A - Dungeon Master(迷宫问题)

题目
You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is composed of unit cubes which may or may not be filled with rock. It takes one minute to move one unit north, south, east, west, up or down. You cannot move diagonally and the maze is surrounded by solid rock on all sides.

Is an escape possible? If yes, how long will it take?

输入
The input consists of a number of dungeons. Each dungeon description starts with a line containing three integers L, R and C (all limited to 30 in size).
L is the number of levels making up the dungeon.
R and C are the number of rows and columns making up the plan of each level.
Then there will follow L blocks of R lines each containing C characters. Each character describes one cell of the dungeon. A cell full of rock is indicated by a ‘#’ and empty cells are represented by a ‘.’. Your starting position is indicated by ‘S’ and the exit by the letter ‘E’. There’s a single blank line after each level. Input is terminated by three zeroes for L, R and C.

输出
Each maze generates one line of output. If it is possible to reach the exit, print a line of the form
Escaped in x minute(s).

where x is replaced by the shortest time it takes to escape.
If it is not possible to escape, print the line
Trapped!

样例输入

3 4 5
S....
.###.
.##..
###.#

#####
#####
##.##
##...

#####
#####
#.###
####E

1 3 3
S##
#E#
###

0 0 0

样例输出

Escaped in 11 minute(s).
Trapped!

题意
给你一个n层迷宫,每一层规模为n*m。
S为起点,E为终点,问能否走出迷宫?

能则输出最短用时,不能则输出Trapped!

思路
动态规划学的比较揪心,为了找回自信再操旧业。

这其实是普通迷宫的拓展,将1层改为n层。

BFS核心结构不变,就是把原本的移动数组再加一维移动方式:

int dx[6]={1,-1,0,0,0,0};
int dy[6]={0,0,1,-1,0,0};
int dz[6]={0,0,0,0,1,-1};

其他的就没什么特别的了,直接上代码。
「伊丽莎白」!
在这里插入图片描述
代码

//范围不是很大。所以不用太担心超空间(当然我前两次全超了/(ㄒoㄒ)/~~)
#include <iostream>
#include <stdio.h>
#include <string.h>
#include <queue>
#include <algorithm>
using namespace std;

char map[35][35][35];         //存储地图
int vis[35][35][35];          //标记数组
int k,n,m,sx,sy,sz,ex,ey,ez;
int dx[6]={1,-1,0,0,0,0};
int dy[6]={0,0,1,-1,0,0};
int dz[6]={0,0,0,0,1,-1};     //三维移动

struct node
{
    int x,y,z,step;
};

int check(int x,int y,int z)
{
    if(x<0 || y<0 || z<0 || x>=k || y>=n || z>=m)
        return 1;
    else if(map[x][y][z] == '#')
        return 1;
    else if(vis[x][y][z])
        return 1;
    return 0;
}

int bfs()
{
    int i;
    node a,next;
    queue<node> Q;
    a.x = sx,a.y = sy,a.z = sz;
    a.step = 0;
    vis[sx][sy][sz] = 1;
    Q.push(a);
    while(!Q.empty())
    {
        a = Q.front();
        Q.pop();
        if(a.x == ex && a.y == ey && a.z == ez)
            return a.step;
        for(i = 0; i<6; i++)
        {
            next = a;
            next.x = a.x+dx[i];
            next.y = a.y+dy[i];
            next.z = a.z+dz[i];
            if(check(next.x,next.y,next.z))
                continue;
            vis[next.x][next.y][next.z] = 1;
            next.step = a.step+1;
            Q.push(next);
        }
    }
    return 0;
}

int main()
{
    int i,j,r;
    while(scanf("%d%d%d",&k,&n,&m),n+m+k)
    {
        for(i = 0; i<k; i++)
        {
            for(j = 0; j<n; j++)
            {
                scanf("%s",map[i][j]);
                for(r = 0; r<m; r++)
                {
                    if(map[i][j][r] == 'S')
                    {
                        sx = i,sy = j,sz = r;
                    }
                    else if(map[i][j][r] == 'E')
                    {
                        ex = i,ey = j,ez = r;
                    }
                }
            }
        }
        memset(vis,0,sizeof(vis));
        int ans;
        ans = bfs();
        if(ans)
            printf("Escaped in %d minute(s).\n",ans);   //输出格式注意一下
        else
            printf("Trapped!\n");
    }

    return 0;
}

dp的道路仍然揪心/(ㄒoㄒ)/~~
在这里插入图片描述

感觉身体被掏空了…

人生啊人生!
在这里插入图片描述

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值