C语言推箱子(带回退,撤回,返回上一步功能)

可以指导毕设 — 加我qq 1961958205

推箱子这个游戏都很熟悉了,代码也熟悉了。正好我们下半学期学了栈,就尝试用栈做一个推箱子回退的功能。

返回上一步部分代码如下:

if (Pop(S, x) == 1)
	{
		//若上一步是向上 
		if (x == 'W' || x == 'w')
		{
			count--;
			if (x == 'W')
			{
				a[i + 1][j] += 5;
				a[i][j] -= 5;
			}
			else
			{
				a[i - 1][j] -= 4;
				a[i + 1][j] += 5;
				a[i][j] -= 1;
			}
		}

其它方向的撤回类似。

另外我的主页博客里面有添加了easyx库的推箱子,希望可以帮助大家。

简易版推箱子全部代码如下:

#include<stdio.h>
#include<stdlib.h>
#include<conio.h >
#define maxlevel 3
/*墙1
  目的地3 
  箱子4
  人5
  目的地上的箱子7
  站在目的地的人8*/          

//所有地图
int a1[maxlevel][13][13] = {
	{
				 {0,0,0,0,0,0,0,0,0,0,0,0,0},
				 {0,0,0,0,0,0,0,0,0,0,0,0,0},
				 {0,0,1,1,1,1,1,0,0,0,0,0,0},
				 {0,0,1,0,0,0,1,0,0,0,0,0,0},
				 {0,0,1,0,4,0,1,0,1,1,1,0,0},
				 {0,0,1,0,4,0,1,0,1,3,1,0,0},
				 {0,0,1,1,1,5,1,1,1,3,1,0,0},
				 {0,0,0,1,1,4,0,0,0,3,1,0,0},
				 {0,0,0,1,0,0,0,1,0,0,1,0,0},
				 {0,0,0,1,0,0,0,1,1,1,1,0,0},
				 {0,0,0,1,1,1,1,1,0,0,0,0,0},
				 {0,0,0,0,0,0,0,0,0,0,0,0,0},
				 {0,0,0,0,0,0,0,0,0,0,0,0,0},
	},
	{
				 {0,0,0,1,1,1,1,1,1,1,0,0,0},
				 {1,1,1,1,0,0,0,0,0,1,0,0,0},
				 {1,0,0,0,3,1,1,1,0,1,0,0,0},
				 {1,0,1,0,1,0,0,0,0,1,1,0,0},
				 {1,0,1,0,4,0,4,1,3,0,1,0,0},
				 {1,0,1,0,0,7,0,0,1,0,1,0,0},
				 {1,0,3,1,4,0,4,0,1,0,1,0,0},
				 {1,1,0,0,0,0,1,0,1,0,1,1,1},
				 {0,1,0,1,1,1,3,0,0,0,0,5,1},
				 {0,1,0,0,0,0,0,1,1,0,0,0,1},
				 {0,1,1,1,1,1,1,1,1,1,1,1,1},
				 {0,0,0,0,0,0,0,0,0,0,0,0,0},
				 {0,0,0,0,0,0,0,0,0,0,0,0,0},
	},
	{
				 {0,0,0,0,0,0,0,0,0,0,0,0,0},
				 {0,0,0,0,0,0,0,0,0,0,0,0,0},
				 {0,0,0,0,1,1,1,1,1,1,1,0,0},
				 {0,0,0,1,1,0,0,1,0,0,1,0,0},
				 {0,0,0,1,0,0,0,1,0,5,1,0,0},
				 {0,0,0,1,4,0,4,0,4,0,1,0,0},
				 {0,0,0,1,0,4,1,1,0,0,1,0,0},
				 {0,1,1,1,0,4,0,1,0,1,1,0,0},
				 {0,1,3,3,3,3,3,0,0,1,0,0,0},
				 {0,1,1,1,1,1,1,1,1,1,0,0,0},
				 {0,0,0,0,0,0,0,0,0,0,0,0,0},
				 {0,0,0,0,0,0,0,0,0,0,0,0,0},
				 {0,0,0,0,0,0,0,0,0,0,0,0,0},
	}

};
int a[13][13];//当前地图


 //栈的操作,实现撤回功能
typedef struct
{
	char str[1000];//最多支持1000步回退
	int top;
} Stack;
//判断栈是否为空
int IsEmpty(Stack& S)
{
	return (S.top == -1 ? 1 : 0);
}
//进栈
void Push(Stack& S, char ch)
{
	S.top++;
	S.str[S.top] = ch;
}
//出栈
int Pop(Stack& S, char& x)
{
	if (IsEmpty(S) == 1)
		return 0;
	x = S.str[S.top];
	S.top--;
	return 1;
}
//以上是栈的操作

//目的地的坐标
typedef struct node
{
	int x, y;
}Date;
typedef struct
{
	Date d[10];//最多十个目的地。 
	int num;//个数。 
}Destination;
//以上是目的地坐标的结构体

Destination D;

//找目的地
void des(int a[13][13])
{
	int i, j, k = 0;
	D.num = 0;
	for (i = 0; i < 13; i++)
		for (j = 0; j < 13; j++)
			if (a[i][j] == 3)
			{
				D.num++;
				D.d[k].x = i;
				D.d[k++].y = j;
			}
}
//以上找目的地坐标


//制造地图
void ditu(int a[13][13])
{
	int i, j;
	for (i = 0; i < 13; i++)
	{

		for (j = 0; j < 13; j++)
		{
			switch (a[i][j])
			{
			case 0:printf("  "); break;
			case 1:printf("■"); break;
			case 3:printf("△"); break;
			case 4:printf("○"); break;
			case 5:printf("♀"); break;
			case 7:printf("●");break;
			case 8:printf("♀");break;
			}
		}
		printf("\n");
	}
}

