC找不到.

ifeq ($(V),1)
	Q =
	msg =
else
	Q = @
	msg = @printf '  %-8s %s%s\n'					\
		      "$(1)"						\
		      "$(patsubst $(abspath $(OUTPUT))/%,%,$(2))"	\
		      "$(if $(3), $(3))";
	MAKEFLAGS += --no-print-directory
endif

定义输出等级,不赘述

define allow-override
  $(if $(or $(findstring environment,$(origin $(1))),\
            $(findstring command line,$(origin $(1)))),,\
    $(eval $(1) = $(2)))
endef

$(call allow-override,CC,$(CROSS_COMPILE)cc)
$(call allow-override,LD,$(CROSS_COMPILE)ld)

待分析

.PHONY: all
all: $(APPS)

.PHONY: clean
clean:
	$(call msg,CLEAN)
	$(Q)rm -rf $(OUTPUT) $(APPS)

$(OUTPUT) $(OUTPUT)/libbpf $(BPFTOOL_OUTPUT):
	$(call msg,MKDIR,$@)
	$(Q)mkdir -p $@

all,clean标记和输出信息的定义

# Build libbpf
$(LIBBPF_OBJ): $(wildcard $(LIBBPF_SRC)/*.[ch] $(LIBBPF_SRC)/Makefile) | $(OUTPUT)/libbpf
	$(call msg,LIB,$@)
	$(Q)$(MAKE) -C $(LIBBPF_SRC) BUILD_STATIC_ONLY=1		      \
		    OBJDIR=$(dir $@)/libbpf DESTDIR=$(dir $@)		      \
		    INCLUDEDIR= LIBDIR= UAPIDIR=			      \
		    install

# Build bpftool
$(BPFTOOL): | $(BPFTOOL_OUTPUT)
	$(call msg,BPFTOOL,$@)
	$(Q)$(MAKE) ARCH= CROSS_COMPILE= OUTPUT=$(BPFTOOL_OUTPUT)/ -C $(BPFTOOL_SRC) bootstrap


$(LIBBLAZESYM_SRC)/target/release/libblazesym.a::
	$(Q)cd $(LIBBLAZESYM_SRC) && $(CARGO) build --features=cheader --release

$(LIBBLAZESYM_OBJ): $(LIBBLAZESYM_SRC)/target/release/libblazesym.a | $(OUTPUT)
	$(call msg,LIB, $@)
	$(Q)cp $(LIBBLAZESYM_SRC)/target/release/libblazesym.a $@

$(LIBBLAZESYM_HEADER): $(LIBBLAZESYM_SRC)/target/release/libblazesym.a | $(OUTPUT)
	$(call msg,LIB,$@)
	$(Q)cp $(LIBBLAZESYM_SRC)/target/release/blazesym.h $@

build bootstrap内部的libbpf和btftool

# Build BPF code
$(OUTPUT)/%.bpf.o: %.bpf.c $(LIBBPF_OBJ) $(wildcard %.h) $(VMLINUX) | $(OUTPUT)
	$(call msg,BPF,$@)
	$(Q)$(CLANG) -g -O2 -target bpf -D__TARGET_ARCH_$(ARCH) $(INCLUDES) $(CLANG_BPF_SYS_INCLUDES) -c $(filter %.c,$^) -o $@
	$(Q)$(LLVM_STRIP) -g $@ # strip useless DWARF info

从*.bpf.c构建BPF字节码并裁剪,此处使用到了vmlinux.h

# Generate BPF skeletons
$(OUTPUT)/%.skel.h: $(OUTPUT)/%.bpf.o | $(OUTPUT) $(BPFTOOL)
	$(call msg,GEN-SKEL,$@)
	$(Q)$(BPFTOOL) gen skeleton $< > $@

使用bpftool构建*.skel.h文件,此文件被用户端文件调用,可以完成打开,挂载等工作BPF Skeleton

# Build user-space code
$(patsubst %,$(OUTPUT)/%.o,$(APPS)): %.o: %.skel.h

$(OUTPUT)/%.o: %.c $(wildcard %.h) | $(OUTPUT)
	$(call msg,CC,$@)
	$(Q)$(CC) $(CFLAGS) $(INCLUDES) -c $(filter %.c,$^) -o $@

$(patsubst %,$(OUTPUT)/%.o,$(BZS_APPS)): $(LIBBLAZESYM_HEADER)

$(BZS_APPS): $(LIBBLAZESYM_OBJ)

 构建用户文件,注意到这里依赖的skel.h文件

# Build application binary
$(APPS): %: $(OUTPUT)/%.o $(LIBBPF_OBJ) | $(OUTPUT)
	$(call msg,BINARY,$@)
	$(Q)$(CC) $(CFLAGS) $^ $(ALL_LDFLAGS) -lelf -lz -o $@

编译最终的二进制文件,这个二进制文件是可以在root权限下直接执行的.

# delete failed targets
.DELETE_ON_ERROR:

# keep intermediate (.skel.h, .bpf.o, etc) targets
.SECONDARY:

杂项,作用见注释.

总结

此Makefile可以看做使用libbpf构建C项目的指南,也可帮助理解libbpf的工作方式

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