C语言实现五子棋

五子棋实现

gobang.文件

#include"Gobang.h"

int x = 0, y = 0;
static void ShowBoard(int arr[][COL2], int row, int col)
{
	system("cls");
	
	printf(" ");
	for (int i = 0; i < row; i++)
		printf("%4d", i);
	printf("\n"); 
	for (int i = 0; i < row; i++)
	{
		
		printf("%-2d", i);
		for (int j = 0; j < col; j++)
		{
			if (arr[i][j] == 0)
				printf(" · ");
			else if (arr[i][j] == PLAYER1)
				printf(" ● "); 
			else if (arr[i][j] == PLAYER2)
				printf(" ○ "); 
		}
		printf("\n\n");
	}
}



static int PlayerMove(int arr[][COL2], int row, int col, int player)
{
	while (1)
	{
		
		printf("Please go chess[Plarer %d]\n", player);
		scanf("%d %d", &x, &y);
		if (x<0 || x>row-1 || y < 0 || y > col-1)
		{
			printf("Enter error!!! Please input again\n");
			continue;
		}
		if (arr[x][y] == 0)
		{
			arr[x][y] = player;
			break;
		}
		else
		{
			printf("There is chess here\n");
			continue;
		}
	}
}

static int Count(int arr[][COL2], int dir)
{
	int _x = x;
	int _y = y;
	int count = 0;
	while (1)
	{
		switch (dir)
		{
		case UP:
			_x--;
			break;
		case DOWN:
			_x++;
			break;
		case LEFT:
			_y--;
			break;
		case RIGHT:
			_y++;
			break;
		case RIGHT_DOWN:
			_x++, _y++;
			break;
		case LEFT_DOWN:
			_x++, _y--;
			break;
		case LEFT_UP:
			_x--, _y--;
			break;
		case RIGHT_UP:
			_x--, _y++;
			break;
		default:
			break;
		}
		if (_x < 0 || _x > ROW2 - 1 || _y < 0 || _y > COL2 - 1)//避免越界
			break;
		if (arr[x][y] != 0 && arr[x][y] == arr[_x][_y])
			count++;
		else
			break;
	}
	return count;
}
static int Judge(int arr[][COL2],int row,int col)
{
	int count = Count(arr, UP) + Count(arr, DOWN) + 1;//纵向判断
	if (count >= 5)
		return arr[x][y];
	 count = Count(arr, LEFT) + Count(arr, RIGHT) + 1;//横向判断
	if (count >= 5)
		return arr[x][y];
	 count = Count(arr, LEFT_UP) + Count(arr, RIGHT_DOWN) + 1;
	if (count >= 5)
		return arr[x][y];
	 count = Count(arr, RIGHT_UP) + Count(arr, LEFT_DOWN) + 1;
	if (count >= 5)
		return arr[x][y];

	for (int i = 0; i < row; i++)//判满,如果棋盘已满返回DRAW1,未满返回NEXT1
		for (int j = 0; j < col; j++)
			if (arr[i][j] == 0)
				return NEXT1;
	//return DRAW1;
}
void GameGobang()
{
	int board[ROW2][COL2] = { 0 };//定义棋盘并初始化为0
	int play = PLAYER1;
	int ret = 0;
	while (1)
	{
		ShowBoard(board, ROW2, COL2);
		PlayerMove(board, ROW2, COL2, play);
		ret = Judge(board, ROW2, COL2);
		printf("%d", ret);
		if (ret != NEXT1)//只要不是NEXT,就说明游戏不是平局(棋盘满)就是一方决出胜利
			break;
		play = (play == PLAYER1 ? PLAYER2 : PLAYER1);//玩家交换
	}
	ShowBoard(board, ROW2, COL2);
	switch (ret)
	{
	case PLAYER1:
		printf("Player1 win\n");
		break;
	case PLAYER2:
		printf("Player2 win\n");
		break;
	case DRAW1:
		printf("it ends in a draw\n");
		break;
	/*case 0:
		printf("nmdep");
		break;*/
	}
}

gobang.h文件

#pragma once
#define _CRT_SECURE_NO_WARNINGS 
#include<stdio.h>
#include<Windows.h>

#define ROW2 20
#define COL2 20

#define PLAYER1 1
#define PLAYER2 2
#define NEXT1 3
#define DRAW1 4

#define UP 10
#define RIGHT_UP 11
#define RIGHT  12
#define RIGHT_DOWN 13
#define DOWN 14
#define LEFT_DOWN 15
#define LEFT 16
#define LEFT_UP 17
extern void GameGobang();

结果截图
在这里插入图片描述

在这里插入图片描述

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