//动作制造 
int action(int a[13][13], Stack& S)
{
	char ch, x;
	/*找出人5或者8()的位置*/
	int i, j;
	for (i = 0; i < 13; i++)
	{
		for (j = 0; j < 13; j++)
		{
			if (a[i][j] == 5 || a[i][j] == 8)
				break;
		}
		if (a[i][j] == 5 || a[i][j] == 8)
			break;
	}

	ch = getch();
	switch (ch)
	{
		//撤回前一步
	case 'R':
	if (Pop(S, x) == 1)
	{
		//若上一步是向上 
		if (x == 'W' || x == 'w')
		{
			if (x == 'W')
			{
				a[i + 1][j] += 5;
				a[i][j] -= 5;
			}
			else
			{
				a[i - 1][j] -= 4;
				a[i + 1][j] += 5;
				a[i][j] -= 1;
			}
		}
		//若上一步是向下 
		if (x == 'S' || x == 's')
		{
			if (x == 'S')
			{
				a[i - 1][j] += 5;
				a[i][j] -= 5;
			}
			else
			{
				a[i + 1][j] -= 4;
				a[i - 1][j] += 5;
				a[i][j] -= 1;
			}
		}
		//若上一步是向左 
		if (x == 'A' || x == 'a')
		{
			if (x == 'A')
			{
				a[i][j + 1] += 5;
				a[i][j] -= 5;
			}
			else
			{
				a[i][j - 1] -= 4;
				a[i][j + 1] += 5;
				a[i][j] -= 1;
			}
		}
		//若上一步是向右
		if (x == 'D' || x == 'd')
		{

			if (x == 'D')
			{
				a[i][j - 1] += 5;
				a[i][j] -= 5;
			}
			else
			{
				a[i][j + 1] -= 4;
				a[i][j - 1] += 5;
				a[i][j] -= 1;
			}
		}
	}break;
		//以上是撤回功能 

		/*向前走*/
	case 'W':
		//人走
		if (a[i - 1][j] == 0 || a[i - 1][j] == 3)
		{
			a[i - 1][j] += 5;
			a[i][j] -= 5;
			Push(S, 'W');
		}
		//人推箱子走 
		if ( (a[i - 1][j] == 4 || a[i - 1][j] == 7) && (a[i - 2][j] == 0 || a[i - 2][j] == 3))
		{
			//if (a[i - 2][j] == 0 || a[i - 2][j] == 3)
			//{
				a[i - 2][j] += 4;
				a[i - 1][j] += 1;
				a[i][j] -= 5;
				Push(S, 'w');
			//}
		} break;

		/*向下走*/
	case 'S':
	
		//人走
		if (a[i + 1][j] == 0 || a[i + 1][j] == 3)
		{
			a[i + 1][j] += 5;
			a[i][j] -= 5;
			Push(S, 'S');
		}
		//人推箱子走 
		if (a[i + 1][j] == 4 || a[i + 1][j] == 7)
		{

			if (a[i + 2][j] == 0 || a[i + 2][j] == 3)
			{
				a[i + 2][j] += 4;
				a[i + 1][j] += 1;
				a[i][j] -= 5;
				Push(S, 's');
			}
		} break;

		/*向左走*/
	case 'A':
		
		//人走
		if (a[i][j - 1] == 0 || a[i][j - 1] == 3)
		{

			a[i][j - 1] += 5;
			a[i][j] -= 5;
			Push(S, 'A');
		}
		//人推箱子走 
		if (a[i][j - 1] == 4 || a[i][j - 1] == 7)
		{
			if (a[i][j - 2] == 0 || a[i][j - 2] == 3)
			{
				
				a[i][j - 2] += 4;
				a[i][j - 1] += 1;
				a[i][j] -= 5;
				Push(S, 'a');
			}
		} break;

		/*向右走*/
	case 'D':
		
		//人走
		if (a[i][j + 1] == 0 || a[i][j + 1] == 3)
		{
			a[i][j + 1] += 5;
			a[i][j] -= 5;
			Push(S, 'D');
		}
		//人推箱子走 
		if (a[i][j + 1] == 4 || a[i][j + 1] == 7)
		{
			if (a[i][j + 2] == 0 || a[i][j + 2] == 3)
			{
				a[i][j + 2] += 4;
				a[i][j + 1] += 1;
				a[i][j] -= 5;
				Push(S, 'd');
			}
		} break;
	}
	//检测是否完成游戏
	for (i = 0; i < D.num; i++)
	{
		if (a[D.d[i].x][D.d[i].y] != 7)
			return 0;
	}
	return 1;
}

//开始菜单
void startmenu()
{
	printf("    欢迎来到董宏浩开发的推箱子小游戏       \n");
	printf("             更多新关卡正在开发主中...        \n");
	printf("                  按回车开始游戏               \n");
	getchar();
	system("cls");
}


//普通模式
void putong()
{

	int level = 0;

	//普通模式
	while (level < maxlevel)
	{
		//重置栈
		Stack S = { {0},0 };
		//给当前地图赋值
		for (int i = 0; i < 13; i++)
			for (int j = 0; j < 13; j++)
				a[i][j] = a1[level][i][j];
		//寻找目的地
		des(a);
	
		while (1)
		{	
			ditu(a);
			
			if (action(a, S))
				break;
			
			system("cls");
		}
		system("cls");
		printf("恭喜通过次关,太厉害了,继续请按回车!!");
		getchar();
		system("cls");
		
		level++;
	}
	printf("恭喜你通过了所有关卡,真是太厉害了,作者都做不到!!");
	getchar();
	system("cls");
}



//主函数
int main()
{
	//主菜单提示
	startmenu();

	putong();
}



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