贪吃蛇游戏
效果如下
图片可自行提供
笔者使用的是阿里巴巴矢量图库里的,很不错,而且免费
些最基本的gui 设置,知道就好,重点的键盘和事件的监听
public class startGame {
// 一些最基本的gui 设置,知道就
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.add(new GamePanel());
frame.setVisible(true);
}
事件监听和键盘监听都在这里,
这里用到了 数组 去设置蛇的长度 sanke[X] =0,和snake[Y]=0,为蛇的头部
接下来只要不断刷新蛇的头部,
–========== 其身体就会因为是数组 而自动被刷新(画)到屏幕上,
so 只要 把重心放在蛇头上,一切就迎刃而解了
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length=0;//蛇长度
int[] snakeX = new int[200];//蛇的x坐标
int[] snakeY = new int[200];//y坐标
String fx = "R";
boolean isStart = false;
boolean isFail = false;
int foodx ;
int foody ;
int score;
Random random = new Random();
int n=100;
int m=1;
Timer timer = new Timer(n,this);
Timer timer1 = new Timer(70,this);
Timer timer2 = new Timer(40,this);
public GamePanel() {
n=100;
init();
timer.start();//游戏开始,定时器启动
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点,即为监听这个面板
this.addKeyListener(this);//键盘事件
//因为这个类实现了键盘监听接口,否者还要new GamePanel()
}
//初始化
public void init(){
length = 3;
n=100;
snakeX[0] =100;snakeY[0] =100;
snakeX[1] =75;snakeY[1] =100;
snakeX[2] =50;snakeY[2] =100;
foodx = 25+25*random.nextInt(30);
foody = 75+25*random.nextInt(20);
// timer1.restart();
// timer2.restart();
}
//绘制面板,所有东西游戏的都在这里画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏防止闪烁
this.setBackground(Color.orange);
g.fillRect(15, 75, 850, 550);//默认的游戏界面
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑", Font.BOLD, 18));
g.drawString("长度"+length, 750, 35);
g.drawString("分数"+score, 750, 65);
// g.drawString("速度"+n, 750, 85);
//画食物
Data.food.paintIcon(this,g,foodx,foody);
if (fx.equals("R")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("L")) {
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("U")) {
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("D")) {
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);
}
if (isStart == false) {
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("按下空格开始游戏", 300, 300);
}
if (isFail ){
g.setColor(Color.red);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("失败,按下空格重新开始", 300, 300);
}
}
//键盘监听,接口实现
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if(keyCode == KeyEvent.VK_SPACE){
if(isFail){
isFail = false;
init();
}else {
isStart = !isStart;
}
repaint();
}
if(keyCode == KeyEvent.VK_UP){
fx = "U";
}else if(keyCode == KeyEvent.VK_DOWN){
fx = "D";
}else if(keyCode == KeyEvent.VK_LEFT){
fx = "L";
}else if(keyCode == KeyEvent.VK_RIGHT){
fx = "R";
}
}
//事件监听,通过接口来实现 ,
// 固定刷新,用Time来实现1秒十次
@Override
public void actionPerformed(ActionEvent e) {
if(isStart&&isFail==false){
if(snakeX[0]==foodx && snakeY[0]==foody){
length++;
score+=10;
n=n-5;
foodx = 25+25*random.nextInt(30);
foody = 75+25*random.nextInt(18);
if(n==85){
timer1.start();
}
if(n==65){
timer2.start();
}
}
//移动,用数组坐标非常智能,只要写头的代码就OK了
for (int i = length-1; i >0; i--) {
snakeX[i] = snakeX[i-1];
snakeY[i] = snakeY[i-1];
}
if(fx.equals("R")){
snakeX[0] += 25;
if(snakeX[0]>825) { snakeX[0] = 25;}//边界判断
}else if(fx.equals("L")){
snakeX[0] -= 25;
if(snakeX[0]<25) { snakeX[0] = 825;}//边界判断
}else if(fx.equals("U")){
snakeY[0] -= 25;
if(snakeY[0]<75) { snakeY[0] = 600;}//边界判断
}else if(fx.equals("D")){
snakeY[0] += 25;
if(snakeY[0]>600) { snakeY[0] = 75;}//边界判断
}
//失败判定
for(int i=1;i<length;i++){
if(snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){
isFail = true;
}
}
repaint();//重画页面
//timer.start();//定时器开始
}
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
读取图片,名字一定要一样 上下左右不要打错,
我一开始就是 right 打成了 rigth ,
检查了半天都没有检查出错误,都想把IDEA卸了重装,快要自闭了都,一定注意不要写错了
public class Data {
public static URL upURL = Data.class.getResource("statics/up.png");
public static ImageIcon up = new ImageIcon(upURL);
public static URL rightURL = Data.class.getResource("statics/rigth.png");
public static ImageIcon right = new ImageIcon(rightURL);
public static URL leftURL = Data.class.getResource("statics/left.png");
public static ImageIcon left = new ImageIcon(leftURL);
public static URL downURL = Data.class.getResource("statics/down.png");
public static ImageIcon down = new ImageIcon(downURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
}