QML与C++的信号连接(QML发送信号)

1、Connections

import QtQuick
import QtQuick.Controls
import MyObj 1.0

Window {
    id: window
    width: 480
    height: 480
    visible: true
    title: qsTr("Hello World")



    MyObject {
        id: myobj
    }

    Button {
        id: btn

        signal qmlSig(int i, string s)

        onClicked: {
            qmlSig(10, "Zhang San")
        }

    }

    Connections {
        target: btn
        function onQmlSig(i, s) {
            myobj.cppSlot(i, s)
        }
    }



}

2、Component.onCompleted

import QtQuick
import QtQuick.Controls
import MyObj 1.0

Window {
    id: window
    width: 480
    height: 480
    visible: true
    title: qsTr("Hello World")

    MyObject {
        id: myobj
    }

    Button {
        id: btn

        signal qmlSig(int i, string s)

        onClicked: {
            qmlSig(10, "Zhang San")
        }

        Component.onCompleted: {
            qmlSig.connect(myobj.cppSlot)
        }
    }
}

3、在CPP中连接

#include"myobject.h"

#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include <QScreen>
#include <QObject>

int main(int argc, char *argv[])
{
    QGuiApplication app(argc, argv);

    QQmlApplicationEngine engine;
    qmlRegisterType<MyObject>("MyObj", 1, 0, "MyObject");

    QObject::connect(
        &engine,
        &QQmlApplicationEngine::objectCreationFailed,
        &app,
        []() { QCoreApplication::exit(-1); },
        Qt::QueuedConnection);
    engine.loadFromModule("updatePublisher", "Main");

    //engine加载完成后
    auto list = engine.rootObjects();
    auto button = list.first()->findChild<QObject *>("button");
    QObject::connect(button, SIGNAL(qmlSig(int, QString)), MyObject::getInstance(), SLOT(cppSlot(int, QString)));

    return app.exec();
}

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