libbpf的官方Repo并没有附带较具体的项目构建指南,因此我们从同样来自官方的libbpf-bootstrap分析构建C/C++项目的思路.
首先clone下来libbpf-bootstrap
记得按README指示同步submodule
之后进入examples/c目录,我们要分析的Makefile和若干源文件就在此目录下
# SPDX-License-Identifier: (LGPL-2.1 OR BSD-2-Clause)
OUTPUT := .output
CLANG ?= clang
LLVM_STRIP ?= llvm-strip
LIBBPF_SRC := $(abspath ../../libbpf/src)
BPFTOOL_SRC := $(abspath ../../bpftool/src)
LIBBPF_OBJ := $(abspath $(OUTPUT)/libbpf.a)
BPFTOOL_OUTPUT ?= $(abspath $(OUTPUT)/bpftool)
BPFTOOL ?= $(BPFTOOL_OUTPUT)/bootstrap/bpftool
LIBBLAZESYM_SRC := $(abspath ../../blazesym/)
LIBBLAZESYM_OBJ := $(abspath $(OUTPUT)/libblazesym.a)
LIBBLAZESYM_HEADER := $(abspath $(OUTPUT)/blazesym.h)
ARCH := $(shell uname -m | sed 's/x86_64/x86/' | sed 's/aarch64/arm64/' | sed 's/ppc64le/powerpc/' | sed 's/mips.*/mips/')
VMLINUX := ../../vmlinux/$(ARCH)/vmlinux.h
首先定义了若干变量,包括编译源/目的目录,编译器程序名等.其中的bpftool是来自linux的系统工具,bootstrap也将这些工具和libbpf包含在其中,是为了避免使用系统文件.
最后一行的vmlinux是从内核文件/sys/kernel/btf/vmlinux中导出的头文件,要得到这个文件需要在编译选项中加入CONFIG_DEBUG_INFO_BTF=y,见Linux内核入门及WSL2上的重编译笔记_postKamous的博客-CSDN博客重新编译内核主要是为了使用libbpf,日后也可以再使用rust::redbpf。https://blog.csdn.net/qq_45675153/article/details/126644489
# Use our own libbpf API headers and Linux UAPI headers distributed with
# libbpf to avoid dependency on system-wide headers, which could be missing or
# outdated
INCLUDES := -I$(OUTPUT) -I../../libbpf/include/uapi -I$(dir $(VMLINUX))
CFLAGS := -g -Wall
ALL_LDFLAGS := $(LDFLAGS) $(EXTRA_LDFLAGS)
APPS = minimal minimal_legacy bootstrap uprobe kprobe fentry usdt sockfilter
CARGO ?= $(shell which cargo)
ifeq ($(strip $(CARGO)),)
BZS_APPS :=
else
BZS_APPS := profile
APPS += $(BZS_APPS)
# Required by libblazesym
ALL_LDFLAGS += -lrt -ldl -lpthread -lm
endif
经典的INCLUDE,CFLAGS,LDFLAGS,APPS等的设置,这里再次声明了使用bootstrap所包含库的原因
# Get Clang's default includes on this system. We'll explicitly add these dirs
# to the includes list when compiling with `-target bpf` because otherwise some
# architecture-specific dirs will be "missing" on some architectures/distros -
# headers such as asm/types.h, asm/byteorder.h, asm/socket.h, asm/sockios.h,
# sys/cdefs.h etc. might be missing.
#
# Use '-idirafter': Don't interfere with include mechanics except where the
# build would have failed anyways
CLANG_BPF_SYS_INCLUDES = $(shell $(CLANG) -v -E - </dev/null 2>&1 \
| sed -n '/<...> search starts here:/,/End of search list./{ s| \(/.*\)|-idirafter \1|p }')
这里使用clang得到了一些架构相关的头文件路径,架构不同路径可能不同,导致CC找不到.
