#coding=utf-8
import random
import sys
import pygame
from pygame.locals import *
SCREEN_X = 600 # 屏幕宽度
SCREEN_Y = 600 # 屏幕高度
BLACK = pygame.Color(255,255,255)
WHITE = pygame.Color(0,255,255)
RED = pygame.Color(255,0,0)
GREY = pygame.Color(150,150,150)
LIMEGREEN = pygame.Color(50,205,50)
#初始化蛇
class Snake(object):
def init(self):
self.direction = pygame.K_RIGHT
self.body = []
for i in range(5):
self.addnode()
def addnode(self):
left,top = (0,0)
if self.body:
left,top = (self.body[0].left,self.body[0].top)
node = pygame.Rect(left,top,25,25)
if self.direction == pygame.K_LEFT:
node.left -= 25
if self.direction == pygame.K_RIGHT:
node.left += 25
if self.direction == pygame.K_UP:
node.left -= 25
if self.direction == pygame.K_DOWN:
node.left += 25
self.body.insert(0, node)
def delnode(self):
self.body.pop()
def isdead(self):
if self.body[0].x not in range(SCREEN_X):
return True
if self.body[0].y not in range(SCREEN_Y):
return True
if self.body[0] in self.body[1:]:
return True
return False
def move(self):
self.addnode()
self.delnode()
def changedirection(self,curkey):
LR = [pygame.K_LEFT,pygame.K_RIGHT]
UD = [pygame.K_UP,pygame.K_DOWN]
if curkey in LR+UD:
#蛇是横向的,方向也是左右就不需要改装
if (curkey in LR) and (self.direction in LR):
return
if (curkey in UD) and (self.direction in UD):
return
self.direction = curkey
#食物类
class Food(object):
def init(self):
self.rect = pygame.Rect(-25,0,25,25)
def remove(self):
self.rect.x = -25
def set(self):
if self.rect.x == -25:
allpos = []
for pos in range(25,SCREEN_X-25,25):
allpos.append(pos)
self.rect.left = random.choice(allpos)
self.rect.top = random.choice(allpos)
print(self.rect)
def show_text(screen,pos,text,color,font_bold=False,font_size=50,font_italic=False):
cur_font = pygame.font.SysFont(“微软雅黑”, font_size)
cur_font.set_bold(font_bold)
cur_font.set_italic(font_italic)
text_fmt = cur_font.render(text,1,color)
screen.blit(text_fmt,pos)
def main():
pygame.init()
screen_size = (SCREEN_X,SCREEN_Y)
screen = pygame.display.set_mode(screen_size)
pygame.display.set_caption(“2019级大数据2班+陈印”)
clock = pygame.time.Clock()
scores = 0
isdead = False
snake = Snake()
food = Food()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
snake.changedirection(event.key)
if event.key == pygame.K_SPACE and isdead:
return main()
screen.fill(WHITE)
if not isdead:
snake.move()
for rect in snake.body:
pygame.draw.rect(screen,LIMEGREEN,rect,0)
isdead = snake.isdead()
if isdead:
show_text(screen,(100,200),"You lose!",RED,False,100)
show_text(screen,(150,260),"press space,try again!",BLACK,False,30)
if food.rect == snake.body[0]:
scores += 10
food.remove()
snake.addnode()
food.set()
pygame.draw.rect(screen,(136,0,24),food.rect,0)
show_text(screen,(50,500),"Scores:"+str(scores),GREY)
pygame.display.update
clock.tick(10)
main()
哪位大哥可以帮忙看看哪里错了,谢谢!