使用java写一个贪吃蛇游戏

运行效果展示

在这里插入图片描述
在这里插入图片描述

功能实现

  1. 程序框架:是利用IDEA的插件“JFormDesigner”来绘制的,里面的棋盘是一个JPanel
    在这里插入图片描述
  2. 蛇的功能是由链表实现的,我写的Snake类继承JLabel,Snake有个next的成员变量,表示蛇的某一块连接到的下一块。每次移动,就会从蛇尾开始逐一遍历一直到蛇的头部,将蛇的每一块都移动到下一块的位置上。
  3. 蛇头的移动方向:Snake类里有一个direction静态成员变量,取值分别为EAST、WEST、NORTH、SOUTH,如果值为EAST,那么在每次移动,蛇头都会向右移动,其他同理。棋盘(JPanel)里添加了一个键盘监听事件,当键盘按下W或者↑,且当前的direction不为SOUTH时,就将direction的值改成NORTH。(这里的EAST、WEST、NORTH、SOUTH也不是什么枚举类型,只是一个int类型的值,是Snake里定义的常量)
  4. 速度控制:使用Timer(定时调度)
  5. 是否撞墙:直接判断蛇头的坐标有没有小于0或者大于棋盘的高度、宽度
  6. 是否吃到食物:需要分情况讨论,如果蛇头坐标是(a,b),食物坐标是(x,y),每个格子的边长是size,如果当前direction为NORTH,当且仅当a == x && y == b + size时,成功吃到食物,其他同理。每次吃到食物,都会将这个食物作为这条蛇的头部,将原来的头部标识成蛇身,并重新随机生成一个食物(使用Random类随机生成一个坐标)
  7. 是否自己撞自己:和是否吃到食物的判断方法一样

(可能有些地方写得不是很好,欢迎指正!)

代码

/*
 * Created by JFormDesigner on Sat Jun 27 23:11:31 CST 2020
 */
//Main.java
package com.domain;

import java.awt.*;
import java.awt.event.*;
import java.beans.*;
import java.io.FileInputStream;
import java.io.IOException;
import java.util.Objects;
import java.util.Properties;
import javax.swing.*;
import javax.swing.border.*;

/**
 * @author 123
 */
public class Main extends JFrame {

    public static Main main = null;

    public static void main(String[] args) throws ClassNotFoundException, UnsupportedLookAndFeelException, InstantiationException, IllegalAccessException {
        main = new Main();
        Snake.width = main.game.getWidth();
        Snake.height = main.game.getHeight();
        //启动检查
        if(Snake.width % Snake.size != 0 && Snake.height % Snake.size != 0){
            JOptionPane.showMessageDialog(null,"未知错误!","",JOptionPane.ERROR_MESSAGE);
            System.exit(-1);
        }

    }

    public Main() throws ClassNotFoundException, UnsupportedLookAndFeelException, InstantiationException, IllegalAccessException {
        String lookAndFeel = UIManager.getSystemLookAndFeelClassName();
        UIManager.setLookAndFeel(lookAndFeel);
        Font font = new Font("微软雅黑", Font.PLAIN, 14);
        java.util.Enumeration keys = UIManager.getDefaults().keys();
        while (keys.hasMoreElements()) {
            Object key = keys.nextElement();
            Object value = UIManager.get(key);
            if (value instanceof javax.swing.plaf.FontUIResource)
                UIManager.put(key, font);
        }
        setVisible(true);
        setDefaultCloseOperation(EXIT_ON_CLOSE);
        initComponents();
        game.setFocusable(true);  //始终获得焦点
        game.requestFocus(false);
    }

    private int lastChoose = 0;
    private int speed = Snake.NORMAL_SPEED;

    private void levelItemStateChanged(ItemEvent e) {
        // TODO add your code here
        if (e.getStateChange() == ItemEvent.SELECTED) {

            if (Objects.equals(level.getSelectedItem(), "自定义")) {
                String s = null;
                while (true) {
                    s = JOptionPane.showInputDialog(null, "自定义速度(移动一次花费的时间)", speed);
                    if (s == null) {
                        level.setSelectedIndex(lastChoose);
                        break;
                    } else if (s.matches("\\d+") && Integer.parseInt(s) > 0) {
                        speed = Integer.parseInt(s);
                        break;
                    }else{
                        JOptionPane.showMessageDialog(null,"请输入大于0的数字!","",JOptionPane.ERROR_MESSAGE);
                    }
                }


