HTML炫酷粒子源代码

HTML炫酷粒子源代码

<!doctype html>
<html>
<head>
    <meta charset="utf-8">
    <title>H5,200行代码实现粒子漩涡特效</title>
    <style>
        html,body{
            margin:0px;
            width:100%;
            height:100%;
            overflow:hidden;
            background: #000000;
        }
        #canvas{
            position:absolute;
            width:100%;
            height:100%;
        }
    </style>
</head>
<body>
<canvas id="canvas"></canvas>
<script>
    function project3D(x,y,z,vars){
        var p,d;
        x-=vars.camX;
        y-=vars.camY-8;
        z-=vars.camZ;
        p=Math.atan2(x,z);
        d=Math.sqrt(x*x+z*z);
        x=Math.sin(p-vars.yaw)*d;
        z=Math.cos(p-vars.yaw)*d;
        p=Math.atan2(y,z);
        d=Math.sqrt(y*y+z*z);
        y=Math.sin(p-vars.pitch)*d;
        z=Math.cos(p-vars.pitch)*d;
        var rx1=-1000;
        var ry1=1;
        var rx2=1000;
        var ry2=1;
        var rx3=0;
        var ry3=0;
        var rx4=x;
        var ry4=z;
        var uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1);
        var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc;
        var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc;
        if(!z)z=0.000000001;
        if(ua>0&&ua<1&&ub>0&&ub<1){
            return {
                x:vars.cx+(rx1+ua*(rx2-rx1))*vars.scale,
                y:vars.cy+y/z*vars.scale,
                d:(x*x+y*y+z*z)
            };
        }else{
            return { d:-1 };
        }
    }
    function elevation(x,y,z){
        var dist = Math.sqrt(x*x+y*y+z*z);
        if(dist && z/dist>=-1 && z/dist <=1) return Math.acos(z / dist);
        return 0.00000001;
    }
    function rgb(col){
        col += 0.000001;
        var r = parseInt((0.5+Math.sin(col)*0.5)*16);
        var g = parseInt((0.5+Math.cos(col)*0.5)*16);
        var b = parseInt((0.5-Math.sin(col)*0.5)*16);
        return "#"+r.toString(16)+g.toString(16)+b.toString(16);
    }
    function interpolateColors(RGB1,RGB2,degree){
        var w2=degree;
        var w1=1-w2;
        return [w1*RGB1[0]+w2*RGB2[0],w1*RGB1[1]+w2*RGB2[1],w1*RGB1[2]+w2*RGB2[2]];
    }
    function rgbArray(col){
        col += 0.000001;
        var r = parseInt((0.5+Math.sin(col)*0.5)*256);
        var g = parseInt((0.5+Math.cos(col)*0.5)*256);
        var b = parseInt((0.5-Math.sin(col)*0.5)*256);
        return [r, g, b];
    }
    function colorString(arr){
        var r = parseInt(arr[0]);
        var g = parseInt(arr[1]);
        var b = parseInt(arr[2]);
        return "#"+("0" + r.toString(16) ).slice (-2)+("0" + g.toString(16) ).slice (-2)+("0" + b.toString(16) ).slice (-2);
    }
    function process(vars){
        if(vars.points.length<vars.initParticles) for(var i=0;i<5;++i) spawnParticle(vars);
        var p,d,t;
        p = Math.atan2(vars.camX, vars.camZ);
        d = Math.sqrt(vars.camX * vars.camX + vars.camZ * vars.camZ);
        d -= Math.sin(vars.frameNo / 80) / 25;
        t = Math.cos(vars.frameNo / 300) / 165;
        vars.camX = Math.sin(p + t) * d;
        vars.camZ = Math.cos(p + t) * d;
        vars.camY = -Math.sin(vars.frameNo / 220) * 15;
        vars.yaw = Math.PI + p + t;
        vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;
        var t;
        for(var i=0;i<vars.points.length;++i){
            x=vars.points[i].x;
            y=vars.points[i].y;
            z=vars.points[i].z;
            d=Math.sqrt(x*x+z*z)/1.0075;
            t=.1/(1+d*d/5);
            p=Math.atan2(x,z)+t;
            vars.points[i].x=Math.sin(p)*d;
            vars.points[i].z=Math.cos(p)*d;
            vars.points[i].y+=vars.points[i].vy*t*((Math.sqrt(vars.distributionRadius)-d)*2);
            if(vars.points[i].y>vars.vortexHeight/2 || d<.25){
                vars.points.splice(i,1);
                spawnParticle(vars);
            }
        }
    }
    function drawFloor(vars){
        var x,y,z,d,point,a;
        for (var i = -25; i <= 25; i += 1) {
            for (var j = -25; j <= 25; j += 1) {
                x = i*2;
                z = j*2;
                y = vars.floor;
                d = Math.sqrt(x * x + z * z);
                point = project3D(x, y-d*d/85, z, vars);
                if (point.d != -1) {
                    size = 1 + 15000 / (1 + point.d);
                    a = 0.15 - Math.pow(d / 50, 4) * 0.15;
                    if (a > 0) {
                        vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(d/26-vars.frameNo/40),[0,128,32],.5+Math.sin(d/6-vars.frameNo/8)/2));
                        vars.ctx.globalAlpha = a;
                        vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
                    }
                }
            }
        }
        vars.ctx.fillStyle = "#82f";
        for (var i = -25; i <= 25; i += 1) {
            for (var j = -25; j <= 25; j += 1) {
                x = i*2;
                z = j*2;
                y = -vars.floor;
                d = Math.sqrt(x * x + z * z);
                point = project3D(x, y+d*d/85, z, vars);
                if (point.d != -1) {
                    size = 1 + 15000 / (1 + point.d);
                    a = 0.15 - Math.pow(d / 50, 4) * 0.15;
                    if (a > 0) {
                        vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(-d/26-vars.frameNo/40),[32,0,128],.5+Math.sin(-d/6-vars.frameNo/8)/2));
                        vars.ctx.globalAlpha = a;
                        vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
                    }
                }
            }
        }
    }
    function sortFunction(a,b){
        return b.dist-a.dist;
    }
    function draw(vars){
        vars.ctx.globalAlpha=.15;
        vars.ctx.fillStyle="#000";
        vars.ctx.fillRect(0, 0, canvas.width, canvas.height);
        drawFloor(vars);
        var point,x,y,z,a;
        for(var i=0;i<vars.points.length;++i){
            x=vars.points[i].x;
            y=vars.points[i].y;
            z=vars.points[i].z;
            point=project3D(x,y,z,vars);
            if(point.d != -1){
                vars.points[i].dist=point.d;
                size=1+vars.points[i].radius/(1+point.d);
                d=Math.abs(vars.points[i].y);
                a = .8 - Math.pow(d / (vars.vortexHeight/2), 1000) * .8;
                vars.ctx.globalAlpha=a>=0&&a<=1?a:0;
                vars.ctx.fillStyle=rgb(vars.points[i].color);
                if(point.x>-1&&point.x<vars.canvas.width&&point.y>-1&&point.y<vars.canvas.height)vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
            }
        }
        vars.points.sort(sortFunction);
    }
    function spawnParticle(vars){

