文字版格斗游戏
import java.util.Random;
public class Role {
//格斗游戏的人物类
private String name;
private int blood;
private char gender;
private String face;
String[] boyfaces= {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
String[] girlfaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};
//攻击描述
String[] attacks_desc={
"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
"%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
"%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
"%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
"%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
"%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
};
//受伤描述
String[] injureds_desc={
"结果%s退了半步,毫发无损",
"结果给%s造成一处瘀伤",
"结果一击命中,%s痛得弯下腰",
"结果%s痛苦地闷哼了一声,显然受了点内伤",
"结果%s摇摇晃晃,一跤摔倒在地",
"结果%s脸色一下变得惨白,连退了好几步",
"结果『轰』的一声,%s口中鲜血狂喷而出",
"结果%s一声惨叫,像滩软泥般塌了下去"
};
public Role() {
}
public Role(String name, int blood, char gender) {
this.name = name;
this.blood = blood;
this.gender = gender;
this.setFace(gender);
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
public char getGender() {
return gender;
}
public void setGender(char gender) {
this.gender = gender;
}
public String getFace() {
return face;
}
public void setFace(char gender) {
//这里的容貌是随机的,可以根据性别的不同来进行随机
Random r = new Random();
if (gender=='女'){
int index = r.nextInt(girlfaces.length);
this.face = girlfaces[index];
}else if (gender=='男'){
int index = r.nextInt(boyfaces.length);
this.face = boyfaces[index];
}else {
this.face = "相貌平平";
}
}
//定义一个方法用于攻击别人
//需要考虑攻击者,与被攻击者,当年定义的对象可以为攻击者,而被攻击者,可以为方法的参数
public void attack(Role role){
//攻击描述
Random r = new Random();
int index1 = r.nextInt(attacks_desc.length);
String KunFu = attacks_desc[index1];
//输出一个攻击效果
System.out.printf(KunFu,this.getName(),role.getName());
System.out.println();
//计算造成的伤害,假如伤害是一个1-20的随机数
int hurt = r.nextInt(20)+1;
//计算剩余血量时,可能会出现负数,为了避免这种情况
int remainBlood = role.getBlood()-hurt;
remainBlood = remainBlood<0 ? 0 : remainBlood;
role.setBlood(remainBlood);
//受伤描述---根据血量的程度,判断受伤的描述
if (remainBlood>90){
System.out.printf(injureds_desc[0],role.getName());
}else if (remainBlood>80&&remainBlood<=90){
System.out.printf(injureds_desc[1],role.getName());
}else if (remainBlood>70&&remainBlood<=80){
System.out.printf(injureds_desc[2],role.getName());
}else if (remainBlood>60&&remainBlood<=70){
System.out.printf(injureds_desc[3],role.getName());
}else if (remainBlood>40&&remainBlood<=60){
System.out.printf(injureds_desc[4],role.getName());
}else if (remainBlood>20&&remainBlood<=40){
System.out.printf(injureds_desc[5],role.getName());
}else if (remainBlood>10&&remainBlood<=20){
System.out.printf(injureds_desc[6],role.getName());
}else {
System.out.printf(injureds_desc[7],role.getName());
}
System.out.println();
//this表示方法的调用者
/*请注意输出语句
System.out.printf("结果%s退了半步,毫发无损","莉莉丝");
其中第一部分参数:%s为占位符,第二部分参数:要填充的数据
*/
}
public void showRoleInfo(){
System.out.println("姓名为:"+getName());
System.out.println("血量为:"+getBlood());
System.out.println("性别为:"+getGender());
System.out.println("长相为:"+getFace());
}
public class GameTest {
public static void main(String[] args) {
Role role1 = new Role("莉莉丝",100,'女');
Role role2 = new Role("榴莲千层",100,'女');
//开始格斗,回合制
role1.showRoleInfo();
role2.showRoleInfo();
while (true){
role1.attack(role2);
role2.attack(role1);
if (role2.getBlood()==0){
System.out.println(role1.getName()+"K.O."+role2.getName());
break;
}
if (role1.getBlood()==0){
System.out.println(role2.getName()+"K.O."+role1.getName());
break;
}
}
}
}
对象数组练习
public class Boyfriend {
private String name;
private int age;
private char sex;
private String hobby;
public Boyfriend() {
}
public Boyfriend(String name, int age, char sex, String hobby) {
this.name = name;
this.age = age;
this.sex = sex;
this.hobby = hobby;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
