#include <iostream>
using namespace std;
//class Circle;
class Point {
private:
int x;
int y;
public:
Point(int x = 0, int y = 0);
Point(const Point& point);
~Point();
void setX(int x);
int getX(void);
void setY(int y);
int getY(void);
void show(void);
friend class Circle;//我要访问点类,申请成为友元类
};
class Circle {
private:
static const double PI;
double radius;
Point center;
public:
Circle(int x = 0, int y = 0, double radius = 0);
Circle(const Circle& circle);
~Circle();
//void show(void);//这个函数和复制点类的方法重复了
void setR(int radius);
double getR(void);
void setX(int x);
int getX(void);
void setY(int y);
int getY(void);
void show(void);
};
int main()
{
Point p1;
p1.setX(1);
p1.setY(2);
p1.show();
Circle c;
c.setX(3);
c.setY(4);
c.setR(5);
c.show();
return 0;
}
/*运行结果
(x,y)(2,2)
(x,y)(3,4)
Circle析构完成
Point析构完成
Point析构完成
*/
/*-----点类构造和析构-------*/
Point::Point(int x, int y) {
this->x = x;
this->y = y;
}
Point::Point(const Point& point) {
this->x = point.x;
this->y = point.y;
}
Point::~Point() {
cout << "Point析构完成" << endl;
}
/*-----点类方法-------*/
void Point::setX(int x) {
this->x = x;
}
int Point::getX(void) {
return this->x;
}
void Point::setY(int y) {
this->y = y;
}
int Point::getY(void) {
return this->y;
}
void Point::show(void) {
cout << "(x,y)"<<"(" << this->y <<"," << this->y <<")" << endl;
}
/*-----圆类构造和析构-------*/
const double Circle::PI = 3.141592654;
Circle::Circle(int x, int y, double radius) : center(x, y) {
this->radius = radius;
}
Circle::Circle(const Circle& circle) {
this->radius = circle.radius;
this->center = circle.center;
}
Circle::~Circle() {
cout << "Circle析构完成" << endl;
}
/*-----圆类方法-------*/
void Circle::setR(int radius) {
this->radius = radius;
}
double Circle::getR(void) {
return this->radius;
}
/*
void Circle::show(void) {
cout << "圆心:(" << center.x << "," << center.y<<")" << endl;
cout << "半径:" << radius << endl;
}
*/
/*-----圆类复制点类方法-------*/
void Circle::setX(int x) {
this->center.x = x;
}
int Circle::getX(void) {
return this->center.x;
}
void Circle::setY(int y) {
this->center.y = y;
}
int Circle::getY(void) {
return this->center.y;
}
void Circle::show(void) {
cout << "(x,y)" << "(" << this->center.x << "," << this->center.y << ")" << endl;
}
#include <iostream>
using namespace std;
//class Circle;
class Point {
private:
int x;
int y;
public:
Point(int x = 0, int y = 0);
Point(const Point& point);
~Point();
void setX(int x);
int getX(void);
int getX(void) const;
void setY(int y);
int getY(void);
int getY(void) const;
void show(void);
};
class Circle:public Point {
private:
static const double PI;
double radius;
public:
Circle(int x = 0, int y = 0, double radius = 0);
Circle(const Circle& circle);
~Circle();
void setR(int radius);
double getR(void);
};
int main()
{
Point p1;
p1.setX(1);
p1.setY(2);
p1.show();
Circle c;
c.setX(3);
c.setY(4);
c.setR(5);
c.show();
return 0;
}
/*-----点类构造和析构-------*/
Point::Point(int x, int y) {
this->x = x;
this->y = y;
}
Point::Point(const Point& point) {
this->x = point.x;
this->y = point.y;
}
Point::~Point() {
cout << "Point析构完成" << endl;
}
/*-----点类方法-------*/
void Point::setX(int x) {
this->x = x;
}
int Point::getX(void) {
return this->x;
}
int Point::getX(void) const{
return this->x;
}
void Point::setY(int y) {
this->y = y;
}
int Point::getY(void) {
return this->y;
}
int Point::getY (void) const {
return this->y;
}
void Point::show(void) {
cout << "(x,y)"<<"(" << this->y <<"," << this->y <<")" << endl;
}
/*-----圆类构造和析构-------*/
const double Circle::PI = 3.141592654;
Circle::Circle(int x, int y, double radius) : Point(x, y) {
//派生类的构造函数使用初始化表调用基类的构造函数
this->radius = radius;
}
Circle::Circle(const Circle& circle):Point(circle.getX(), circle.getY()) {
//派生类使用拷贝构造,基类该如何初始化
/*可以试下circle.gex(),circle.gety()。另外这种关系用继承的方式不是一种好的方式。继承一般表达是is关系。比如,圆是图形,矩形是图形。可把图形作为基类,圆,矩形作为派生类。同样动物可以作为基类,猫 狗作为动物的派生类。因为圆包含圆心,作为内嵌对象更恰当。*/
//由于circle是const,也就是常对象,而长对象只能调用常方法,所以我们要为circle.getX()写一个常方法
this->radius = circle.radius;
}
Circle::~Circle() {
cout << "Circle析构完成" << endl;
}
/*-----圆类方法-------*/
void Circle::setR(int radius) {
this->radius = radius;
}
double Circle::getR(void) {
return this->radius;
}
#include<iostream>
#include<cstring>
using namespace std;
class Shape {
private:
char name[8];
char color[8];
public:
Shape(const char* name = "none", const char* color = "none");
void SetName(char* name);
void SetColor(char* color);
void Draw();
};
class Circle :public Shape {
private:
static const double PI;
double radius;
public:
Circle(const char* name = "none", const char* color = "none", double raidus = 0);
double Area();
};
const double Circle::PI = 3.14;
Circle::Circle(const char* name, const char* color, double raidus) :Shape(name, color) {
this->radius = radius;
}
double Circle::Area() {
return PI * radius * radius;
}
int main() {
Shape s("shape ", "red");
Circle c("circle ", "blue", 10);
s.Draw();
c.Draw();
return 0;
}
Shape::Shape(const char* name, const char* color)
{
strcpy_s(this->name, strlen(name) + 1, name);
strcpy_s(this->color, strlen(color) + 1, color);
}
void Shape::SetName(char* name)
{
strcpy_s(this->name, strlen(name) + 1, name);
}
void Shape::SetColor(char* color)
{
strcpy_s(this->color, strlen(color) + 1, color);
}
void Shape::Draw()
{
cout << "Draw " << name << "with color " << color << endl;
}