        var p,ls;
        pt={};
        p=Math.PI*2*Math.random();
        ls=Math.sqrt(Math.random()*vars.distributionRadius);
        pt.x=Math.sin(p)*ls;
        pt.y=-vars.vortexHeight/2;
        pt.vy=vars.initV/20+Math.random()*vars.initV;
        pt.z=Math.cos(p)*ls;
        pt.radius=200+800*Math.random();
        pt.color=pt.radius/1000+vars.frameNo/250;
        vars.points.push(pt);
    }
    function frame(vars) {
        if(vars === undefined){
            var vars={};
            vars.canvas = document.querySelector("canvas");
            vars.ctx = vars.canvas.getContext("2d");
            vars.canvas.width = document.body.clientWidth;
            vars.canvas.height = document.body.clientHeight;
            window.addEventListener("resize", function(){
                vars.canvas.width = document.body.clientWidth;
                vars.canvas.height = document.body.clientHeight;
                vars.cx=vars.canvas.width/2;
                vars.cy=vars.canvas.height/2;
            }, true);
            vars.frameNo=0;

            vars.camX = 0;
            vars.camY = 0;
            vars.camZ = -14;
            vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;
            vars.yaw = 0;
            vars.cx=vars.canvas.width/2;
            vars.cy=vars.canvas.height/2;
            vars.bounding=10;
            vars.scale=500;
            vars.floor=26.5;

            vars.points=[];
            vars.initParticles=700;
            vars.initV=.01;
            vars.distributionRadius=800;
            vars.vortexHeight=25;
        }
        vars.frameNo++;
        requestAnimationFrame(function() {
            frame(vars);
        });
        process(vars);
        draw(vars);
    }
    frame();
</script>
</body>
</html>

注:转载自B站。
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当然有!以下是一个简单但HTML粒子效果代码示例: ```html <div class="particle-bg"> <h1>Hello, World!</h1> </div> <style> .particle-bg { position: relative; width: 100%; height: 100vh; overflow: hidden; } .particle-bg h1 { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); font-size: 5em; font-weight: bold; text-shadow: 2px 2px 0 rgba(0, 0, 0, 0.2); color: white; } .particle { position: absolute; top: 0; left: 0; width: 1px; height: 1px; opacity: 0.5; background-color: white; animation: particle 5s infinite; } @keyframes particle { 0% { transform: translate(0, 0) rotate(0); } 100% { transform: translate(100vw, 100vh) rotate(720deg); } } </style> <script> for (var i = 0; i < 100; i++) { var particle = document.createElement('div'); particle.className = 'particle'; particle.style.left = Math.random() * 100 + '%'; particle.style.top = Math.random() * 100 + '%'; particle.style.animationDuration = Math.random() * 5 + 2 + 's'; document.querySelector('.particle-bg').appendChild(particle); } </script> ``` 这个代码示例中,我们首先创建了一个有背景的`<div>`元素,然后在其中添加了一个带有文字的`<h1>`元素。然后,我们使用CSS和JavaScript创建了一些小的、随机移动和旋转的白色粒子,用来营造出一个动态的、的背景效果。 你可以通过修改CSS和JavaScript代码来调整粒子的数量、大小、运动轨迹、颜色等等,以实现更多样化的效果。

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