#include<curses.h>
#include<stdlib.h>
#include <pthread.h>
#define UP 1//上
#define DOWN -1//下
#define LEFT 2//左
#define RIGHT -2//右
struct Snake
{
int hang;
int lie;
struct Snake *next;
};
int key;
int dir;
struct Snake *head=NULL;
struct Snake *tail=NULL;
struct Snake food;
void initFood(int a)
{
struct Snake *p=&food;
while(a!=0){
struct Snake *new=(struct Snake*)malloc(sizeof(struct Snake));
new->next=NULL;
p->next=new;
int x = rand()%40;
int y = rand()%40;
new->hang=x;
new->lie=y;
p=p->next;
a--;
}
}
void initNcurse()
{
initscr();
keypad(stdscr,1);//接受功能性按键,1表示接受
noecho();
}
int hasSnakeNode(int i,int j) //判断蛇的节点在哪些位置
{
struct Snake *p=head;
while(p!=NULL)
{
if(p->hang == i && p->lie == j)
{return 1;}
p=p->next;
}
return 0;
}
int hasFood(int i,int j) //判断食物的节点在哪些位置
{
struct Snake *p=&food;
while(p!=NULL){
if(p->hang == i && p->lie == j)
{return 1;}
p=p->next;
}
return 0;
}
void gamepic() //pic:编程控制器,贪吃蛇地图20行20列
{
int hang;
int lie;
move(0,0);//每次使用此函数,将光标移到0,0处
for(hang=0;hang<40;hang++)
{
if(hang==0)
{
for(lie=0;lie<40;lie++)
{
printw("--");
}
printw("\n");
}
if(hang>=0&&hang<=39)
{
for(lie=0;lie<42;lie++)
{
if(lie==0||lie==41)
{
printw("|");
}
else if(hasSnakeNode(hang,lie))
{printw("[]");}
else if(hasFood(hang,lie)){printw("##");}
else {printw(" ");}
}
printw("\n");
}
if(hang==39)
{
for(lie=0;lie<60;lie++)
{
printw("--");
}
printw("\n");
printw("By zhangliao,key=%d,food.hang=%d,food.lie=%d\n",key,food.hang,food.lie);
}
}
}
void addNode()//在各个方向的蛇尾巴tail加新节点
{
struct Snake *new=(struct Snake*)malloc(sizeof(struct Snake));
new->next=NULL;
switch(dir)
{
case UP:
new->hang=tail->hang-1;
new->lie=tail->lie;
break;
case DOWN:
new->hang=tail->hang+1;
new->lie=tail->lie;
break;
case LEFT:
new->hang=tail->hang;
new->lie=tail->lie-1;
break;
case RIGHT:
new->hang=tail->hang;
new->lie=tail->lie+1;
break;
}
tail->next=new;
tail=new;
}
void initSnake() //动态设置头节点,并调用addNode来加新节点(尾插法)
{
struct Snake *p;
struct Snake *pp;
dir=RIGHT;
while(head!=NULL)
{
p=head;
head=head->next;
free(p);
}
int x = rand()%40;
int y = rand()%40;
food.hang=x;
food.lie=y;
int a=4;
initFood(a);
head=(struct Snake *)malloc(sizeof(struct Snake));
head->hang=1;
head->lie=1;
head->next=NULL;
tail=head;
addNode();
addNode();
addNode();
addNode();
}
void deleNode() //删除蛇头节点
{
struct Snake *p;
p=head;
head=head->next;
free(p);
}
int ifSnakeDir()
{
struct Snake *p;
p=head;
if(tail->hang<0||tail->hang>39||tail->lie==0||tail->lie>39)//撞墙死
{return 1;}
while(p->next!=NULL){
if(p->hang == tail->hang && p->lie == tail->lie)//装自己死
{return 1;}
p=p->next;
}
return 0;
}
void moveSnake() //蛇身子的移动,删除头节点,加一个尾节点,碰到墙重新设置蛇的最初
{
addNode();
if(hasFood(tail->hang,tail->lie))
{
int a=5;
initFood(a);
}
else{
deleNode();
}
if(ifSnakeDir())
{
initSnake();
}
}
void turn(int dira)//abs是绝对值,新旧绝对值不等才换dir
{
if(abs(dir)!=abs(dira))
{
dir=dira;
}
}
void *changeDir()//按键输入上下左右
{
while(1)
{
key=getch();
switch(key)
{
case KEY_DOWN:
turn(DOWN);
break;
case KEY_UP:
turn(UP);
break;
case KEY_LEFT:
turn(LEFT);
break;
case KEY_RIGHT:
turn(RIGHT);
break;
}
}
}
void *refrsh()//不间断的移动,不断刷新和显示
{
while(1)
{ moveSnake();
gamepic();
refresh(); //刷新一次界面
usleep(100000); //蛇每100毫秒走一次
}
}
int main()
{
pthread_t t1;
pthread_t t2;
initNcurse();
initSnake();
gamepic();
pthread_create(&t1,NULL,refrsh,NULL);//双线程同时进行
pthread_create(&t2,NULL,changeDir,NULL);
while(1);
getch();
endwin;
return 0;
}