            } else {
                lastChoose = level.getSelectedIndex();
            }
        }
    }

    private void levelPropertyChange(PropertyChangeEvent e) {
        // TODO add your code here
    }

    public JPanel getGame() {
        return game;
    }
    public JButton getStart() {
        return start;
    }
    public JLabel getNowScore() {
        return nowScore;
    }

    public JLabel getMaxScore() {
        return maxScore;
    }


    private void startActionPerformed(ActionEvent e) {
        int speed = 0;
        if(level.getSelectedIndex() == 0){
            speed = Snake.NORMAL_SPEED;
        }else if(level.getSelectedIndex() == 1){
            speed = Snake.A_BIT_FAST_SPEED;
        }else if(level.getSelectedIndex() == 2){
            speed = Snake.FAST_SPEED;
        }else if(level.getSelectedIndex() == 3){
            speed = Snake.VERY_FAST_SPEED;
        }else if(level.getSelectedIndex() == 4){
            speed = Snake.A_BIT_SLOW_SPEED;
        }else if(level.getSelectedIndex() == 5){
            speed = Snake.SLOW_SPEED;
        }else if(level.getSelectedIndex() == 6){
            speed = Snake.VERY_SLOW_SPEED;
        }else if(level.getSelectedIndex() == 7){
            speed = this.speed;
        }
        // TODO add your code here
        if(Snake.isStart){
            if(Snake.isStop){
                Snake.toContinue();
                start.setText("暂停");
                Snake.isStop = false;
            }else{
                Snake.stop();
                start.setText("继续");
                Snake.isStop = true;
            }
        }else{
            Snake.start(speed);
            start.setText("暂停");
            Snake.isStart = true;
            Snake.isStop = false;
        }
    }

    private void gameKeyPressed(KeyEvent e) {
        // TODO add your code here
        int code = e.getKeyCode();
        if(code == 37 || code == 65){
            //左
            if(Snake.direction != Snake.EAST){
                Snake.direction = Snake.WEST;
            }
        }else if(code == 38 || code==87){
            //上
            if(Snake.direction != Snake.SOUTH){
                Snake.direction = Snake.NORTH;
            }
        }else if(code == 39 || code==68){
            //右
            if(Snake.direction != Snake.WEST){
                Snake.direction = Snake.EAST;
            }
        }else if(code == 40 || code == 83){
            //下
            if(Snake.direction != Snake.NORTH){
                Snake.direction = Snake.SOUTH;
            }
        }
    }



    private void initComponents() {
        // JFormDesigner - Component initialization - DO NOT MODIFY  //GEN-BEGIN:initComponents
        control = new JPanel();
        level = new JComboBox<>();
        label1 = new JLabel();
        start = new JButton();
        label2 = new JLabel();
        label3 = new JLabel();
        nowScore = new JLabel();
        maxScore = new JLabel();
        game = new JPanel();

        //======== this ========
        setTitle("\u8d2a\u5403\u86c7");
        setResizable(false);
        setBackground(Color.black);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        setForeground(new Color(0, 0, 2));
        var contentPane = getContentPane();
        contentPane.setLayout(null);

        //======== control ========
        {
            control.setBorder(LineBorder.createBlackLineBorder());
            control.setLayout(null);

            //---- level ----
            level.setModel(new DefaultComboBoxModel<>(new String[] {
                "\u6b63\u5e38\u901f\u5ea6",
                "\u6709\u70b9\u5feb",
                "\u5f88\u5feb",
                "\u8d85\u7ea7\u5feb",
                "\u6709\u70b9\u6162",
                "\u5f88\u6162",
                "\u8d85\u7ea7\u6162",
                "\u81ea\u5b9a\u4e49"
            }));
            level.setFocusable(false);
            level.addItemListener(e -> levelItemStateChanged(e));
            level.addPropertyChangeListener(e -> levelPropertyChange(e));
            control.add(level);
            level.setBounds(85, 10, 115, level.getPreferredSize().height);

            //---- label1 ----
            label1.setText("\u9009\u62e9\u96be\u5ea6\uff1a");
            label1.setFocusable(false);
            control.add(label1);
            label1.setBounds(new Rectangle(new Point(15, 12), label1.getPreferredSize()));

            //---- start ----
            start.setText("\u5f00\u59cb");
            start.setFocusable(false);
            start.addActionListener(e -> startActionPerformed(e));
            control.add(start);
            start.setBounds(210, 10, 90, start.getPreferredSize().height);

            //---- label2 ----
            label2.setText("\u5f53\u524d\u5f97\u5206\uff1a");
            label2.setFocusable(false);
            control.add(label2);
            label2.setBounds(new Rectangle(new Point(430, 15), label2.getPreferredSize()));

            //---- label3 ----
            label3.setText("\u6700\u9ad8\u5f97\u5206\uff1a");
            label3.setFocusable(false);
            control.add(label3);
            label3.setBounds(new Rectangle(new Point(560, 15), label3.getPreferredSize()));

