经纬线法就如同地球上经线纬线然后从左至右以及从上至下扫描,在一定区域判断最低点和最高点或者是最左点和最右点,有点类似格网法。
void LL_scanning_boundary(double grid_size,pcl::PointCloud<pcl::PointXYZ>::Ptr& cloud, pcl::PointCloud<pcl::PointXYZ>::Ptr& cloud2) //经纬线法边界扫描
{
pcl::PointXYZ maxpt, minpt;
pcl::getMinMax3D(*cloud, minpt, maxpt);
vector<int> save;
int rows = (maxpt.y - minpt.y) / grid_size + 1, cols = (maxpt.x - minpt.x) / grid_size + 1;
for (int i{ 0 }; i < rows; i++) {
vector<pair<double, int>> pairs; int n{ 0 };
for (int j{ 0 }; j < cloud->size(); j++)
{
if (cloud->points[j].y<(grid_size * (i + 1) + minpt.y) && cloud->points[j].y >(grid_size * i + minpt.y))
{
pairs.push_back(make_pair(cloud->points[j].x, j));
n += 1;
}
}
sort(pairs.begin(), pairs.end());
save.push_back(pairs[n - 1].second); save.push_back(pairs[0].second);
}
for (int i{ 0 }; i < cols; i++) {
vector<pair<double, int>> pairs; int n{ 0 };
for (int j{ 0 }; j < cloud->size(); j++)
{
if (cloud->points[j].x<(grid_size * (i + 1) + minpt.x) && cloud->points[j].x >(grid_size * i + minpt.x))
{
pairs.push_back(make_pair(cloud->points[j].y, j));
n += 1;
}
}
sort(pairs.begin(), pairs.end());
save.push_back(pairs[n - 1].second); save.push_back(pairs[0].second);
}
sort(save.begin(), save.end());
save.erase(unique(save.begin(), save.end()), save.end());
for (int i{ 0 }; i < save.size(); i++) {
cloud2->push_back(cloud->points[save[i]]);
}
cloud2->width = cloud2->size();
cloud2->height = 1;
cloud2->points.resize(cloud2->width * cloud2->height);
}