C#窗体简易猜数游戏

该设计创建了一个猜数字游戏,使用Random类生成1到100的随机数作为目标,用户通过numericUpDown输入猜测值。当错误次数超过6次时,游戏结束。程序会提示用户猜的数字是太大还是太小,直到猜中为止。
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注:本设计需要工具:一个label文本,一个button按钮,一个numericUpDown

1. 设置随机数,并定义变量

随机数:number  错误次数:errorCount

public Random random = new Random(); // 实例化随机数对象。
public int? number = null;  // 产生的随机数
public int errorCount = 0; // 错误的次数,超过次数不能再猜。
number = random.Next(100) + 1;

2.给按钮绑定事件

if (errorCount >= 6)
            {
                MessageBox.Show("错误次数超过6次,结束!");
                return;
            }
            //numericUpDown1.Value为控件的属性
            int guess =  (int)this.numericUpDown1.Value ;//输如的值,即猜的值
            if (guess > number)
            {
                MessageBox.Show("错误:猜大了!");
                errorCount++;
                return;
            }
            else if (guess < number)
            {
                MessageBox.Show("错误:猜小了!");
                errorCount++;
                return;
            }
            MessageBox.Show("正确:猜对了!");

C#编写的GUI游戏 源代码 using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace gn { public partial class Form1 : Form { string ready; int counti = 1; public Form1() { InitializeComponent(); this.label1.Hide(); this.button2.Hide(); this.button1.Hide(); this.button3.Hide(); this.button4.Hide(); this.textBox1.Hide(); this.pictureBox1.Hide(); this.pictureBox2.Hide(); } private void button1_Click(object sender, EventArgs e) { string number; int x, y; int count = 0; number = textBox1.Text; if (number.Length != 4) { MessageBox.Show("请输入4位数字"); } else { if (counti <=8) { if (count <= 3) { x = 0; y = 0; for (int i = 0; i <= 3; i++) { for (int j = 0; j <= 3; j++) { if (number[i] == ready[j]) { if (i == j) ++x; else ++y; } } } label2.Text = "你已经过" + counti + "次"; ++count; label3.Text = x.ToString() + "A" + y.ToString() + "B"; if (number == ready) { this.label2.Text = "答对了"; this.pictureBox1.Show(); } } if (counti == 8) { this.button1.Enabled = false; this.pictureBox2.Show(); } } else { this.button1.Enabled = false; this.pictureBox2.Show(); } ++counti; } } private void button2_Click(object sender, EventArgs e) { MessageBox.Show(ready); } private void button3_Click(object sender, EventArgs e) { //this.button2.Hide(); this.textBox1.Text = ""; this.label3.Text = ""; this.label2.Text = ""; this.button1.Enabled = true; counti = 1; this.pictureBox1.Hide(); this.pictureBox2.Hide(); Random r = new Random(); string[] a; a = new string[8]; a[0] = "1263"; a[1] = "6598"; a[2] = "9654"; a[3] = "5986"; a[4] = "2915"; a[5] = "2046"; a[6] = "9035"; a[7] = "1057"; int z; z = r.Next(8); ready = a[z]; } private void label1_Click(object sender, EventArgs e) { } private void menuStrip1_ItemClicked(object sender, ToolStripItemClickedEventArgs e) { } private void button4_Click(object sender, EventArgs e) { Close(); } private void button5_Click(object sender, EventArgs e) { Random r = new Random(); string[] a; a = new string[8]; a[0] = "1263"; a[1] = "6598"; a[2] = "9654"; a[3] = "5986"; a[4] = "2915"; a[5] = "2046"; a[6] = "9035"; a[7] = "1057"; int z; z = r.Next(8); ready = a[z]; this.textBox1.Show(); this.button1.Show(); this.button3.Show(); this.button4.Show(); this.label1.Show(); this.button2.Show(); this.button5.Hide(); } private void label4_Click(object sender, EventArgs e) { } private void Form1_Load(object sender, EventArgs e) { } private void pictureBox1_Click(object sender, EventArgs e) { } private void pictureBox1_Click_1(object sender, EventArgs e) { } } }
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