五子棋实现
gobang.文件
#include"Gobang.h"
int x = 0, y = 0;
static void ShowBoard(int arr[][COL2], int row, int col)
{
system("cls");
printf(" ");
for (int i = 0; i < row; i++)
printf("%4d", i);
printf("\n");
for (int i = 0; i < row; i++)
{
printf("%-2d", i);
for (int j = 0; j < col; j++)
{
if (arr[i][j] == 0)
printf(" · ");
else if (arr[i][j] == PLAYER1)
printf(" ● ");
else if (arr[i][j] == PLAYER2)
printf(" ○ ");
}
printf("\n\n");
}
}
static int PlayerMove(int arr[][COL2], int row, int col, int player)
{
while (1)
{
printf("Please go chess[Plarer %d]\n", player);
scanf("%d %d", &x, &y);
if (x<0 || x>row-1 || y < 0 || y > col-1)
{
printf("Enter error!!! Please input again\n");
continue;
}
if (arr[x][y] == 0)
{
arr[x][y] = player;
break;
}
else
{
printf("There is chess here\n");
continue;
}
}
}
static int Count(int arr[][COL2], int dir)
{
int _x = x;
int _y = y;
int count = 0;
while (1)
{
switch (dir)
{
case UP:
_x--;
break;
case DOWN:
_x++;
break;
case LEFT:
_y--;
break;
case RIGHT:
_y++;
break;
case RIGHT_DOWN:
_x++, _y++;
break;
case LEFT_DOWN:
_x++, _y--;
break;
case LEFT_UP:
_x--, _y--;
break;
case RIGHT_UP:
_x--, _y++;
break;
default:
break;
}
if (_x < 0 || _x > ROW2 - 1 || _y < 0 || _y > COL2 - 1)//避免越界
break;
if (arr[x][y] != 0 && arr[x][y] == arr[_x][_y])
count++;
else
break;
}
return count;
}
static int Judge(int arr[][COL2],int row,int col)
{
int count = Count(arr, UP) + Count(arr, DOWN) + 1;//纵向判断
if (count >= 5)
return arr[x][y];
count = Count(arr, LEFT) + Count(arr, RIGHT) + 1;//横向判断
if (count >= 5)
return arr[x][y];
count = Count(arr, LEFT_UP) + Count(arr, RIGHT_DOWN) + 1;
if (count >= 5)
return arr[x][y];
count = Count(arr, RIGHT_UP) + Count(arr, LEFT_DOWN) + 1;
if (count >= 5)
return arr[x][y];
for (int i = 0; i < row; i++)//判满,如果棋盘已满返回DRAW1,未满返回NEXT1
for (int j = 0; j < col; j++)
if (arr[i][j] == 0)
return NEXT1;
//return DRAW1;
}
void GameGobang()
{
int board[ROW2][COL2] = { 0 };//定义棋盘并初始化为0
int play = PLAYER1;
int ret = 0;
while (1)
{
ShowBoard(board, ROW2, COL2);
PlayerMove(board, ROW2, COL2, play);
ret = Judge(board, ROW2, COL2);
printf("%d", ret);
if (ret != NEXT1)//只要不是NEXT,就说明游戏不是平局(棋盘满)就是一方决出胜利
break;
play = (play == PLAYER1 ? PLAYER2 : PLAYER1);//玩家交换
}
ShowBoard(board, ROW2, COL2);
switch (ret)
{
case PLAYER1:
printf("Player1 win\n");
break;
case PLAYER2:
printf("Player2 win\n");
break;
case DRAW1:
printf("it ends in a draw\n");
break;
/*case 0:
printf("nmdep");
break;*/
}
}
gobang.h文件
#pragma once
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<Windows.h>
#define ROW2 20
#define COL2 20
#define PLAYER1 1
#define PLAYER2 2
#define NEXT1 3
#define DRAW1 4
#define UP 10
#define RIGHT_UP 11
#define RIGHT 12
#define RIGHT_DOWN 13
#define DOWN 14
#define LEFT_DOWN 15
#define LEFT 16
#define LEFT_UP 17
extern void GameGobang();
结果截图