安装:
npm install three
引入:
import * as THREE from 'three'
使用相机:
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.y = 3;
scene.add(camera);
加载tiff文件:
var loader = new THREE.ImageLoader();
loader.load('path/to/tiff/file.tiff', function(image){
var texture = new THREE.Texture(image);
texture.needsUpdate = true;
texture.minFilter = THREE.NearestFilter;
var geometry = new THREE.PlaneGeometry(5, 5);
var material = new THREE.MeshBasicMaterial({map: texture});
var mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
});
渲染场景:
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
例:使用three.js创建一个三维图形
创建场景
var scene = new THREE.Scene();
创建相机
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
创建渲染器
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
创建一个立方体
var geometry = new THREE.BoxGeometry();
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
将相机位置设为 z 轴方向上 5 个单位
camera.position.z = 5;
渲染场景
function animate() {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
}
animate();
使用three.js预览tiff文件
最新推荐文章于 2024-05-24 09:46:46 发布