/*建一个角色的类*/ package ZiJiLianxi; /* 文字版格斗游戏 */ import java.util.Random; /* 被private修饰的成员只能在本类中才能访问 */ // private 私有的 // role 角色 public class Role { //定义成员变量用来储存信息 private String name; private int blood; private char gender; private String face;//长相是随机的 String[] boyfaces = {"风流倜傥", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"}; String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "亭亭玉立", "身材姣好", "相貌平平", "相貌简陋", "惨不忍睹"}; /*攻击描述*/ String[] attacks_desc = { "%s使出一招【降龙十八掌】,转到对方的身后,一掌向%s背心的灵台穴拍去。", "%s使出了一招【龙爪手】,飞起身形自半空中变掌为抓锁向%s。", "%s大喝一声,身形下浮,一招【扫堂腿】,扫向%s双腿", "%s运气于掌,一瞬间掌心变血红,一式【掌心雷】,推向%s。", "%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的锤向%s。", "%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s" }; /*受伤描述*/ String[] injureds_desc={ "结果%s退了半步,毫发无伤", "结果给%s造成了一处於伤", "结果一击命中,%s痛的弯下腰", "结果%s痛苦的闷哼一声,显然受了点内伤", "结果%s摇摇晃晃,一跤摔倒在地", "结果%s脸色一下变得惨白,连退了好几步", "结果【轰】一声,%s口中鲜血狂喷而出", "结果%s一声惨叫,像瘫软泥般塌了下去" }; //属性 public Role() { } public Role(String name, int blood, char gender) { this.name = name; this.blood = blood; this.gender = gender; /*随机长相*/ setFace(gender); } /* * set方法:作用->赋值 。需要有参数才能赋值 * get方法:作用->将得到的值返回。作用只是为了把结果返回,因此不需要参数 * */ public void setName(String name) { this.name = name; } public String getName() { return name; } public void setBlood(int blood) { this.blood = blood; } public int getBlood() { return blood; } public char getGender() { return gender; } public void setGender(char gender) { this.gender = gender; } public String getFace() { return face; } public void setFace(char gender) { Random r = new Random(); /*长相是随机*/ if (gender == '男') { /*从boyfaces里面随机*/ int index = r.nextInt(boyfaces.length); this.face = boyfaces[index]; } else if (gender == '女') { /*从girlfaces里随机*/ int index = r.nextInt(girlfaces.length); this.face = girlfaces[index]; } else { this.face = "面目狰狞"; } } //行为 //定义一个方法用来攻击别人 public 公共的 // 方法的调用者去攻击参数 public void attack(Role role) { Random r=new Random(); int index=r.nextInt(attacks_desc.length); String KungFu=attacks_desc[index]; /*输出一个攻击效果*/ System.out.printf(KungFu,this.getName(),role.getName()); System.out.println(); /*计算造成的伤害 范围:1~20*/ Random r1 = new Random(); int hurt = r1.nextInt(20) + 1; /*修改一下挨揍的人的血量 * 剩余血量*/ int remainBoold = role.getBlood() - hurt; /*判断血量,是否为0*/ remainBoold = remainBoold < 0 ? 0 : remainBoold; /*修改一下挨揍的人的血量*/ role.setBlood(remainBoold); /*受伤描述*/ if (remainBoold>90){ System.out.printf(injureds_desc[0],role.getName()); } else if (remainBoold>80&&remainBoold<=90) { System.out.printf(injureds_desc[1],role.getName()); }else if (remainBoold>70&&remainBoold<=80) { System.out.printf(injureds_desc[2],role.getName()); }else if (remainBoold>60&&remainBoold<=70) { System.out.printf(injureds_desc[3],role.getName()); }else if (remainBoold>40&&remainBoold<=60) { System.out.printf(injureds_desc[4],role.getName()); }else if (remainBoold>20&&remainBoold<=40) { System.out.printf(injureds_desc[5],role.getName()); }else if (remainBoold>10&&remainBoold<=20) { System.out.printf(injureds_desc[6],role.getName()); }else { System.out.printf(injureds_desc[7],role.getName()); } System.out.println(); } /*展示一下所有信息*/ public void showRoleInfo() { System.out.println("姓名为" + getName()); System.out.println("血量为" + getBlood()); System.out.println("性别为" + getGender()); System.out.println("长相为" + getFace()); } } /*再建一个游戏测试类*/
package ZiJiLianxi; /* 游戏正式开始 */ public class GameTest { public static void main(String[] args) { /*创建第一个角色*/ Role r1=new Role("XXX",100,'男'); /*创建第二个角色*/ Role r2=new Role("XX",100,'女'); /*展示角色信息*/ r1.showRoleInfo(); r2.showRoleInfo(); /*游戏开始,回合制*/ while (true){//因为不知道要多少个回合能结束,所以用while循环 // r1攻击r2 r1.attack(r2); /*判断r2的剩余血量*/ if (r2.getBlood()==0){ System.out.println(r1.getName()+"KO了"+r2.getName()); break; } /*r2攻击r1*/ r2.attack(r1); /*判断r1的剩余血量*/ if (r1.getBlood()==0){ System.out.println(r2.getName()+"KO了"+r1.getName()); break; } } } }