            //---- nowScore ----
            nowScore.setText("0");
            nowScore.setFont(new Font("\u5fae\u8f6f\u96c5\u9ed1", nowScore.getFont().getStyle() | Font.BOLD, nowScore.getFont().getSize() + 9));
            nowScore.setForeground(new Color(0, 51, 255));
            nowScore.setFocusable(false);
            control.add(nowScore);
            nowScore.setBounds(500, 10, 60, nowScore.getPreferredSize().height);

            //---- maxScore ----
            maxScore.setText("0");
            maxScore.setFont(new Font("\u5fae\u8f6f\u96c5\u9ed1", maxScore.getFont().getStyle() | Font.BOLD, maxScore.getFont().getSize() + 9));
            maxScore.setForeground(Color.red);
            maxScore.setFocusable(false);
            control.add(maxScore);
            maxScore.setBounds(630, 10, 60, maxScore.getPreferredSize().height);
        }
        contentPane.add(control);
        control.setBounds(10, 10, 700, 45);

        //======== game ========
        {
            game.setBorder(LineBorder.createBlackLineBorder());
            game.addKeyListener(new KeyAdapter() {
                @Override
                public void keyPressed(KeyEvent e) {
                    gameKeyPressed(e);
                }
            });
            game.setLayout(null);
        }
        contentPane.add(game);
        game.setBounds(10, 60, 700, 700);

        contentPane.setPreferredSize(new Dimension(725, 770));
        pack();
        setLocationRelativeTo(getOwner());
        // JFormDesigner - End of component initialization  //GEN-END:initComponents
    }

    // JFormDesigner - Variables declaration - DO NOT MODIFY  //GEN-BEGIN:variables
    private JPanel control;
    private JComboBox<String> level;
    private JLabel label1;
    private JButton start;
    private JLabel label2;
    private JLabel label3;
    private JLabel nowScore;
    private JLabel maxScore;
    private JPanel game;
// JFormDesigner - End of variables declaration  //GEN-END:variables


}

//Snake.java
package com.domain;

import javax.swing.*;
import java.awt.*;
import java.util.Random;

public class Snake extends JLabel {
    public static final int NORMAL_SPEED = 25;
    public static final int A_BIT_FAST_SPEED = 20;
    public static final int FAST_SPEED = 15;
    public static final int VERY_FAST_SPEED = 10;
    public static final int A_BIT_SLOW_SPEED = 30;
    public static final int SLOW_SPEED = 35;
    public static final int VERY_SLOW_SPEED = 40;
    //---------------------------------------------------------------------------
    public static final Color BODY_COLOR = Color.YELLOW;
    public static final Color FOOD_COLOR = Color.BLACK;
    public static final Color HEAD_COLOR = Color.RED;
    //--------------------------------------------------------------------------
    public static final int NORTH = 0;
    public static final int SOUTH = 1;
    public static final int WEST = 2;
    public static final int EAST = 3;
    //---------------------------------------------------------------------------
    public static boolean isStart = false;//是否已经开始游戏
    public static boolean isStop = false;  //如果isStart为true,则isStop代表是不是在暂停
    public static int width;  //游戏区域的宽度(在Main类中赋值)
    public static int height; //高度
    public static int nowScore = 0;  //当前分数
    public static int maxScore = 0;  //最高分数
    public static Snake food = null;  //食物
    public static Snake head = null;  //头
    public static Snake trail = null;  //尾
    public static int speed = 30;   //移动速度
    public static int size = 10;     //边长
    public static int direction = EAST;  //移动方向
    public static Timer timer = new Timer(speed, e -> action());  //定时调度
    //---------------------------------------------------------------------------
    public int x;
    public int y;
    public Snake next;

    //----------------------------------------------------------------------------
    public static Snake CREATE_FOOD() {
        Snake snake = new Snake();
        Random rd = new Random();
        int x = rd.nextInt(width / size - 1) * size;
        int y = rd.nextInt(height / size - 1) * size;
        snake.x = x;
        snake.y = y;
        snake.setBackground(FOOD_COLOR);
        Main.main.getGame().add(snake);
        food = snake;
        return snake;
    }

    public static Snake CREATE_HEAD() {
        Snake snake = new Snake();
        int x = (width / size - 1) / 2 * size;
        int y = (height / size - 1) / 2 * size;
        snake.x = x;
        snake.y = y;
        snake.setBackground(HEAD_COLOR);
        Main.main.getGame().add(snake);
        head = snake;
        return snake;
    }

    public static Snake CREATE_BODY(Snake next) {
        Snake snake = new Snake(next);
        snake.setBackground(BODY_COLOR);
        trail = snake;
        Main.main.getGame().add(snake);
        return snake;
    }
    //-----------------------------------------------------------------------------