ifeq ($(V),1)
Q =
msg =
else
Q = @
msg = @printf ' %-8s %s%s\n' \
"$(1)" \
"$(patsubst $(abspath $(OUTPUT))/%,%,$(2))" \
"$(if $(3), $(3))";
MAKEFLAGS += --no-print-directory
endif
定义输出等级,不赘述
define allow-override
$(if $(or $(findstring environment,$(origin $(1))),\
$(findstring command line,$(origin $(1)))),,\
$(eval $(1) = $(2)))
endef
$(call allow-override,CC,$(CROSS_COMPILE)cc)
$(call allow-override,LD,$(CROSS_COMPILE)ld)
待分析
.PHONY: all
all: $(APPS)
.PHONY: clean
clean:
$(call msg,CLEAN)
$(Q)rm -rf $(OUTPUT) $(APPS)
$(OUTPUT) $(OUTPUT)/libbpf $(BPFTOOL_OUTPUT):
$(call msg,MKDIR,$@)
$(Q)mkdir -p $@
all,clean标记和输出信息的定义
# Build libbpf
$(LIBBPF_OBJ): $(wildcard $(LIBBPF_SRC)/*.[ch] $(LIBBPF_SRC)/Makefile) | $(OUTPUT)/libbpf
$(call msg,LIB,$@)
$(Q)$(MAKE) -C $(LIBBPF_SRC) BUILD_STATIC_ONLY=1 \
OBJDIR=$(dir $@)/libbpf DESTDIR=$(dir $@) \
INCLUDEDIR= LIBDIR= UAPIDIR= \
install
# Build bpftool
$(BPFTOOL): | $(BPFTOOL_OUTPUT)
$(call msg,BPFTOOL,$@)
$(Q)$(MAKE) ARCH= CROSS_COMPILE= OUTPUT=$(BPFTOOL_OUTPUT)/ -C $(BPFTOOL_SRC) bootstrap
$(LIBBLAZESYM_SRC)/target/release/libblazesym.a::
$(Q)cd $(LIBBLAZESYM_SRC) && $(CARGO) build --features=cheader --release
$(LIBBLAZESYM_OBJ): $(LIBBLAZESYM_SRC)/target/release/libblazesym.a | $(OUTPUT)
$(call msg,LIB, $@)
$(Q)cp $(LIBBLAZESYM_SRC)/target/release/libblazesym.a $@
$(LIBBLAZESYM_HEADER): $(LIBBLAZESYM_SRC)/target/release/libblazesym.a | $(OUTPUT)
$(call msg,LIB,$@)
$(Q)cp $(LIBBLAZESYM_SRC)/target/release/blazesym.h $@
build bootstrap内部的libbpf和btftool
# Build BPF code
$(OUTPUT)/%.bpf.o: %.bpf.c $(LIBBPF_OBJ) $(wildcard %.h) $(VMLINUX) | $(OUTPUT)
$(call msg,BPF,$@)
$(Q)$(CLANG) -g -O2 -target bpf -D__TARGET_ARCH_$(ARCH) $(INCLUDES) $(CLANG_BPF_SYS_INCLUDES) -c $(filter %.c,$^) -o $@
$(Q)$(LLVM_STRIP) -g $@ # strip useless DWARF info
从*.bpf.c构建BPF字节码并裁剪,此处使用到了vmlinux.h
# Generate BPF skeletons
$(OUTPUT)/%.skel.h: $(OUTPUT)/%.bpf.o | $(OUTPUT) $(BPFTOOL)
$(call msg,GEN-SKEL,$@)
$(Q)$(BPFTOOL) gen skeleton $< > $@
使用bpftool构建*.skel.h文件,此文件被用户端文件调用,可以完成打开,挂载等工作BPF Skeleton
# Build user-space code
$(patsubst %,$(OUTPUT)/%.o,$(APPS)): %.o: %.skel.h
$(OUTPUT)/%.o: %.c $(wildcard %.h) | $(OUTPUT)
$(call msg,CC,$@)
$(Q)$(CC) $(CFLAGS) $(INCLUDES) -c $(filter %.c,$^) -o $@
$(patsubst %,$(OUTPUT)/%.o,$(BZS_APPS)): $(LIBBLAZESYM_HEADER)
$(BZS_APPS): $(LIBBLAZESYM_OBJ)
构建用户文件,注意到这里依赖的skel.h文件
# Build application binary
$(APPS): %: $(OUTPUT)/%.o $(LIBBPF_OBJ) | $(OUTPUT)
$(call msg,BINARY,$@)
$(Q)$(CC) $(CFLAGS) $^ $(ALL_LDFLAGS) -lelf -lz -o $@
编译最终的二进制文件,这个二进制文件是可以在root权限下直接执行的.
# delete failed targets
.DELETE_ON_ERROR:
# keep intermediate (.skel.h, .bpf.o, etc) targets
.SECONDARY:
杂项,作用见注释.
总结
此Makefile可以看做使用libbpf构建C项目的指南,也可帮助理解libbpf的工作方式