记录splay的区间操作之区间加法
#include<iostream>
#include<algorithm>
#include<cstring>
#include<cstdio>
using namespace std;
typedef long long ll;
const int N = 1e5+10,INF = 1e9;
int w[N];
struct node{
int s[2],p,v;
int size;
ll add,sum;
void init(int _p,int _v){
p = _p;
v = _v;
size = 1;
add = 0;
sum = 0;
}
}tr[N];
int root,idx;
void pushup(int x){
tr[x].size = tr[tr[x].s[0]].size + tr[tr[x].s[1]].size + 1;
tr[x].sum = tr[tr[x].s[0]].sum + tr[tr[x].s[1]].sum+tr[x].v;
}
void pushdown(int x){
if(tr[x].add){
tr[tr[x].s[0]].add += tr[x].add;
tr[tr[x].s[1]].add += tr[x].add;
tr[tr[x].s[0]].sum += tr[x].add * tr[tr[x].s[0]].size;
tr[tr[x].s[1]].sum += tr[x].add * tr[tr[x].s[1]].size;
tr[x].v += tr[x].add;
tr[x].add = 0;
}
}
void rotate(int x){
int y = tr[x].p,z = tr[y].p;
int k = tr[y].s[1] == x;
tr[z].s[tr[z].s[1] == y] = x;
tr[x].p = z;
tr[y].s[k] = tr[x].s[k^1];
tr[tr[x].s[k^1]].p = y;
tr[x].s[k^1] = y;
tr[y].p = x;
pushup(y);
pushup(x);
}
void splay(int x,int k){
while(tr[x].p != k){
int y = tr[x].p,z = tr[y].p;
if(z != k)
if((tr[y].s[1] == x)^(tr[z].s[1] == y)) rotate(x);
else rotate(y);
rotate(x);
}
if(!k) root = x;
}
int build(int p,int l,int r){
if(l > r) return 0;
int mid = l + r >> 1;
int u = ++idx;
tr[u].init(p,w[mid]);
tr[u].s[0] = build(u,l,mid-1);
tr[u].s[1] = build(u,mid+1,r);
pushup(u);
return u;
}
int get_k(int k){
int u = root;
while(1){
pushdown(u);
if(tr[tr[u].s[0]].size >= k) u = tr[u].s[0];
else if(tr[tr[u].s[0]].size + 1 == k) return u;
else k-=tr[tr[u].s[0]].size + 1,u = tr[u].s[1];
}
return -1;
}
void write(int u){
//pushdown(u);
if(tr[u].s[0]) write(tr[u].s[0]);
cout<<tr[u].v<<" ";
if(tr[u].s[1]) write(tr[u].s[1]);
}
int main(){
int n,m;
cin >> n >> m;
for(int i=1;i<=n;i++) cin>>w[i];
root = build(0,0,n+1);
char op;
int l,r,d;
while(m--){
cin>>op>>l>>r;
l = get_k(l);
r = get_k(r+2);
splay(l,0);
splay(r,l);
if(op == 'C'){
cin>>d;
tr[tr[r].s[0]].add += d;
tr[tr[r].s[0]].sum += d*tr[tr[r].s[0]].size;
pushup(r);
pushup(l);
}else{
cout<<tr[tr[r].s[0]].sum<<endl;
}
}
return 0;
}
注:1、splay维护s是一个区间时应该使用build函数
2、记住pushdown操作和splay操作