public char getSex() {
return sex;
}
public void setSex(char sex) {
this.sex = sex;
}
public String getHobby() {
return hobby;
}
public void setHobby(String hobby) {
this.hobby = hobby;
}
}
package test3;
public class BoyfriendTest {
public static void main(String[] args) {
Boyfriend []boyfriend = new Boyfriend[4];
Boyfriend boyfriend1 = new Boyfriend("沈星回",24,'男',"陪你看星星");
Boyfriend boyfriend2 = new Boyfriend("祁煜",23,'男',"画画和黏你");
Boyfriend boyfriend3 = new Boyfriend("黎深",28,'男',"救死扶伤");
Boyfriend boyfriend4 = new Boyfriend("夏以昼",27,'男',"等你回家");
boyfriend[0] = boyfriend1;
boyfriend[1] = boyfriend2;
boyfriend[2] = boyfriend3;
boyfriend[3] = boyfriend4;
int average_age = 0;
//计算其平均年龄
for (int i = 0; i < boyfriend.length; i++) {
average_age += boyfriend[i].getAge();
}
average_age = average_age/boyfriend.length;
System.out.println("他们四个的平均年纪为:"+average_age);
int num =0;
System.out.println("现在年纪比平均年纪小的有:");
for (int i = 0; i < boyfriend.length; i++) {
if (average_age>boyfriend[i].getAge()){
num++;
System.out.println(boyfriend[i].getName()+"年纪为"+boyfriend[i].getAge()+"岁,他的爱好是"+boyfriend[i].getHobby());
}
}
}
}
public class Student {
private int id;
private String name;
private int age;
public Student() {
}
public Student(int id, String name, int age) {
this.id = id;
this.name = name;
this.age = age;
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
}
package test4;
public class StudentTest {
public static void main(String[] args) {
//1.创建一个数组用来存储学生对象
Student []arr = new Student[3];
//2.创建初始学生对象并添加到数组中
Student stu1 = new Student(1,"张三",23);
Student stu2 = new Student(2,"王五",24);
Student stu3 = new Student(3,"赵四",25);
arr[0] = stu1;
arr[1] = stu2;
arr[2] = stu3;
//3.再添加一个学生对象,并在添加的时候判断学号的唯一性----学号已存在,则不用添加、学号不存在,则需要添加
//如果当前数组已经存满,则要重新创建一个新的数组,新数组的长度 = 老数组长度+1
//当前数组没有存满,则直接添加即可
//判断数组是否存满,相当于可以判断数组中已经存在几个元素,数组中不存在元素时均为null
Student stu4 = new Student(4,"孙六",20);
boolean judge = contains(arr,stu4);
if (judge){
System.out.println("该学生信息已经存在,不用继续添加。");
}else {
//学号不存在,需要判断数组是否是满的
System.out.println("该学号不存在,正在重新添加该学生信息");
int count = getCount(arr);
if (count==arr.length){
//数组已满,需要重新创建新数组
Student []newarr = newarr(arr,stu4);
System.out.println("该学生信息已添加完毕");
//遍历新的数组
printArr(newarr);
}else {
//数组没满,直接添加
arr[count] = stu4;
System.out.println("该学生信息已添加完毕");
printArr(arr);
}
}
//4.通过id去删除学生信息-----要找到id在数组中对应的索引
int index = getIndex(arr,stu4);
if (index>=0){
System.out.println("已找到该学生信息,正在删除");
//删除可以理解为,直接将该元素置为null
arr[index] = null;
printArr(arr);
}else {
System.out.println("该学生信息不存在,无法删除");
}
//查询数组id为2的学生,如果存在,则将其年纪增加1岁
for (int i = 0; i < arr.length; i++) {
if (arr[i].getId()==2){
System.out.println("已查询到id为2的学生,将其年纪增加1岁");
arr[i].setAge(arr[i].getAge()+1) ;
System.out.println(arr[i].getId()+","+arr[i].getName()+","+arr[i].getAge());
}else {
System.out.println("未查询到id为2的学生");
}
}
}
//定义一个方法来进行学号唯一性的判断
public static boolean contains(Student []arr,Student stu){
for (int i = 0; i < arr.length; i++) {
if (arr[i]!=null){
if (arr[i].getId()== stu.getId()){
return true;
}
}
}
return false;
}
//判断一个数组中存在几个元素
public static int getCount(Student []arr){
int count = 0;
for (int i = 0; i < arr.length; i++) {
if(arr[i] !=null){
count++;
}
}
return count;
}
//创建一个新的数组,包含原来数组,和新添加的元素
public static Student[] newarr(Student []arr,Student stu){
Student []newarr = new Student[arr.length+1];
for (int i = 0; i < newarr.length-1; i++) {
newarr[i] = arr[i];
}
newarr[arr.length] = stu;
return newarr;
}
//打印数组
public static void printArr(Student []arr){
for (int i = 0; i < arr.length; i++) {
System.out.println(arr[i].getId()+","+arr[i].getName()+","+arr[i].getAge());
}
}
//要找到id在数组中对应的索引
public static int getIndex(Student[]arr,Student stu){
for (int i = 0; i < arr.length; i++) {
if (arr[i] !=null){
if (arr[i].getId()== stu.getId()){
return i;
}
}
}
return -1;//如果id不存在,则返回一个-1.
}
}