import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class PinBall {
//创建窗口对象
private Frame frame = new Frame("弹球游戏");
//桌面宽度
private final int TABLE_WIDTH = 300;
//桌面高度
private final int TABLE_HEIGHT = 400;
//球拍的高度和宽度
private final int RACKET_WIDTH = 60;
private final int RACKET_HEIGHT = 20;
//小球的大小
private final int BALL_SIZE = 16;
//定义变量记录小球的坐标
private int ballX = 120;
private int ballY = 20;
//小球移动坐标
private int speedY = 10;
private int speedX = 5;
//定义变量记录球拍的坐标
private int racketX = 120;
private final int racketY = 340;
//定义变量标识当前游戏是否结束
private boolean isOver = false;
//声明一个定时器
private Timer timer;
//自定义一个类继承canvas,充当画布
private class MyCanvas extends Canvas{
@Override
public void paint(Graphics g) {
//游戏结束