    /**
     * 移动
     */
    public static void move() {
        Snake temp = trail;
        while (temp != head) {
            temp.x = temp.next.x;
            temp.y = temp.next.y;
            temp = temp.next;
        }

        if (direction == EAST) {
            //向右
            head.x += size;
        } else if (direction == WEST) {
            //向左
            head.x -= size;
        } else if (direction == NORTH) {
            head.y -= size;
        } else if (direction == SOUTH) {
            head.y += size;
        }
    }

    //刷新
    public static void flush() {
        Snake temp = Snake.trail;
        while (temp != null) {
            temp.setBounds(temp.x, temp.y, size, size);
            temp = temp.next;
        }
        if (food != null)
            food.setBounds(food.x, food.y, size, size);
        //重绘
        Main.main.getGame().repaint();
    }

    //Timer执行一次
    public static void action() {
        move();
        flush();
        //判断是否吃到食物
        if(isEatFood()){
            ++nowScore;//加分
            Main.main.getNowScore().setText(Integer.toString(nowScore));//更新分数到控件
            //把现在的头的next变成食物
            head.next = food;
            head.setBackground(BODY_COLOR);
            //食物变成新的head
            head = food;
            head.setBackground(HEAD_COLOR);
            //创建新的食物
            CREATE_FOOD();
            return;
        }

        boolean isHitWall = isHitWall();
        boolean isHitSelf = isHitSelf();
        if (isHitWall || isHitSelf) {  //TODO 判断是否自己撞自己
            if (isHitWall)
                JOptionPane.showMessageDialog(null, "撞墙,游戏结束,得分为" + nowScore, "Game Over", JOptionPane.PLAIN_MESSAGE);
            else{
                JOptionPane.showMessageDialog(null, "自己撞自己,游戏结束,得分为" + nowScore, "Game Over", JOptionPane.PLAIN_MESSAGE);
            }
            isStart = false;
            Main.main.getStart().setText("重新开始");
            if (nowScore > maxScore) {
                maxScore = nowScore;
                Main.main.getMaxScore().setText(Integer.toString(maxScore));
            }
            timer.stop();
        }
    }

    //开始游戏
    public static void start(int speed) {
        Main.main.getGame().removeAll();//清除所有组件
        Main.main.getGame().repaint();//重绘
        food = null;
        head = null;
        trail = null;
        direction = EAST;
        Snake s1 = CREATE_HEAD();
        Snake s2 = CREATE_BODY(s1);
        Snake s3 = CREATE_BODY(s2);
        Snake s4 = CREATE_BODY(s3);
        Snake s5 = CREATE_BODY(s4);
        CREATE_FOOD();
        flush();

        //重置分数
        nowScore = 0;
        Main.main.getNowScore().setText("0");

        Snake.speed = speed;
        timer.setDelay(speed);
        timer.start();
    }

    //暂停游戏
    public static void stop() {
        timer.stop();
    }

    //暂停后继续
    public static void toContinue() {
        timer.start();
    }


    //是否撞墙
    public static boolean isHitWall() {
        return head.x >= width || head.x < 0 || head.y >= height || head.y < 0;
    }

    //是否撞自己
    public static boolean isHitSelf() {
        Snake temp = trail;
        try{
            while (temp .next.next.next.next!= null && temp != head) {
                if (temp.x == head.x && temp.y == head.y)
                    return true;
                temp = temp.next;
            }
        }catch (NullPointerException e){
            return false;
        }
        return false;

    }

    //判断是否吃到食物
    public static boolean isEatFood(){
        if (direction == EAST) {
            //向右
            return food.y == head.y && food.x == head.x + size;
        } else if (direction == WEST) {
            //向左
            return food.y == head.y && food.x == head.x - size;
        } else if (direction == NORTH) {
            return food.x == head.x && food.y == head.y - size;
        } else if (direction == SOUTH) {
            return food.x == head.x && food.y == head.y + size;
        }
        return false;
    }

    //-----------------------------------------------------------------------------
    Snake() {
        super();
        setPreferredSize(new Dimension(size, size));
        setBackground(Color.black);
        setOpaque(true);
    }

    Snake(Snake next) {
        this();
        if (direction == EAST) {
            //向右
            this.x = next.x - size;
        } else if (direction == WEST) {
            //向左
            this.x = next.x + size;
        } else if (direction == NORTH) {
            this.y = next.y - size;
        } else if (direction == SOUTH) {
            this.y = next.y + size;
        }
        this.next = next;
    }

    //--------------------------------------------------------------------------

}

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